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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 94540 times)

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #75 on: March 26, 2010, 09:23:18 am »

Can I trade gold for resources? It seems rather useless at this point, considering two of my starting bonuses were geared toward it.
If you find an independent village or another player who has the resource, that should become an option. I'll consider other uses for goldmoney as well, though - it is a bit of an empty portion of the game currently. I suppose buying another labor point as "overtime" isn't impossible, but I need to consider how to balance it.

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The wood farms I proposed wouldn't take wood to create, unlike the hunter's camp. Of course, they also wouldn't provide the option to get leather. I keep forgetting that the Kodama are already pretty close to Engineering, but they'd also need Mechanics for windmills, and research isn't going to get easier.

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Edit: Cheddarius, I just noticed that you're trying to irrigate a hill. I'll assume that you wanted tile 2 rather than 1, but tell me if you have other plans.

Edit edit: evilcherry, similarly, you're trying to quarry plains. I'll assume you wanted the neighboring tile 5 if you don't object.
« Last Edit: March 26, 2010, 03:18:06 pm by Knight Otu »
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evilcherry

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #76 on: March 26, 2010, 03:56:12 pm »

I'm actually trying to quarry #14.

Neruz

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #77 on: March 26, 2010, 04:34:23 pm »

You should totally quarry tile 5, it looks much nicer than tile 14.

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #78 on: March 26, 2010, 05:51:23 pm »

I do want to irrigate that hill.
Quote from: Rules
Irrigation (Farming)
Plains or hills
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evilcherry

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #79 on: March 27, 2010, 12:43:26 am »

You should totally quarry tile 5, it looks much nicer than tile 14.
I explicitly want to quarry on that river.

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #80 on: March 27, 2010, 12:46:40 am »

He is quarrying the hills on the river.
Quote
Quarry (Construction)
Hills or mountains
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Neruz

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #81 on: March 27, 2010, 12:52:50 am »

You should totally quarry tile 5, it looks much nicer than tile 14.
I explicitly want to quarry on that river.

I suppose tile 14 has something going for it. I still think tile 5 is the way to go.

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #82 on: March 27, 2010, 04:41:31 am »

I do want to irrigate that hill.
Quote from: Rules
Irrigation (Farming)
Plains or hills

Huh. The rules do say that, don't they? Thanks for catching my stupid, there.

He is quarrying the hills on the river.
Quote
Quarry (Construction)
Hills or mountains
But tile 4, as per his writeup is still a plains.

Turn will be up in a bit.
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evilcherry

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #83 on: March 27, 2010, 07:18:37 am »

Mechanics question.

Can we have a fractional quantity of goods? Since I'll most likely be producing 2 units of clothing and consuming 1.1 of them, but I don't know will those 0.9 simply go away or be stored.

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #84 on: March 27, 2010, 07:46:07 am »

Yes, for luxury and money (which I think I forgot from Cheddarius' turn), you can have fractional amounts, but not for other things.

That means that the numbers given for Shrine and Tomb should be 1 as well (multiplied to 1.5 with a high priest).
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #85 on: March 27, 2010, 01:38:37 pm »

Spoiler: Actions (click to show/hide)
Spoiler: RP (click to show/hide)
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #86 on: March 28, 2010, 07:50:09 am »

Neruz, do you have any specific research in mind?
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Neruz

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #87 on: March 28, 2010, 08:24:14 am »

Farming seems like a good place to start, cut down on those food working requirements.

Haika

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #88 on: March 28, 2010, 04:11:31 pm »

ok posted my 2nd turn.

I think the issue about my rp is fixed, i'm going to have a very clear seperation between rp and mechanics, mechanics will just use whatever is avaliable, then I will write up fanciful tales in the rp, and you can decide to add or subtract things from that if you so desire.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game starts!)
« Reply #89 on: March 29, 2010, 11:56:24 am »

That works. Keep in mind that the Granary you're building won't be ready to hold the 1 food you have in surplus.

Yes, for luxury and money (which I think I forgot from Cheddarius' turn), you can have fractional amounts, but not for other things.
An addendum, here: To keep things smooth, I'm going to first determine the amount of money normally generated as a natural number (rounded normally), then apply modifiers such as the Marketplace.

Speaking of money, I've decided to try this:
If you have trade, you can, once per year, pay 10 money to gain 1 additional point of labor. There's only so much that people can do in a year, so you can't do this twice even if you have the money.
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