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Author Topic: Dfterm2 0.16, server software for playing Dwarf Fortress remotely  (Read 252348 times)

kleril

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #600 on: April 12, 2012, 09:44:35 pm »

If this had a iOS/Android app it would be the best thing ever. Play DF literally anywhere. :D

A while back I actually managed to get this working with iSSH (iOS app). iSSH comes with a fully customizable virtual keyboard, and provided you have the patience to set it up to work well with DF, it could be a very painless experience.
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Pizza

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #601 on: April 13, 2012, 08:49:00 am »


Is the game running in text mode? 
I am not sure what you mean by this. Could you maybe explain what you mean by "text mode"?

You can run the game outside of dfterm2? 

Yes, i can.

Also, can you c&p your working and executable locations?

C:\df_31_25_win\Dwarf%Fortress.exe
C:\df_31_25_win\

Thanks for your time!
try this for executable location
C:\df_31_25_win\Dwarf% Fortress.exe

note the space after the %.

We already did this before, but it didn't work. It is very weird, but this time it did work! Big thanks!
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frostyfrog

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #602 on: May 01, 2012, 11:46:50 pm »

Anyone else having issues with the screen clearing on linux server? I'm getting garbled text when I'm trying to switch screens =(. (I'm currently on the main menu...)

http://imgur.com/8YXKf
« Last Edit: May 02, 2012, 12:40:07 am by frostyfrog »
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Adeon

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #603 on: May 02, 2012, 04:06:57 am »

Anyone else having issues with the screen clearing on linux server? I'm getting garbled text when I'm trying to switch screens =(. (I'm currently on the main menu...)

http://imgur.com/8YXKf

Do you have environment variable TERM=xterm for Dfterm2 (and by extension to DF inside it)?
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frostyfrog

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #604 on: May 02, 2012, 07:05:22 am »

Anyone else having issues with the screen clearing on linux server? I'm getting garbled text when I'm trying to switch screens =(. (I'm currently on the main menu...)

http://imgur.com/8YXKf

Do you have environment variable TERM=xterm for Dfterm2 (and by extension to DF inside it)?
Huh, adding 'export TERM=xterm' to /opt/df_linux/df did the trick.
Thanks =D

I just wish there was an FAQ somewhere (maybe on the wiki?) that could help solve simple problems like this one. Anyways, things are working perfectly fine now (other than how the grey menu items are now black, but I'm just dealing with it) =D
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Kav

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #605 on: May 10, 2012, 01:44:29 pm »

When I launch a new game, the slot opens on the server, I can see the game start running, then it dies and the server closes the slot. DF runs fine without dfterm2.

I know I had this working before on an older version. I am running the latest server 0.16, and the latest DF 0.34.07. The server is running Windows7x64. I don't see a log file :(

Edit: The server console says Error: Can't launch slot because of unknown version.

Is DFterm2 too old and not updated? Say it ain't so...
« Last Edit: May 10, 2012, 05:23:43 pm by Kav »
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venim1103

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #606 on: May 12, 2012, 10:32:01 pm »

The server is in linux. Everything else works just fine but the game itself looks like the rows are not aligned (even the main cursor is sometimes not in the middle) and the game doesn't update the screen properly. Both the dfterm2 and DF are running on xterm (TERM=xterm) and the game runs properly on its own (no errors in the dfterm.log file either). The server itself works ok and all the other panels work just as intended, only in the game window the game itself looks like it's deformed.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Any suggestions on how to get it work better as now the game is almost not playable.
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mintyways

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #607 on: May 13, 2012, 06:40:21 am »

Could someone get the checksum and memory values for 34.07? I tried doing that myself, but finding a "self-respecting memory tool" and doing all the stuff stated here is kind of difficult.
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FriedFish

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #608 on: May 13, 2012, 09:18:52 am »

Could someone get the checksum and memory values for 34.07? I tried doing that myself, but finding a "self-respecting memory tool" and doing all the stuff stated here is kind of difficult.

Huygens already got the checksums, http://www.bay12forums.com/smf/index.php?topic=50643.msg3144607#msg3144607
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mintyways

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #609 on: May 13, 2012, 10:13:18 am »

Ah, I must have missed that. Thanks!
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superstepa

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #610 on: May 18, 2012, 07:49:09 pm »

Can anyone please tell the checksums for the latest update?
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Freddex

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #611 on: May 22, 2012, 11:50:37 am »

Hm, I did my best about trying to understand the guide on how to port Dfterm to a new DF version, but it's really a tough task for me. Could anyone name one of those 'memory inspection tools' that could be use to find out that size_address and screendata_address thing? I'm totally lost on this, a step-by-step recipe would be neat, if someone's such a grateful person. :)
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FriedFish

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #612 on: June 04, 2012, 08:52:49 pm »

Code: [Select]
   { name = "DF 0.34.11", size_address = 0x0089A0F4, screendata_address = 0x00899D94, checksum = 0xD09EF39B, method = "PackedVarying" }
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creodor

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #613 on: June 04, 2012, 09:59:16 pm »

Obviously a little bit late, but it took some learning to figure this out. Maybe someone will want it anyways. Note this is for .10

Code: [Select]
{ name = "DF 0.34.10",
size_address = 0x008980F4,
  screendata_address  = 0x00897D94,
checksum = 0x53552B55,
method = "PackedVarying", }
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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #614 on: June 05, 2012, 10:09:19 am »

Did you figure out a method to use for all versions?
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