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Author Topic: Arena Mode Fight Club  (Read 12857 times)

piecewise

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Arena Mode Fight Club
« on: March 06, 2010, 11:00:03 pm »

In anticipation for the new release and my starting of an official arena for the gory amusement of all I've decided to post a thread detailing the rules for the arena to get feed back. These rules are subject to change depending on the realities of the limitations of the game. Without further ado, away we go.

Basically, this is a point (gold) system, in which you start with a certain amount of gold in the beginning and then are awarded further gold for each winning match. This gold can be used or saved for later as you chose. The basic breakdown is as such

To begin you are given 1000 gold. This is used for both skills and equipment.

Skills
Skills are 70 gold for each level of proficiency.

Armor
Armor falls into 3 categories,  Iron, Steel and Adamantine. The categories include not only their namesakes but also any other type of material which has similar properties. Eg, in our current system an obsidian short sword would be lumped in with steel because of their equal damage. The price break down is as follows.
Iron: 10 gold
Steel:50 gold
Adamantine: 150 gold

Note that this is your base item, of normal quality. Each level of quality up costs extra: 3 for iron, 7 for steel and 15 for adamantine. In otherwords, a masterful adamantine chestplate would cost 150 plus 15 x 5 or 225 gold. If no armor is chosen the contestant will fight in normal clothing.

Weapons:
Weapons are more expensive then armor but follow the same system of classification
Iron:100
Steel:300
Adamantine:500
(Note:arrows and bolts are not considered weapons, but ammo. Ammo costs 10, 30 and 50 for a stack of 10 arrows/bolts for iron, steel and adamantine respectively)

Quality increases cost 10% of the initial cost of the weapon. Eg, an iron weapon costs 10 gold for each increase in quality and a adamantine weapon costs 50.

Arena gameplay mechanics
Arena fights are handled on a round by round basis through several levels of competition.
Qualifying rounds
consists of 10 fights with various natural creatures of varying amounts. You gain 50 gold for each match you win.

Amateur Rounds
consisting of 15 fights with various humanoids and the other races. These fights may consist of almost anything, from large scale team based battles, one on one duels to bloody free-for-alls. 70 gold per battle

Mercenary Rounds
These are more elaborate versions of the amateur rounds, often involving mixes of great beasts and men, hazardous terrain, and the possible inclusion of other player characters. 90 gold per match. 10 rounds

Hero Rounds
This is when the fights begin to become unbalanced toward you, with you fighting multiple, more powerful or more numerous enemies at once. Examples could be you and two archers vs 10 swordsmen or you vs a demon and two goblin lashers. 10 rounds at 130 gold for each.

Champion rounds
These matches begin the introduction of semi-mega beasts and mega beasts as well as more challenging terrain. Possibilities include fighting sea monsters in a flooded arena and battling a spirit of fire and it's magma man lackies on a platform surrounded by lava. 200 gold each round, 15 rounds.

Master Rounds
The highest level of competition. Expect vastly uneven numbers, dangerous terrain, mega-beasts and perhaps even a few unknown creatures created in the depths of the Arena's alchemical labs. 5 rounds at 500 gold each. Completion of this tier allows the combatant to become an Arena master, which is covered later. 

Between Rounds
Between each battle you are allowed rest and recover as well as to purchase new items and skills. You may only increase your skills one level per skill per round, eg you can increase both armor and shield user but not increase shield user twice. Items may be bought in any amount and may be sold for half their value. Items not in use may be stored in either the bank (covered below) or your locker. Items stored in a locker can be retrieved between rounds but are lost upon death. Between rounds you are also allowed to bet upon other contestants, either for or against. All bets pay between 1.5 and 10 times depending on odds. You may only bet for or against, not both and may only bet 50% of your total gold at most. Items may be bet for their value in gold.

The Bank
The arena is a harsh place, if you die, you die. There are no do overs or take backs, you're simply dead. Death means you lose your character, all their items and any gold they made during their career. The caveat to this is the bank. Between rounds you may deposit items or gold in the bank for safe keeping and, in the event that you die, these possessions can be used by your next character or given to any other character. There are guidelines though; the first being that anything places in the bank must remain in the bank for at least three rounds. The second contingency is that the bank costs money: Deposit is free but withdrawal costs a Percentage of your total money. If working with pure gold then the cost is 5% of your total gold within the bank at the time. If items then the fee is 10% of the item's total worth. Ie, withdrawing 100 gold costs 5 gold and withdrawing an item worth 700 costs 70.

Arena Masters
Arena Masters are any fighter who as beaten the master rounds. They are considered retired and gain places of honor and power within the arena proceedings. They are allowed to bet any amount of money as well as betting for and against a single contestant. They may also influence matches by bribing the arena to make them more or less difficult. This may be done above the table for all to see or below it with a PM to me. The price of a bribe is quite steep and depends on the round to be influenced. There is no set price and it will be up to my discretion as a neutral party to decide. 

Arena masters may also personally fund any fighter(through direct gold donation or donation of items), including one which they have created. However, there may only be one arena master per player; any other fighter which makes it through the master rounds will become a champion of that master. Champions are used to gain money for the their master by competing against other champions. These fights are sanctioned by the arena and may either be to the first blood or to the death, with more money being awarded for to the death fights then for first blood. Animals may also be purchased from the arena's stocks and used to influence normal matches or to battale against other Master's animals in the same way champions may fight. Fighters funded by masters have no official obligation to that master and may become masters themselves.

Alliances of any kind are allowed by arena rules but there are official methods or penalties, meaning that the arena will not get involved in any interplayer relationships  and will not punish betrayal or other dubious actions.

Masters may challenge other masters to duels in exchange for money, items or even the service of champions. These matches come in two varieties, Arena Sanctioned and Assassination.

Arena Sanction matches are similar to champion matches and may be either to the first blood or to the death. These fights are always one on one. The prizes awarded are determined before the match and given to the winner upon victory. Any money or items bet may NOT be used in the match itself. Eg, if you bet your favorite sword, you can't use that sword in the actual match. Death in these matches results in the promotion of one of the Champions to the new title of master. If no suitable Champion exists then all items and gold the master controlled go to the winner of the match. Items within the bank are not counted in this and remain in the control of the player.

Assassination is a non-arena sanctioned fight and as such is not sanctioned by arena rules. Any number of Masters and champions may fight any other number of masters and champions. These fights are always to the death and the challenged player may not refuse the match. Either side may bring any allies and may employ any strategy they wish. Purchased animals may also be used in these fights. These fights always end in the death of one side. The combined property of the losing side is divided amongst the masters of the winning side as they so choose.

Misc Rules
Each player may only control one combatant at a time (this does not include masters and champions who are considered retired)

A match is over when one side is dead, regardless of if the other side is mortally wounded. Eg, if you get an arrow to the heart but manage to outright kill everyone before you die, you are considered the winner and healed.

The arena will for the most part abstain from any form of player policing, but should it become obvious that one player is abusing his position to the point of making the game impossible for anyone else I may be forced to step in. This may take the form of either a stern scolding or having your master torn apart by the shambling horrors of the arena's created beasts. You are forewarned. 

Money, stats, lockers and everything else will be tracked by both the player and the arena. This is to protect against cheating and math errors. The exact mechanics for this will be worked out later.


This is the basic scheme for now. Feel free to leave feedback, comments, concerns and constructive criticism.
« Last Edit: March 08, 2010, 02:33:24 pm by piecewise »
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Doomshifter

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Re: Arena Mode Fight Club
« Reply #1 on: March 07, 2010, 07:50:41 am »

Sounds like it'd make a fun community game, to say the very least. I'd play it, though you probably need to make a tl;dr version of the rules.
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Greiger

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Re: Arena Mode Fight Club
« Reply #2 on: March 07, 2010, 10:19:40 am »

Does seem interesting.  I would play if I have the time by DF2010.  There are a couple questions though.

What can enter? Are only dwarves permitted?  Dwarves, Elves, humans, goblins, kobolds?  Anything in the vanilla raws?  Anything possible via modding?

Does a player control the contestant or is it AI only?
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wilsonns

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Re: Arena Mode Fight Club
« Reply #3 on: March 07, 2010, 10:59:21 am »

That looks fun!I'll participate!
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ed boy

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Re: Arena Mode Fight Club
« Reply #4 on: March 07, 2010, 12:33:55 pm »

I am so into this.
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Dabi

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Re: Arena Mode Fight Club
« Reply #5 on: March 07, 2010, 12:55:18 pm »

Sounds like it'd make a fun community game, to say the very least. I'd play it, though you probably need to make a tl;dr version of the rules.
Exactly what i was thinking...
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Randall Octagonapus

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Re: Arena Mode Fight Club
« Reply #6 on: March 07, 2010, 01:28:26 pm »

i like it so you can count me in
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piecewise

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Re: Arena Mode Fight Club
« Reply #7 on: March 07, 2010, 02:49:52 pm »

Does seem interesting.  I would play if I have the time by DF2010.  There are a couple questions though.

What can enter? Are only dwarves permitted?  Dwarves, Elves, humans, goblins, kobolds?  Anything in the vanilla raws?  Anything possible via modding?

Does a player control the contestant or is it AI only?

Any race is permitted, though I'm not sure about creatures and modded stuff. The problem is, of course, we'd need to manage exactly how much modding would be done. I mean, otherwise you could just take a bronze colossus, set it's size to 100 and speed to 1 and beat everything without trying. Maybe in the future when everything else is more ironed out, but as per now, its going to be just the vanilla races. As per vanilla animals...maybe, within reason.

Everything is going to be AI only, running on my pc so as to avoid cheating. I thought about it but letting people run it on their own puts us all on the honor system and considering some of the later game stuff, that could be very bad.  I can't play the Player combatant either because if I lose then they'll just blame me. Ai seems the only way.   

Sounds like it'd make a fun community game, to say the very least. I'd play it, though you probably need to make a tl;dr version of the rules.
Exactly what i was thinking...

I probably will, but I just wanted to get the ground rules all laid out so that any more in depth questions can be answered before hand. Really, all that is really needed for beginners is to tell them they have 1000 gold and then give them a price chart, since I think the idea of what an arena is is pretty self explanatory.
« Last Edit: March 07, 2010, 02:52:19 pm by piecewise »
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jaked122

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Re: Arena Mode Fight Club
« Reply #8 on: March 07, 2010, 03:02:26 pm »

Not affiliated with the UFC, but conversely they are not supported by the DFAFC(dwarf fortress arena fight club)

o_O[WTFace]

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Re: Arena Mode Fight Club
« Reply #9 on: March 07, 2010, 06:10:25 pm »

I think I might have to participate in this, especially because I'll probly be in that magical space between college and a full time job. 
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Ironhand

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Re: Arena Mode Fight Club
« Reply #10 on: March 07, 2010, 06:20:29 pm »

Wow. The good stuff is really cheap.

You might want to consider making higher level skills more expensive, like the game does.
And I feel like adamantine equipment should be way steeper than that. And quality upgrades are even cheaper.
I would suggest that you actually use the values of the items in-game, rather than make up arbitrary values.

Anyway, as for the game...
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Digression is what I'm doing by criticizing your diction rather than your mechanics.
« Last Edit: March 07, 2010, 06:34:55 pm by Ironhand »
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Dabi

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Re: Arena Mode Fight Club
« Reply #11 on: March 07, 2010, 10:09:58 pm »

I'd rather less cash...around $500 would be nice...Adamantine should be also be ALOT more expensive...just...alot more...no fun if you have end-game equipment at the start of the game is it?
And yes, the prices seem a little low like the guy above me said.

Also i suggest you let us buy our own creatures that can basically turn the tide of the battle(Just another element)
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piecewise

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Re: Arena Mode Fight Club
« Reply #12 on: March 07, 2010, 10:39:26 pm »

Yeah prices and gold are all going to be balanced more once the game actually gets started. Its obvious that there needs to be further boosts to costs but we also have to keep quality enhancements in mind. For instance, a finely crafted iron weapon will do slightly more damage then a normal steel weapon, so it's price should be similar. Adamantine will probably be made several thousand for a weapon and at least in the high hundreds for armor. I'll probably do specific pricing for armor, since a chest plate should cost more then a boot.

Its all stuff That I'll need to sit down and calculate before we get started.

zwei

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Re: Arena Mode Fight Club
« Reply #13 on: March 08, 2010, 03:37:28 am »

I think you rather ought to have team-mode.

8 characters, 800 gold per character. No aditional funds received (ever), but respecs possible to fine-tune performance (for example: loose 1 wresting skill level in favor of stealth or better shield).

Purely fought as team-vs-team. May the best designed team win!



Balthazar would approve.

piecewise

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Re: Arena Mode Fight Club
« Reply #14 on: March 08, 2010, 04:58:12 am »

I think you rather ought to have team-mode.

8 characters, 800 gold per character. No aditional funds received (ever), but respecs possible to fine-tune performance (for example: loose 1 wresting skill level in favor of stealth or better shield).

Purely fought as team-vs-team. May the best designed team win!



Balthazar would approve.

That would be good too. Could even allow betting from other players and have a running tournament. Winners get commemorative artifact adamantine rings.
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