Cast chill before everyone acts.
You work on making a simple chill, (4+4) Easily casting the spell which floods the room. (Luck 4) You control the spell so it only negatively affects the demons.
+1 to Elementalism Sublimation. Sublimations everywhere. Where everywhere equals demons.
You decide that it is time for some mayhem, and go to town on the nearest demon. (2+2) Empowering your attack with it's own energy, you swing your axe at the wounded hunter, (RTD 2) which fails to dodge as your axe cleaves it in two.
+2 to Axes
+2 to Demonology
Get up and walk in the opposite direction I last saw the morningstar demon at until I get out of the darkness sphere.
You stand up, and turn around (2) and promptly lose and sense of direction. You spin around several more times and pick a direction you think is leading away from the demon. (Luck 2) Instead you walk right into it.
Retrieve Di'ako, then apply myou's grace to my wounds, using my superior knowledge of alchemy to create a simplified healing/anti-poison.
You grab Di'Ako and then create a quick poultice to try and expunge the poison from your wounds. (6+1) You expertly treat said wounds, and remove the poison from your system.
+1 to Alchemy
+2 to MedicineEh, we didn't need his XP anyway.
I cast Regeneration on Marcus.
Two skeletons continue their duels.
The third skeleton guards Aarchan.
The third skeleton engages an unharmed hunter.
Worried for your catatonic companion, (5+1) You cast a powerful healing spell on him. (Luck 2) The spell seems to have little effect, unfortunately.
+2 to HealingYour skeletons continue fighting, (5)(1) one delivering a powerful blow while the other fumbles expertly. (RTD 5)(RTD 3) The demons both block the attacks.
Your other skeleton moves to engage a hunter, (6) delivering a powerful overhead strike. (RTD 1) The hunter is caught off-guard, and takes significant damage.
I don't think you added my metamagic exp.
Turquoise sounds awesome if we could apply it to enemies. Of course, it might not be nearly as potent then.
Anyway, this is going better than expected. Attempt to levitate myself above the battle. Exit sphere if that fails but I still have time to act.
Sticking to your age-old theory that there is no better place to test experimental magic than in the heat of battle, you try to levitate. (6+2) Instead of flying, you reduce your weight to be lighter than air. (Luck 6) This proves to be remarkably effective at floating, but gives you little to no maneuverability. You hit your head on the ceiling, and stay there.
+4 to Metamagic
Mass ReductionThe demons which were guarding the mage try to escape as well. (4)(4)(4)(4)(1) Four of them escape through the portal, but the other can't break away from his battle with Nirur's skeleton.
The hunters also attempt to flee, (5)(2) with one leaping through the portal. The other is too wounded to escape, however.
The demon shocktrooper, unaware of what is going on outside of the darkness, strikes at Tarran. (3) He finds it difficult to fight in the darkness, (RTD 1) but Tarran finds it even harder to dodge. He gets hit by the morningstar and is slain.
Hmm, I just thought of something. Since we are still in the obsidian room I'm going to asume that my Spire with the Rune of Channeling is still there. I will therefore chane my action a bit.
Carve a Rune of Channeling on the floor and see if I can channel this slowness to the Spire of Channeling, making those demons who just happened to stand on the appearing line sluggish.
See if Earth Spirit can fire off a Stone or Spire incase any demon aims for the sluggish one.
You work on carving a rune of channeling on the floor, (5+3) sparing no detail when working on it. This leaves you with no time to try and do anything else.
Status:Healthy
Skills:23/40 Expert Necromancer
11/40 Expert Vitamancer
16/20 Skilled Summoner
1/20 Skilled Elementalism
4/10 Novice Demonologist
0/10 Novice Diplomancer
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity (Adv)
Control Undead-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
Translocate-----
ChillFrostConjure Flame-----
Cure Minor Wounds
Remove Curse
ProtectSafeguard (Adv)
Regeneration (Adv)
HastenQuicken (Adv)
-----
Soul FeastBanishAbilities:Blood SacrificeEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Tome of Demonology{1}
Companions:3 Skeletons
Status:Ice AspectHealthy
Skills:23/80 Master Ice Elementalist
4/40 Expert Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Ice StormFrozen Burst (Adv)
Frost Armor (Adv)
Stasis (Adv)
Ice Aspect (Pro)
Abilities:Great WillpowerCold ResistanceEquipment:Iron Kreuz StaffBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Fragile Iron Dagger of FinesseConfetti Wand?
1 Healing Salve
Scroll of Increase DefenseChisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Ice of Warding
Status:Lightly Wounded Wounded
Regenerating
Skills:17/40 Expert Alchemist
0/20 Skilled Dagger User
6/10 Novice Thrower
2/10 Novice Butcher
0/10 Novice Herbalist
5/10 Novice Invocations
0/10 Novice Medic
Spells:Healing SalvePyredraughtAcid FlaskFever GunkExperimental Tonic---
Shield of FaithHoly WordEquipment:Di'AkoBlessed Iron KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Potion of ResistanceMortar & Pestle
Iron CalcinatorFlint & Tinder
Pouch of Salt
Iron Blade Holy Symbol1 Sharproot
Medium Tin
- 2 Dried Myou's Grace
- 1 Dried Allurena Leaves
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Boring Magic Conversion Device
Degeneration Stone
Strength Stone
Status:Healthy
SlowedSkills:13/80 Master Earth Elementalist
0/40 Expert Runecrafter
9/20 Skilled Hammer User
7/10 Novice Summoner
4/10 Novice Necromancer
3/5 Unskilled Stonecrafter
2/5 Unskilled Vitamancer
Spells:Rune of WardingRune of PowerRune of IceRune of Channeling-----
StoneSpireEarth Heal
PlacateGrave Embrace (Adv)
Compression Bomb (Adv)
Earthen Jaws (Pro)
-----
Conjure Food & Water
-----
FearPurgeAbilities:Runes of PowerShockwaveEarthen AttunementEquipment:Light Turquoise Crystal StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Heavy Steel Warhammer of ForceUncursed Grey Metal ShardGnarled Staff of Channeling8 Small Red Berries
Arae Flower
Small Book “Index of Runic Spells”{1}
Chicken Scroll
Followers:Stone Spirit
Status:Moderately Wounded
Regenerating
Skills:19/40 Expert Scholar
7/20 Skilled Swordsman
0/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce PelletsForce StickForce Slash Force Appendage (Adv)
Force Wall (Adv)
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordUncursed Force DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearBlack ShortspearBlack DaggerLeather BootsMottled Potion
Old Map
Incomprehensible Tome{?}
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Skills:6/20 Skilled Armor User
14/20 Skilled Demonologist
4/20 Skilled Axeman
Spells:SublimationRustHellfireAbilities:Spontaneous SublimationEquipment:Bismuth Bronze Greataxe of ForceCorroded Bronze SalletCorroded Bronze Half-PlateCorroded Bronze GreavesCorroded Bronze Leggings Status:DeadSkills:13/20 Skilled Swordsman
5/10 Novice Vitamancer
0/10 Novice Necromancer
3/10 Novice Dagger User
1/5 Unskilled Taunter
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
-----
Animate Remains
Equipment:Frigid Steel LongswordBronze ShieldHunter Chitin JerkinHunter Chitin TrousersLeather Shoes
-----
Healer's Handbook{1}
Status:Moderately Wounded
Low MassSkills:2/20 Skilled Necromancer
18/20 Skilled Scholar
2/10 Novice Runecrafter
1/10 Novice Blacksmith
Spells:Animate RemainsCreate WraithSoulbind-----
Rune of Pain-----
DarknessBlurMass ReductionBerserkAegisReflect (Adv)
Equipment:Iron WarhammerCrystal of RegenerationRobe
Sandals
-----
Silver Banded DaggerIron HatchetChisel & Hammer
Quill & Small Inkwell
3 Sheets of Parchment
Moloch Breastplate 1 Demon Soldier
- Moderately Wounded
1 Demon Hunter
- Moderately Wounded
Morningstar Demon
- Lightly Wounded
- Darkness