Animals from a pasture should be work animals, but since taking the animal reduces the tile's food output, pastures should be sufficiently different from horse farms. As an addendum, the animal production from pastures and beast pens can't be improved, just like the production of horses in a horse farm.
The mechanics workshop works as follows:
Add all construction labors together to determine how much labor is saved.
...you add the 3 and 4 to 7, and 75% of that rounds to 5...
You round normally, except x.5 rounds up to x+1. Only labor costs are affected, not material costs - the buildings and constructions still need the same amount of material.
Not that it makes much of difference yet, but ships will benefit from the mechanics workshop as well.
I think you forgot the wool (should I call it fur or leather for the Enlightened?) when you were putting stuff in my warehouse, unless tiles produce either food OR wool, instead of both.
Also, would it be possible to build more houses at the cost of labor and/or building resources to reduce or eliminate overcrowding?
Far as I can see, the wool is in the warehouse? Right under the Granary with the food. Feel free to call it fur, but don't call it leather.
Overcrowding can be alleviated by certain avenues of research, whether through new buildings, new tile improvements, or other ways.
I'm pretty sure Knight said somewhere that it reduced resource costs too.
That was you, actually. He clarified that it only applied to labor, though that part was a bit obscured by actually explaining how it worked.
For the mechanic's workshop, by "+33% to all construction" you mean "-33% to construction materials, labor, etc.", right? How does the rounding work for that?
It' a bonus to labor that is applied to constructing buildings or tile improvements. I suppose it's more accurate to say -25% to labor costs. Round normally - if you would normally need 3 labor, 2 will suffice, and 3 will suffice if you'd normally use 4. 5 labor will suffice if you'd normally use 6 or 7 labor.
Note the reversal above - I changed it some time later.
Anyway, my problems are mainly limited to the fact that the Second Legion was supposed to train, though I'd also like to ask how greenskin negotiations went. "They're mildly friendly and have nothing of interest" is a fairly obvious answer, but I'd like to make sure.
Will fix. In the meantime, remember that the goblins have access to copper and silver.
I really, really hate to ask, because the answer might be no, but those human units look very squishy. Are Haskanaric Legions really supposed to have more than double the health of Enlightened Zealots or Lactosian Infantry? I sort of assumed the zealots had unusual stats because they were zealots, but the Lactosians were a bit surprising. Maybe shields do more than I expected?
The thing here is, currently you are the only one who uses both armor and shields, and it is the armor that improves the health that much. Granted, the Enlightened and Eredor currently don't have much choice in the matter, but I clarified that when Cheddarius asked in the thread earlier.
I'm gonna have to think about what to do about the brainspawn, though. I assume whatever happens will be before the next turn?
Yep.