Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Arena Mode Fight Club  (Read 5045 times)

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Arena Mode Fight Club
« on: March 06, 2010, 05:36:49 pm »

In anticipation for the new release and my starting of an official arena for the gory amusement of all I've decided to post a thread detailing the rules for the arena to get feed back. These rules are subject to change depending on the realities of the limitations of the game. Without further ado, away we go.

Basically, this is a point (gold) system, in which you start with a certain amount of gold in the beginning and then are awarded further gold for each winning match. This gold can be used or saved for later as you chose. The basic breakdown is as such

To begin you are given 1000 gold. This is used for both skills and equipment.

Skills
Skills are 70 gold for each level of proficiency.

Armor
Armor falls into 3 categories,  Iron, Steel and Adamantine. The categories include not only their namesakes but also any other type of material which has similar properties. Eg, in our current system an obsidian short sword would be lumped in with steel because of their equal damage. The price break down is as follows.
Iron: 10 gold
Steel:50 gold
Adamantine: 150 gold

Note that this is your base item, of normal quality. Each level of quality up costs extra: 3 for iron, 7 for steel and 15 for adamantine. In otherwords, a masterful adamantine chestplate would cost 150 plus 15 x 5 or 225 gold. If no armor is chosen the contestant will fight in normal clothing.

Weapons:
Weapons are more expensive then armor but follow the same system of classification
Iron:100
Steel:300
Adamantine:500
(Note:arrows and bolts are not considered weapons, but ammo. Ammo costs 10, 30 and 50 for a stack of 10 arrows/bolts for iron, steel and adamantine respectively)

Quality increases cost 10% of the initial cost of the weapon. Eg, an iron weapon costs 10 gold for each increase in quality and a adamantine weapon costs 50.

Arena gameplay mechanics
Arena fights are handled on a round by round basis through several levels of competition.
Qualifying rounds
consists of 10 fights with various natural creatures of varying amounts. You gain 50 gold for each match you win.

Amateur Rounds
consisting of 15 fights with various humanoids and the other races. These fights may consist of almost anything, from large scale team based battles, one on one duels to bloody free-for-alls. 70 gold per battle

Mercenary Rounds
These are more elaborate versions of the amateur rounds, often involving mixes of great beasts and men, hazardous terrain, and the possible inclusion of other player characters. 90 gold per match. 10 rounds

Hero Rounds
This is when the fights begin to become unbalanced toward you, with you fighting multiple, more powerful or more numerous enemies at once. Examples could be you and two archers vs 10 swordsmen or you vs a demon and two goblin lashers. 10 rounds at 130 gold for each.

Champion rounds
These matches begin the introduction of semi-mega beasts and mega beasts as well as more challenging terrain. Possibilities include fighting sea monsters in a flooded arena and battling a spirit of fire and it's magma man lackies on a platform surrounded by lava. 200 gold each round, 15 rounds.

Master Rounds
The highest level of competition. Expect vastly uneven numbers, dangerous terrain, mega-beasts and perhaps even a few unknown creatures created in the depths of the Arena's alchemical labs. 5 rounds at 500 gold each. Completion of this tier allows the combatant to become an Arena master, which is covered later. 

Between Rounds
Between each battle you are allowed rest and recover as well as to purchase new items and skills. You may only increase your skills one level per skill per round, eg you can increase both armor and shield user but not increase shield user twice. Items may be bought in any amount and may be sold for half their value. Items not in use may be stored in either the bank (covered below) or your locker. Items stored in a locker can be retrieved between rounds but are lost upon death. Between rounds you are also allowed to bet upon other contestants, either for or against. All bets pay between 1.5 and 10 times depending on odds. You may only bet for or against, not both and may only bet 50% of your total gold at most. Items may be bet for their value in gold.

The Bank
The arena is a harsh place, if you die, you die. There are no do overs or take backs, you're simply dead. Death means you lose your character, all their items and any gold they made during their career. The caveat to this is the bank. Between rounds you may deposit items or gold in the bank for safe keeping and, in the event that you die, these possessions can be used by your next character or given to any other character. There are guidelines though; the first being that anything places in the bank must remain in the bank for at least three rounds. The second contingency is that the bank costs money: Deposit is free but withdrawal costs a Percentage of your total money. If working with pure gold then the cost is 5% of your total gold within the bank at the time. If items then the fee is 10% of the item's total worth. Ie, withdrawing 100 gold costs 5 gold and withdrawing an item worth 700 costs 70.

Arena Masters
Arena Masters are any fighter who as beaten the master rounds. They are considered retired and gain places of honor and power within the arena proceedings. They are allowed to bet any amount of money as well as betting for and against a single contestant. They may also influence matches by bribing the arena to make them more or less difficult. This may be done above the table for all to see or below it with a PM to me. The price of a bribe is quite steep and depends on the round to be influenced. There is no set price and it will be up to my digression as a neutral party to decide. 

Arena masters may also personally fund any fighter(through direct gold donation or donation of items), including one which they have created. However, there may only be one arena master per player; any other fighter which makes it through the master rounds will become a champion of that master. Champions are used to gain money for the their master by competing against other champions. These fights are sanctioned by the arena and may either be to the first blood or to the death, with more money being awarded for to the death fights then for first blood. Animals may also be purchased from the arena's stocks and used to influence normal matches or to battale against other Master's animals in the same way champions may fight. Fighters funded by masters have no official obligation to that master and may become masters themselves.

Alliances of any kind are allowed by arena rules but there are official methods or penalties, meaning that the arena will not get involved in any interplayer relationships  and will not punish betrayal or other dubious actions.

Masters may challenge other masters to duels in exchange for money, items or even the service of champions. These matches come in two varieties, Arena Sanctioned and Assassination.

Arena Sanction matches are similar to champion matches and may be either to the first blood or to the death. These fights are always one on one. The prizes awarded are determined before the match and given to the winner upon victory. Any money or items bet may NOT be used in the match itself. Eg, if you bet your favorite sword, you can't use that sword in the actual match. Death in these matches results in the promotion of one of the Champions to the new title of master. If no suitable Champion exists then all items and gold the master controlled go to the winner of the match. Items within the bank are not counted in this and remain in the control of the player.

Assassination is a non-arena sanctioned fight and as such is not sanctioned by arena rules. Any number of Masters and champions may fight any other number of masters and champions. These fights are always to the death and the challenged player may not refuse the match. Either side may bring any allies and may employ any strategy they wish. Purchased animals may also be used in these fights. These fights always end in the death of one side. The combined property of the losing side is divided amongst the masters of the winning side as they so choose.

Misc Rules
Each player may only control one combatant at a time (this does not include masters and champions who are considered retired)

A match is over when one side is dead, regardless of if the other side is mortally wounded. Eg, if you get an arrow to the heart but manage to outright kill everyone before you die, you are considered the winner and healed.

The arena will for the most part abstain from any form of player policing, but should it become obvious that one player is abusing his position to the point of making the game impossible for anyone else I may be forced to step in. This may take the form of either a stern scolding or having your master torn apart by the shambling horrors of the arena's created beasts. You are forewarned. 

Money, stats, lockers and everything else will be tracked by both the player and the arena. This is to protect against cheating and math errors. The exact mechanics for this will be worked out later.


This is the basic scheme for now. Feel free to leave feedback, comments, concerns and constructive criticism.

ungulateman

  • Bay Watcher
  • [PREFSTRING: haunting moos]
    • View Profile
Re: Arena Mode Fight Club
« Reply #1 on: March 06, 2010, 08:41:51 pm »

"The first rule of Fight Club is that nobody talks about Fight Club. The second rule is no outside food. I mean it. Seriously, there's a cafeteria RIGHT THERE."

Well, now that I'm done being off topic, this is a great idea. I'm very very interested.
Logged
That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Bishop36

  • Bay Watcher
  • It is known.
    • View Profile
Re: Arena Mode Fight Club
« Reply #2 on: March 06, 2010, 09:12:50 pm »

I am all over this!
Logged
"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Arena Mode Fight Club
« Reply #3 on: March 06, 2010, 10:37:31 pm »

Yes. Just, yes.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Arena Mode Fight Club
« Reply #4 on: March 06, 2010, 10:48:26 pm »

I'm not sure if this should be in adventure mode or what, since we have no "arena" board.  Do you think I should cross post this on general discussion?

rickvoid

  • Bay Watcher
    • View Profile
Re: Arena Mode Fight Club
« Reply #5 on: March 07, 2010, 12:53:46 am »

This idea is epic. I approve.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Arena Mode Fight Club
« Reply #6 on: March 07, 2010, 01:17:57 am »

If you want to try to make up a character for whenever we can get this going go ahead. The balance of points is one of those areas that I'm going to need feedback on the most to get it all balanced out.

rickvoid

  • Bay Watcher
    • View Profile
Re: Arena Mode Fight Club
« Reply #7 on: March 07, 2010, 10:43:47 am »

Okay, here goes:

Dwarf
Masterwork Steel Warhammer 450gp
Masterwork Steel Breastplate 85gp
Masterwork Steel Helmet 85gp
Masterwork Iron Armor (Greaves, Boots, Gauntlets) 125gp

Level 2 Hammerdwarf 140gp
Level 1 Armor User 70gp

Remaining Gold: 45

I was able to get pretty good equipment, but my skills blow. And even with crappy skills like that, I still had to blow more than a quarter of my starting cash.

I also have a feeling I forgot some armor pieces. Let me know.
« Last Edit: March 07, 2010, 10:46:37 am by rickvoid »
Logged

Don Blake

  • Bay Watcher
    • View Profile
Re: Arena Mode Fight Club
« Reply #8 on: March 07, 2010, 02:02:02 pm »

Question- if we die, can we start again in qualifying matches with new characters?

If so- I'd like to play as a (sarcastic, British) goblin with an exceptional Adamantine warhammer (700 Dwarfbucks) and level four Hammergoblin skill (280 Dwarbucks, leaving me with 20).
Logged

immolo

  • Bay Watcher
    • View Profile
Re: Arena Mode Fight Club
« Reply #9 on: March 07, 2010, 02:07:18 pm »

You might want to balance the cost of materials. A masterful steel weapon costs 450 gold and is a little more than half as good as a no quality Adamantine weapon for 500 gold. A Masterful iron weapon for 150 gold is better than a finely-crafted steel weapon for 360 gold. in terms of value the Masterful iron weapon always wins since it is 150 with 2 times damage and a masterful steel is 450 for 2.66 damage. 3 times the cost for less than half again the damage. The difference between the addy and the iron is actually fair since it is five times the cost for five times the damage.

Armor has the same problem. Masterful iron armor for 25 gold is better than Finely crafted steel armor for 64 gold. The addy's price is a little bit more balanced when compared to steels pricing 85 gold for master work versus 225 gold master work or 45/17 times the price for 45/12 more damage.

Those calculations don't even take into account the fact that you don't really need any armor user when wearing addy armor since it's weight is negligible.
« Last Edit: March 07, 2010, 02:10:44 pm by immolo »
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Arena Mode Fight Club
« Reply #10 on: March 07, 2010, 02:42:24 pm »

Okay, here goes:

Dwarf
Masterwork Steel Warhammer 450gp
Masterwork Steel Breastplate 85gp
Masterwork Steel Helmet 85gp
Masterwork Iron Armor (Greaves, Boots, Gauntlets) 125gp

Level 2 Hammerdwarf 140gp
Level 1 Armor User 70gp

Remaining Gold: 45

I was able to get pretty good equipment, but my skills blow. And even with crappy skills like that, I still had to blow more than a quarter of my starting cash.

I also have a feeling I forgot some armor pieces. Let me know.

Seems good.

Oh and we're making the two part armor, like gauntlets and boots, always come in pairs so you don't have to buy each individual shoe and glove.

Question- if we die, can we start again in qualifying matches with new characters?

If so- I'd like to play as a (sarcastic, British) goblin with an exceptional Adamantine warhammer (700 Dwarfbucks) and level four Hammergoblin skill (280 Dwarbucks, leaving me with 20).

thats the idea. You die you return to the first matches as many times as you want. You get 1000 starting gold again too.

You might want to balance the cost of materials. A masterful steel weapon costs 450 gold and is a little more than half as good as a no quality Adamantine weapon for 500 gold. A Masterful iron weapon for 150 gold is better than a finely-crafted steel weapon for 360 gold. in terms of value the Masterful iron weapon always wins since it is 150 with 2 times damage and a masterful steel is 450 for 2.66 damage. 3 times the cost for less than half again the damage. The difference between the addy and the iron is actually fair since it is five times the cost for five times the damage.

Armor has the same problem. Masterful iron armor for 25 gold is better than Finely crafted steel armor for 64 gold. The addy's price is a little bit more balanced when compared to steels pricing 85 gold for master work versus 225 gold master work or 45/17 times the price for 45/12 more damage.

Those calculations don't even take into account the fact that you don't really need any armor user when wearing addy armor since it's weight is negligible.

Yeah, I just kinda made the prices up so it isn't very balanced. What will probably end up happening is that I'll separate out everything so that the prices line up with overall damage. Of course, the problem with that is that the new system isn't structured like the old one, so an item's damage isn't as readily available because it's based on several factors like material and sharpness. What is probably going to happen is that everything is going to receive a price bump to make it more expensive and I'll try to line up the prices so that they intersect when their powers are about equal. Better metals will still cost a bit more because, well, they're better metals.

100killer9

  • Bay Watcher
    • View Profile
Re: Arena Mode Fight Club
« Reply #11 on: March 07, 2010, 03:42:39 pm »

We can't use modded creatures?
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Arena Mode Fight Club
« Reply #12 on: March 07, 2010, 05:58:22 pm »

We can't use modded creatures?

Maybe, they'd have to be approved though. I don't want it to be overly cheap you understand, with people just using bronze colossi with [speed:1] and obliterating everything without even the slightest trouble. But if, say, you just wanted to use your half dragon half man who is balanced for vanilla then yeah, sure, I see no problem with that.

On a related note, if anyone feels like creating new beasts for the arena to use, feel free to make them and I may throw them in. Just remember, this is supposed to be balanced for vanilla so I may not use if if it's simply too strong. Although there will be exhibition matches and fights between creatures for simply for your betting pleasure, so I can always use the super beasts there. 

Don Blake

  • Bay Watcher
    • View Profile
Re: Arena Mode Fight Club
« Reply #13 on: March 07, 2010, 06:02:12 pm »

thats the idea. You die you return to the first matches as many times as you want. You get 1000 starting gold again too.


Good, I'd be more iffy about such a glass cannon otherwise.  As is, let's see how Oliver Hateclaw (an appropriate British Goblin name, I think) does.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Arena Mode Fight Club
« Reply #14 on: March 07, 2010, 06:07:53 pm »

thats the idea. You die you return to the first matches as many times as you want. You get 1000 starting gold again too.


Good, I'd be more iffy about such a glass cannon otherwise.  As is, let's see how Oliver Hateclaw (an appropriate British Goblin name, I think) does.

I'm betting on him going down in the 3rd round. He can probably beat the first (1 on 1 with a random creature) and the second (one on one with an animal man) but the third (a pack of wolves, lions, or similar animals) seems like it may be his down fall.
Pages: [1] 2 3 4