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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 94803 times)

abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #585 on: August 19, 2010, 07:36:03 pm »

Would it be possible for a non-caster to use a magic resource for a one-time boost of MP?
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #586 on: August 19, 2010, 09:00:51 pm »

...How would that even work? I assume by "Non-caster" you mean a normal military unit?
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #587 on: August 19, 2010, 10:04:19 pm »

I would tend to think not. Using magic resources to restore mp could possibly work (though it could be dangerous), but using them to obviate the need for casters altogether sounds unlikely.
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #588 on: August 20, 2010, 05:42:28 am »

Would it be possible for a non-caster to use a magic resource for a one-time boost of MP?
If I understand correctly, no.
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #589 on: August 20, 2010, 08:18:21 pm »

Specifically, I was wondering if I could use The Chosen One to perform spells in such a way?

EDIT: My turn's done, I think...
« Last Edit: August 20, 2010, 08:59:23 pm by abculatter_2 »
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #590 on: August 21, 2010, 01:53:27 pm »

Ouch. Bad time to have half your military out of town.
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #591 on: August 21, 2010, 02:42:22 pm »

Specifically, I was wondering if I could use The Chosen One to perform spells in such a way?
Well, no. Otherwise he'd have the special ability to do so. It's not impossible that he may get such an ability, though.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #592 on: August 21, 2010, 03:20:22 pm »

Ouch. Bad time to have half your military out of town.
Huh?
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #593 on: August 21, 2010, 03:25:19 pm »

I've got six legions, two of which are off oppressing ratmen and one of which is guarding mushrooms. abculatter chose this time to attack, or at least move in my direction with most of his army.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #594 on: August 21, 2010, 06:09:13 pm »

I've got six legions, two of which are off oppressing ratmen and one of which is guarding mushrooms. abculatter chose this time to attack, or at least move in my direction with most of his army.
The latter, at least, might be back in time to help. That caravan probably isn't going to take the whole year to get to the goblins and back.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #595 on: August 21, 2010, 06:16:27 pm »

I've edited my turn to adjust for trading with the giants, I think that's going to be the final one.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #596 on: August 21, 2010, 06:24:15 pm »

Wait a minute, muskets only take half as much labor to make as bows? Not counting the labor that goes into making the strong iron, of course, but still, what's up with that?

Ched, I think you kind of screwed up the formatting on your turn. There's a bunch of action stuff in the middle of your RP.
« Last Edit: August 21, 2010, 06:26:13 pm by Vanigo »
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #597 on: August 21, 2010, 06:32:02 pm »

I assume since they require extremely advanced technology and a lot more labor total, the labor of the process of manufacturing the musket itself (possibly factory-made) is reduced to compensate.
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #598 on: August 21, 2010, 09:39:40 pm »

A lot more labor total? It takes 1 iron and 1 wood more total, and the same total labor. Granted, you need both the military workshops and the heavy smelter to halve the cost, compared to just the military workshops, but still. That's, like 1 more labor total, tops, counting gathering extra resources.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #599 on: August 21, 2010, 10:07:15 pm »

You forgot about the military workshops for the bow. With that, bows cost half as much, only 1 labor.

EDIT: About my turn: Yeah, I had some stuff in there to remind me what I wanted to get done if I had some extra labor, and I wanted to work that into the RP, but I forgot to finish the RP. I'll finish that now, thanks.
« Last Edit: August 21, 2010, 10:10:08 pm by Cheddarius »
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