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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 94551 times)

IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #120 on: April 04, 2010, 02:35:56 pm »

Ouch. At least you found iron, and you found out what one of your leaders does.

Also holy carp talking research tree. That's awesome.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #121 on: April 04, 2010, 02:54:56 pm »

Eh? You mean your Haskanaran Star?
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #122 on: April 04, 2010, 03:10:05 pm »

Drought is pretty much one of the worst bad events, indeed, and part of why Construction is such an important technology. A roll of a natural disaster (more open-ended by necessity) might have been worse, but a drought is bad enough. Abraxas the Wise (the random event for Neruz's Elphamia this turn) is essentially the polar opposite of a natural disaster.

The new city maps will probably come with the next turn. That should give me time to find a nice sprite for Abraxas as well.
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Neruz

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #123 on: April 04, 2010, 04:55:56 pm »

I almost don't dare to ask, but, is Abraxis permanent? Or does he vanish while noone is looking?

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #124 on: April 05, 2010, 07:17:51 am »

Abraxas will be reasonably permanent. Unless you, a natural disaster, or a very lucky enemy destroy him, he won't just vanish without a cause. Since he acts as a resource, you can add improvements to his tile without worry.
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Neruz

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #125 on: April 05, 2010, 08:12:33 am »

Sweet, i totally has me a talking tree.

When i research construction, i shall build a wall around him, because he is a talking tree.

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #126 on: April 05, 2010, 08:08:20 pm »

I was under the impression that terrain could hold multiple improvements, so that's why I built a quarry on an irrigation hex... could I have my quarry destroyed and reverted back to the irrigation that was there before?
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #127 on: April 06, 2010, 04:46:12 am »

I could do that, but you'd lose the iron, and I can't guarantee that other quarries'll find iron again. Also,  can't quite rewind the turn for you to use the two labors for a different action. What I could also do is move the quarry and iron to tile 18. That'll allow you to keep your investments, but this will be the only retcon I make regarding improvement placement (unless I stupidly forget to place it or put it into the wrong tile, of course; feel free to yell at me if I do that).

Anyway, as per the summary post, mills are the only improvements that stack with other improvements. I suppose walls could also be built on tiles with other improvements. Anyways, I'll see to adding clarifications to the rules.
Edit - Ah, I knew it was already in the rules, but didn't find it either at first.

Quote
Most upgrades are mutually exclusive - you can't build a quarry and irrigation in the same tile - but a few, like watermills, are 'free'.

Edit edit - The rule section containing the quote is now named Buildings and Tile Improvements, rather than the somewhat misleading Building Types. I also added the morale clarification, and a quick clariifcation that food isn't stored in the warehouse.
« Last Edit: April 06, 2010, 04:58:38 am by Knight Otu »
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Neruz

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #128 on: April 06, 2010, 05:03:52 am »

I think, in future, if somone does something that would overwrite or remove an aspect of their resources, a warning first would be nice, just to avoid situations like this where Cheddarius accidentally erased his irrigation.

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #129 on: April 06, 2010, 05:15:51 am »

I've been meaning to post warnings when I see stuff like that. I'm not sure why I didn't do so here.
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Neruz

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #130 on: April 06, 2010, 06:31:09 am »

You forgot; you're only human.

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #131 on: April 06, 2010, 08:56:20 am »

What I could also do is move the quarry and iron to tile 18.
Yes! That would be extremely excellent. I'd like that.
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #132 on: April 06, 2010, 12:10:27 pm »

Good, we'll do that then.
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evilcherry

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #133 on: April 06, 2010, 02:11:13 pm »

Please check my numbers as they are the same of the year before.

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #134 on: April 06, 2010, 02:27:54 pm »

Whoops, that they were. Now they should be fixed.
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