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Author Topic: Evilland' Group Slaughter [It has begun, yay!]  (Read 10174 times)

Haspen

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Evilland' Group Slaughter [It has begun, yay!]
« on: March 07, 2010, 03:05:58 am »

Hello! Welcome in Evilland - place of numbers, magic, gore, combat and lame jokes.

Required to play:
-Simple mathematics,
-Logical thinking,
-A bit of imagination,
-Knowledge of rules.

Optionally :P
-Working YIM/MSN/AIM/Pesterchum contact (to poke and abuse the lagging players)

The Rules:
Two teams of three/four players hack at themselves until there's only one team alive on the battlefield.

1. There cannot be two or more players in one team with the same Basic class.
2. There must be at least one player in the team with a class from 'Supporting' group.
3. There can be only one Elite Class in a team.
3a. If there's an Elite in Team 1 but Team 2 cannot have one (no one unlocked Elites yet), the Elite in Team 1 must turn into 'Basic' class. For the fair-play.


Players from teams make moves in turns in Team 1 - Team 2 order.

Example:
Player A from Team 1
Player D from Team 2
Player B from Team 1
and so on.

1. A Player can make only two turns in a row (there are few exceptions of the rule)
Player A from Team 1
Player D from Team 2
Player A from Team 1
Player D from Team 2
If Player A takes another turn, his move will be ignored. Also, if players will reply to his move, their moves will also be ignored. Let's don't mess that, okay?
Also: please remember that we're scattered around the globe. Let's avoid a situation in which 4 players from 2 teams will rush through the combat while the rest of players are sleeping/working/doing stuff in real life.
The Team 1 always have the first move, until there's an exception (Passive Abilities of some Classes)


Damage & Armor:

Let's look on Joey's the Warrior stats line:

Joey, Warrior, 40/40hp, 2/1, [3/3ap]

40/40hp - Actual/Maximum Health Points.
2/1 - Physical/Magical Armor.
[3/3ap] - Actual/Maximum Action Points.

Joey attacks John the Heretic with normal attack (not an ability).

John, Heretic, 22/25hp, 1/2, [25/25ap] 4-1=3dmg.

Joey's damage is 4, John's physical armor is 1. So he received 3 points of damage. Joey, in his turn, had to calculate and deal damage, and also set John's HP to proper number.

==============================

The Damage Formula:

X - Y (+/- x1...xN) = Z

X = Power of the attacking player' attack or ability.
Y = Attacked player' armor level.
x1...xN = Various modifiers to the Damage (Various abilities, like Bard's Song, increase damage).
Z = Amount of Damage dealt to the Attacked player.

==============================


Rounding of Numbers.
In Evilland, against all logic and laws of mathematics, all of the numbers are rounded down. Example: 2.75 turns into 2.

REVENGE a.k.a The Last Move.
It's an attack/ability that's available to mortally wounded character, who have 0, -1, or -2 Health Points (if he got lower in one hit, we assume he got split in two or hacked to pieces. Or something ;P)
Last Move (REVENGE!) can be applied at any time - even if it's other Team turn or the Player already took two turns in a row.
If a Last Move is an ability that would normally cost some Action Points, it's free of costs for Last Move.
And, at last, if (for example) Joey the Warrior used his Last Move, his HP changes to: dead/40hp
Spoiler: The List of REVENGE: (click to show/hide)

Action Points
Action Points is the stuff that allows players to use Abilities, if they have enough of them (points, not abilities :P).
Normal attack (with Base DMG) doesn't reduce AP.
AP ISN'T RECOVERABLE IN ANY WAY DURING THE BATTLE!
Passive Abilities doesn't cost any AP's.

Remember John the Heretic? Well, he casts a Fireyball now.
Attack line on Joey isn't needed, but look here:

John, Heretic, 22/25hp, 1/2, [23/25ap]

See? Fireyball' cost is 2 AP, and thus the amount of John's AP was reduced by 2.

Abilities

Every class have many abilities (look at them!), at those abilities are put into two groups:
-Abilities
-Passive Abilities

Abilities are all those special attacks, spells, enchantments and so on.
Passive Abilities are those abilities that are triggered only under certain circumstances, mostly if Player' HP is below some number. Some of them determine who starts the battle. Immunities also count as 'Passive Abilities'.

'Abilities' have also a few tags:
(Magic) - If this ability deals any damage, the Armor used in damage dealing formula is the Magical Armor of the attacked player. Also, direct abilities with (Magic) tag (like Fireyball or Majick) bypass 'Defender'.
(Poison) - This ability puts 'Poison' status on the attacked player.
(AP:X) - This ability costs X Action Points to use. If the ability lacks this tag, it's a 'Passive Ability'.

You put the (Ability) after someone's stats line, like here:

Eve, Dum Gyft's Priest, 30/30hp, 1/2, [18/18ap] (Shield)

If there's two or more Players that can use the same ability, you put (Ability - Name of the Player that used the ability).

Eve, Dum Gyft's Priest, 30/30hp, 1/2, [18/18ap] (Shield - Eve)

Caveat about Defender:
If there are two players that can become a Defender, and one of them starts Defending the other, that one cannot Defend! It's a security measure to disallow 'Defender's chains'.

Elites:

There are quite few Elite classes - to unlock them, you must have play through (not necessarily win) in 5 battles, using certain Basic classes.
What are Elites? Well... something better than the Basic ones, yes :P

Bad Stuff:
Poison - Poisoned player (stats line, (Poisoned)), receives 1 point of damage with each move he make.
Poison IS NOT cumulative!
Poison can be cured with few abilities, also, it dissappears automatically when the poisoned player Health Points get to 0 or lower amount.

And now, what Players love: Character classes!
Battle classes: (12:B6:E6)
Spoiler: Basic (click to show/hide)
Spoiler: Elite (click to show/hide)
'Supporting' classes: (8:B5:E3)
Spoiler: Basic (click to show/hide)
Spoiler: Elite (click to show/hide)

========

List of Other Evilland' Threads:
Evilland' Group Slaughter Battle II

Credits: For those three virtual people, Joey, John and Eve! Thank you, I hope you enjoyed your wounds! :D

Also, I want to personally thank letters X, Y, Z - you've done great job, guys :P

NOTE: For anyone that might be wondering:
No, I didn't made the game in 5 minutes for DF forum. It's English version of a forum game which I created for few Polish forums. Sadly, Evilland have that strange thing to depopulate the forums, and at the moment all forums on which Evilland was played are empty/abandonded.
I hope it won't do the same to this one :P
There is full, fantasy World of Evilland, complete with chronology, artifacts, RP-only classes, scenarios and all that written down at my harddrive - but that would require a sub-forum and plenty of space. Let's slaughter ourselves before we move to something more complex ;) Also, I would have to translate that stuff into English :P
« Last Edit: August 07, 2010, 05:32:43 pm by Haspen »
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Haspen

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Re: Evilland' Group Slaughter
« Reply #1 on: March 07, 2010, 03:09:59 am »

How to enter the Combat teams?

Just post the Name and the Class. I will handle the numbers.

Also, let's start with 4x4 battle.

Team 1
-Haspen, Warrior, 40/40hp, 2/1, [3/3ap]
-Criptfeind, Heretic, 25/25hp, 1/2, [25/25ap]
-ExKirby, Bard, 35/35hp, 1/1, [5/5ap]
-Deon, Paladin, 40/40hp, 3/1, [7/7ap]

Team 2
-Billy, Heretic, 25/25hp, 1/2, [25/25ap]
-Semabin, Monk, 45/45hp, 1/1, [12/12ap]
-Jetsquirrel, Swordman, 35/35hp, 2/1, [14/14ap]
-Haika, Druid, 30/30hp, 1/1, [13/13ap]

You can post your applications here (in the topic), or via PM.
I will play this one as well, as a mentor of sorts :P
« Last Edit: March 10, 2010, 12:20:01 pm by Haspen »
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Criptfeind

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Re: Evilland' Group Slaughter
« Reply #2 on: March 07, 2010, 04:18:05 pm »

Yay I want in, Name Criptfeind  ::), Team 1 heretic.

I will slaughter all opposition.
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100killer9

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Re: Evilland' Group Slaughter
« Reply #3 on: March 07, 2010, 04:30:01 pm »

Name, Billy
Team 2 HERETIC
(see what I did there referencing a horrible neo-Nazi webcomic? Yeah, you can change it...)
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ExKirby

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Re: Evilland' Group Slaughter
« Reply #4 on: March 07, 2010, 05:38:33 pm »

I'll be a Team 1 Bard.
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Deon

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Re: Evilland' Group Slaughter
« Reply #5 on: March 07, 2010, 05:59:27 pm »

Team 1 Paladin.

Also
Quote
There is full, fantasy World of Evilland, complete with chronology, artifacts, RP-only classes, scenarios and all that written down at my harddrive
sounds too sweet to ignore. I hope one day we see it :).

P.S. Paladin and heretic. Sweeeeet :).
« Last Edit: March 07, 2010, 06:02:44 pm by Deon »
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Criptfeind

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Re: Evilland' Group Slaughter
« Reply #6 on: March 07, 2010, 06:00:45 pm »

Team 1 Paladin.
Team one is sadly full.
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Deon

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Re: Evilland' Group Slaughter
« Reply #7 on: March 07, 2010, 06:07:54 pm »

How so? There're 4 slots:
Haspen, Criptfeind, ExKirby, Deon.

???
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Criptfeind

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Re: Evilland' Group Slaughter
« Reply #8 on: March 07, 2010, 06:09:22 pm »

Also, let's start with 3x3 battle.

So there is only three for this battle, but I am sure we can extend it to four, right Haspen?
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Deon

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Re: Evilland' Group Slaughter
« Reply #9 on: March 07, 2010, 06:17:02 pm »

Huh? I just cannot understand the problem you impose:

Quote
The Rules:
Two teams of three/four players hack at themselves until there's only one team alive on the battlefield.
There's a possibility for 4 in rules. I want to play 4 vs 4! :D

Please? ::)
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Haspen

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Re: Evilland' Group Slaughter
« Reply #10 on: March 08, 2010, 02:16:26 am »

Sure sure :P

I go to sleep and when I come back, there are masses wanting to play, oh well :P

EDIT: Hmmm, it seems I've took a wrong version... there are classes missing. Gotta fix that.
EDIT2: Omitted something in Precise Shot, fixed.

Also, about Paladin + Heretic team - in group slaughter, the Team as a whole is most important, but in Roleplays I alreayd saw Paladin hammering a Heretic and Heretic burning a Paladin to a crisp.

Yes, that was about the spoils and magical golden goblet they found in holy ruins :P
« Last Edit: March 08, 2010, 03:54:23 am by Haspen »
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Deon

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Re: Evilland' Group Slaughter
« Reply #11 on: March 08, 2010, 05:57:17 am »

Holywars make no sense. But holywars for loot... That's cool.
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Haspen

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Re: Evilland' Group Slaughter
« Reply #12 on: March 09, 2010, 05:39:42 am »

We need 3 more players.

How is it no one else is interested? The rules can't be that difficult to understand... right? Or maybe it is no one likes Billy the Heretic :P
« Last Edit: March 09, 2010, 05:51:20 am by Haspen »
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Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Knight Otu

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Re: Evilland' Group Slaughter
« Reply #13 on: March 09, 2010, 06:07:22 am »

I'm considering it, but I can't serve with a
-Working YIM/MSN contact (to poke and abuse the lagging players)

I guess if you're ok with a player without such a contact, I can in.
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Deon

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Re: Evilland' Group Slaughter
« Reply #14 on: March 09, 2010, 06:14:22 am »

I am without it too right now, so pick your class please.
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