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Author Topic: Dfterm2 0.16, server software for playing Dwarf Fortress remotely  (Read 251834 times)

The Cool

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #630 on: August 10, 2012, 02:39:05 am »

Having downloaded and installed dfterm2 and Putty, and having gotten a server started...

In addition, having opened a command line on an iPhone, with SSH enabled...

What exactly do I type into the command line to use my iPhone to connect to the server?
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reeboy

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #631 on: August 27, 2012, 04:47:15 am »

Hello everyone looking to get some help setting up a server. My friend and I managed to get it mostly running except when we try to start a slot it automatically closes and states slot ____ server - ____: 1 has closed. I know the software is no longer supported but if we can get some help that would be awesome because my friend and I would love to be able to play DF in multiplayer.
Thanks again :)

Edit: No worries guys just got it working messed up the file directory and stuff
« Last Edit: August 27, 2012, 06:30:30 am by reeboy »
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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #632 on: August 30, 2012, 01:16:34 am »

Could you upload it to something like Mediafire in the meantime? ;)
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rcmgames

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #633 on: September 21, 2012, 06:30:55 am »

Are there any servers up, or a list of them I can try to connect to!? I'm excited about this, but don't have anything to try it out on...
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rcmgames

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #634 on: September 24, 2012, 08:00:18 pm »

I've got a server up and running, ip: 71.230.42.211:8000 Anyone can go for it. I'm assuming no harm can be done...

BTW here is a link to a zip file of all the fonts, you can download them and install so you can still use them in your telnet client.

http://dffd.wimbli.com/file.php?id=1922
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Carnes

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #635 on: September 24, 2012, 08:22:30 pm »

I've got a server up and running, ip: 71.230.42.211:8000

Cool : ) I added your server to the old registry: http://cityofminds.info/dfmp/registry.php
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rcmgames

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #636 on: September 24, 2012, 08:26:58 pm »

I've got a server up and running, ip: 71.230.42.211:8000

Cool : ) I added your server to the old registry: http://cityofminds.info/dfmp/registry.php

Awesome! Thanks.
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vidyabro

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #637 on: October 16, 2012, 09:48:37 am »

as far as i know, you cannot use shift combos through a telnet terminal and nobody has updated an older workaround post about editting your interface.txt, so i had a big explanation written for some new keybinds but lost it so ill just c + v everything here

this affects interface.txt in your df's init folder
(these flags already exist you just have to alter them)

it replaces shift + enter with shift + a for selecting materials
and replaces shift + arrow keys with shift + wasd for selecting large designations/loo[k]ing around

Code: [Select]
[BIND:SELECT_ALL:REPEAT_NOT]
[SYM:1:a]


[BIND:CURSOR_UP_FAST:REPEAT_FAST]
[SYM:1:w]
[SYM:1:8]
[SYM:1:Numpad 8]
[SYM:1:Up]
[BIND:CURSOR_DOWN_FAST:REPEAT_FAST]
[SYM:1:s]
[SYM:1:2]
[SYM:1:Numpad 2]
[SYM:1:Down]
[BIND:CURSOR_LEFT_FAST:REPEAT_FAST]
[SYM:1:a]
[SYM:1:4]
[SYM:1:Numpad 4]
[SYM:1:Left]
[BIND:CURSOR_RIGHT_FAST:REPEAT_FAST]
[SYM:1:d]
[SYM:1:6]
[SYM:1:Numpad 6]
[SYM:1:Right]

[BIND:D_MILITARY_ALERTS_SET_RETAIN:REPEAT_NOT]
[SYM:1:a]


this second portion is if you use a tenkeyless keyboard or cba to use the function numpad on a laptop

it makes
- page up
[ page down
and
= scroll up one
] scroll down one
Code: [Select]
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
 [KEY:=]
 [BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
 [KEY:]]
 [BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]
 [KEY:-]
 [BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]
 [KEY:[]
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rcmgames

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #638 on: October 16, 2012, 10:35:07 am »

If you are only interested in remote play on Linux through ssh or telnet, all you need is PRINT_MODE:TEXT in DFs configuration and ssh server and client. No dfterm2 is needed. You can use dfterm2 if you want to use it for its other features.

Does this mean just to use telnet to log in and basically remote play DF? Couldn't you just remote desktop into a PC to do the same thing?

Also, has anyone gotten DFTerm2 to run on Ubuntu 11.04 12.04 32-bit? I'm having problems installing all the dependencies and libraries.. I would really like to get this set-up so I could run this full time. Right now it's being run on my laptop I keep at home, and gets taken down when I go out places and such.

Edit: Oops meant 12.04 :)

ARGH!

I can't seem to figure out how to make DFTerm2 find my libraries. Does anyone know the file I need to change to point to the places I've installed them? Also, I've just used sudo apt-get install to install, so I figured they'd be in a normal, default place. But I still keep getting this error:

Code: [Select]
-- Could NOT find LUA (missing:  LUA_LIBRARIES LUA_INCLUDE_PATH)
CMake Error at /usr/share/cmake-2.8/Modules/FindBoost.cmake:1202 (message):
  Unable to find the requested Boost libraries.

  Boost version: 1.46.1

  Boost include path: /usr/include

  The following Boost libraries could not be found:

          boost_thread

  No Boost libraries were found.  You may need to set BOOST_LIBRARYDIR to the
  directory containing Boost libraries or BOOST_ROOT to the location of
  Boost.
Call Stack (most recent call first):
  CMakeLists.txt:8 (FIND_PACKAGE)


CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:91 (MESSAGE):
  Could NOT find PCRE (missing: PCRE_LIBRARIES PCRE_INCLUDE_PATH)
Call Stack (most recent call first):
  /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:252 (_FPHSA_FAILURE_MESSAGE)
  FindPCRE.cmake:28 (find_package_handle_standard_args)
  CMakeLists.txt:14 (FIND_PACKAGE)


-- Configuring incomplete, errors occurred!

Any help would be so much appreciated! I'd even write up a tutorial on how to set a server like this up on Linux, since I can't seem to find one myself! :)
« Last Edit: October 23, 2012, 01:02:49 pm by rcmgames »
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katwithk

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #639 on: October 25, 2012, 07:29:34 am »

I submit the following questions int he hopes of definitive answers:

Does dfterm2 work as intended, and is there software beyond dfterm and df I will need?

Does dfterm2 work with the present version of DF, or will I have to roll back?

Has anybody actually used this successfully with an Android?
(Specifically, a Galaxy S II)

I'm getting a 'Droid soon (waiting for it to be all mailed up onto me), and saw on the intertrons breifly a couple weeks ago people doing craaaazy shit like playing df on an iphone. This would make my life into ☼Life☼, as then I would Dwarf at work when it's so slow I want to kill myself. Up until now I've been running DF off a flashdrive on the work computers, but this can get me in trouble. Bossess don't generally take kindly to dicking around in general, especially not with their computing devices.

Anyway, thanks to anybody who wants to help me get this happening.
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Adeon

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #640 on: October 28, 2012, 06:41:42 am »

I submit the following questions int he hopes of definitive answers:

Does dfterm2 work as intended, and is there software beyond dfterm and df I will need?

It is fairly stable; I have not heard of any crash reports for quite some time. You need an application that can talk to Telnet servers and implements a terminal emulator. (often these two features are in the same application but not always). I recommend PuTTY if you want to play on Windows.

Quote
Does dfterm2 work with the present version of DF, or will I have to roll back?

It will not work out of box. You need to update a configuration file with new offsets (scroll back this thread to see other people who have kindly submitted new offset values for the configuration file). The process is just a simple text file edit.

Quote
Has anybody actually used this successfully with an Android?
(Specifically, a Galaxy S II)

There is no reason it wouldn't work. Like I mentioned above, you need an appropriate application that can Telnet. However, I cannot promise keybindings will be pleasant for smartphone usage. It is possible the game is so tedious to play on a smartphone that you may consider it unplayable (I lack substantial feedback on mobile device usage). You might want to install alternative input methods to make the experience more enjoyable.

Quote
Anyway, thanks to anybody who wants to help me get this happening.

You are welcome. I'm sorry I'm not working on this project anymore.
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rcmgames

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #641 on: October 29, 2012, 07:16:57 am »

Has anybody actually used this successfully with an Android?
(Specifically, a Galaxy S II)

I just got a Galaxy S3, and I run ConnectBot(ssh-agent-patch) to SSH into my linux server to run DF. I haven't gotten DFTerm2 to work on Linux yet (see my post above). Like others will say, it is pretty clunky to play on a phone, especially one with a virtual keyboard. But I have plans to rebind the keys to make it much nice to play. I'll tell you what though, it's pretty awesome!

Spoiler (click to show/hide)
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katwithk

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #642 on: October 29, 2012, 07:52:00 am »

Some of that went a little over my head, but I got the gist of what you said

"it works, but can be frustrating, especially to play"

And this, my friend, is fine. As the majority of my playing-df-on-the-phone'ing will be at work. I would much rather be able to play with more difficulty on my phone (so as I can hide from the boss), than play easier at the work computer (where people will go "wtf are you doing?")

Thank you, Adeon and RCM, for your input. As soon as sprint gives me my fukkin phone, I'll get to work on getting this working.
I should have it by now, but apparently they couldn't verify that I'm me, and cancelled my order pending me going into the store and showing like two or three forms of ID -__-

On a side note:
I left DF running on the front computer at work and went to go check on some of my customers (I work in a restaurant) and one of my cooks came out of the back to get some pop, saw DF on the screen, and was immediately convinced we had some sort of ubervirus.
The look on her face, was priceless.
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rcmgames

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #643 on: October 29, 2012, 08:37:17 am »

On a side note:
I left DF running on the front computer at work and went to go check on some of my customers (I work in a restaurant) and one of my cooks came out of the back to get some pop, saw DF on the screen, and was immediately convinced we had some sort of ubervirus.
The look on her face, was priceless.

THAT is hilarious haha.
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katwithk

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Re: Dfterm2 0.16, server software for playing Dwarf Fortress remotely
« Reply #644 on: October 30, 2012, 06:12:19 am »

Okay, maybe I'm stupid, but most of this is new to me so bear with me here.

 I'm not getting what I do to actually acquire dfterm2, much less operate it. That first line st accompanying the red text I. The first post lead to a befuddling website. I see no download links.

I actually, finally, have my smartphone now, so I'm excited to try to make this happen.
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