Well, I finally took some time to mess around with the raws, and decided "Why not? Let's see just how hardcore this combo beast really is.", and decided to make the Carippo as a species. I have
yet to embarked on a map with them,
so I don't have results yet, however, if I looked over the raws well enough, this species is an ulcer or cancer to all living creatures to ever exist.
Think of this creature as the Orc Mod equivalent for nature.
And as a refresher, here's the picture of the beast in high resolution (which is also my current avatar for the time being):
Don't let it's dopey smile fool ya.
It's out for blood.Raws file:
[CREATURE:CARIPPO]
[NAME:carippo:carippos:carippo]
[TILE:171][COLOR:3:0:1]
[LARGE_ROAMING]
[AMPHIBIOUS][UNDERSWIM]
[MODVALUE:4]
[GENPOWER:3]
[PREFSTRING:strange appearance]
[IVORY]
[DIURNAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:4:8]
[BENIGN][MEANDERER][NATURAL][PET][TRAINABLE]
[PETVALUE:550]
[BODY:QUADRUPED:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[SIZE:11]
[MAXAGE:30:45]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:3:BLUDGEON][ATTACKFLAG_WITH]
[CHILD:4][CHILDNAME:carippo calf:carippo calves]
[FAT:9]
[BIOME:RIVER_TROPICAL_SALTWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TROPICAL_SALTWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:3000]
[MUNDANE]
Aesthetics: Looks like a Hollywood-esque Lego-bological crossbreed of a Carp and a Hippo (Picture included)
ASCII Symbol: ½ (for being ½ Carp and ½ Hippo)
Graphic Tile: Nothing yet, volunteers are welcome to engrave one. (With a graphic tileset (like Mayday), it appears as an empty blue square)
Other Details: Being a combination of a hardcore fish and an amphibious titan, this creature is much quicker in the water than your average hippo, credits to the fins for added maneuverability. It menaces with the best qualities of both creatures, with minor compensation in few traits in order to balance out the genetics of the beast.
These creatures are sneaky, being able to hide under the currents of the water. Just when you think it's safe to tread the waters, these things can come out of nowhere and go after you; but unlike carp, land is not a boundary. As if their jowls aren't deadly enough, with the extra large fin that's included, they can incapacitate you with their fin slapping you out, before goring you with their mouth. Oh yeah, and due to the improved metabolism of these unique creatures, they take less time (-1) to mature into adults; comparatively to regular hippos.
Being a successful crossbreed, in order to compensate for the improved form to maximize it's predatory ability, it is only slightly smaller than your average hippo, and also has a shorter lifespan to compensate for a shared biology. It's even more lean than hippo are usually with the added parts and movement. Oddly enough, however, these creatures are better stealth hunters, and come in slightly lower numbers than regular hippo, making them a school you'd want to be absent for.
So, for the time being, I'm trying to get an embark location where there are some of these fellas hanging around I found a location perfect for researching these things within their habitat. So far, I have no data collected yet as to just how menacing they really are. However, I am collecting research notes (see bottom of post), based on my experience with these creatures, as well as others' experiences and experiments with them. As far as I know, they're still a prototype; but I hope they're a 1-shot masterpiece (meaning, I don't need to improve them one bit. First-born/generation absolute perfection.).
I decided that as a reward for the efforts of catching these things, you can make them pets and also train them as war animals. A very awesome defense, even underwater; and I suspect, one of the best hunting creatures you'd want in store. Definite game breakers if you can successfully snatch one. Oh, and due to just how much more difficult they are to obtain and such, their value is also increased rather significantly (MODVALUE:+1 and PETVALUE:+150).
Feel free to add comments or improvements and other tips.
EDIT:
Be happy I didn't include [BUILDING_DESTROYER], otherwise, they'll truly be unstoppable.
EDIT EDIT:
Found the perfect location to test this mod in. My lab is located here:
Created in DF v0.28.181.40d18.
with Carippo Mod
[WORLD_GEN]
[TITLE:Carippo's Delight]
[SEED:1424578384]
[HISTORY_SEED:3848949140]
[NAME_SEED:757780848]
[DIM:257:257]
[END_YEAR:1050]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:100:1000:2000]
[EVIL_SQ_COUNTS:100:1000:2000]
[PEAK_NUMBER_MIN:50]
[OCEAN_EDGE_MIN:2]
[VOLCANO_MIN:15]
[REGION_COUNTS:SWAMP:1032:7:6]
[REGION_COUNTS:DESERT:1032:7:6]
[REGION_COUNTS:FOREST:4128:13:12]
[REGION_COUNTS:MOUNTAINS:8256:9:9]
[REGION_COUNTS:OCEAN:8256:7:6]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:8256:13:12]
[REGION_COUNTS:HILLS:8256:13:12]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:400:400]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:50]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8256:16512:8256]
[RAIN_RANGES:8256:16512:8256]
[DRAINAGE_RANGES:8256:16512:8256]
[SAVAGERY_RANGES:8256:16512:8256]
[VOLCANISM_RANGES:8256:16512:8256]
Research Notes:
(Version- 0.1.0)
Report 1: Natural Encounter (Also introduces us to our research core team)