Attempt to enhance the Fel flame burning Moloch to degrade his armor.
In frustration you try to enhance your spell, (6+1) pouring massive amounts of power into the spell. (Luck 6) The flames surrounding Moloch flare with a deep crimson light, (Resist 3)
as they start eating away at Moloch's armor. Unfortunately, the spell is so powerful that simply being close to Moloch causes your own armor starts rusting away as well.
+4 to Demonology
New Spell: RustSit tight and attempt to heal through power of will.
You remain in place and will yourself to not die as much. (3) You feel yourself calm down, (Luck 3) and you slowly start healing a little bit on your own. Suddenly you realize what that troll blood potion you made earlier might have actually done.
I'll cast a Hasten spell on Tarran, hopefully before he reaches Moloch. I'll empower it with 10% of my total HP, and try to modifiy it to be powerful enough to give him a second attack.
You channel some of your life-force into a hasten spell, (5+2) using more health than you originally intended but greatly enhancing the effects of the magic. (Luck 6) The spell imbues Tarran with a outright unnatural speed boost, but it is one that will probably wear off quicker than a normal hasten spell.
+4 to Vitamancy
New Spell: QuickenPut my sword away, and grab Aarchan's dagger. Then attack Moloch.
You drop your sword and take Aarchan's dagger. (3) You then rush at Moloch, but Nirur's speed boost catches you off-guard and you can't quite compensate for your sudden speed increase. (RTD 3-4) It doesn't matter though, as you easily cut through Moloch's armor with the dagger. (6) Getting used to the speed, you strike again, (RTD 1-4) completely catching Moloch off-guard and tearing a large hole in his plate.
+4 to DaggersStasis on bits of Moloch that aren't burning. Also, slap dermonster across the face as a minor action.
Should I use more healing salve? Hm.
You work on slowing Moloch down with another stasis spell, (1+2) but all of Moloch is wreathed in Dunib's unholy fire. (Luck 3) Your spell doesn't manage to overcome the flames.
I de-equip the shard and change it to the Gnarled Staff. I then start summoning (conjure/build/wave forth) several Spires and Stones. The Spires will shoot off (like rocket powered missiles) towards Moloch, aiming mostly for the hole in the armor, and the Stones will be hurled towards Molochs eyes in an attempt to blind him (which I really doubt will succeed, with his head being 50+ feet up in the air).
Stone Spirit tries to drag Aarchan to a safer place, or if not possible, heal him.
If my action seem a bit too much, then cut out the Stone part and keep the Spire part.
You drop the annoying shard out of your hand and grab your staff, (5+2) channeling power through it and into the obsidian floor below. (RTD 3-4) Seeming very preoccupied, Moloch falls victim to your attack, though his armor is still quite thick and you barely pierce his defenses.
+2 to ElementalismCackle maniacally, then run to another pillar and attempt to shift it to sickly green on Moloch as well.
You rush over to the next pillar and attempt to shift that one's focus as well. (1+2) You shift the color to an odd lime green, (Luck 1) but then err in your manipulation and accidentally absorb the energy inside of the pillar. This can't be good.
Attempt to create a force shield to impede Moloch
You aim to stop Moloch from reaching the magical pillar, (1+1) placing a thin sheet of force between him and his goal. (Luck 5) The sheet does manifest into a barrier, albeit a rather thin one that might not be worthy of being called a wall.
+2 to MetamagicMoloch antagonizes over who to attack before deciding on Tarran, who is doing the most damage. (4-2) He swings one of his massive fists at him (RTD 4-1) but Tarran is able to throw himself to the side and roll away from the attack, getting sprayed by shards of obsidian that break away from the floor.
Moloch's regeneration has slowed to a crawl.
Status:Moderately WoundedSkills:23/40 Expert Necromancer
13/20 Skilled Summoner
18/20 Skilled Vitamancer
8/10 Novice Elementalist
2/10 Novice Demonologist
0/10 Novice Diplomancer
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity (Adv)
Control Undead-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
Translocate-----
ChillFrost-----
Cure Minor Wounds
Remove Curse
ProtectSafeguard (Adv)
HastenQuicken (Adv)
-----
Soul FeastBanishAbilities:Blood SacrificeEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Tome of Demonology{1}
Companions:Skeleton
Status:Healthy
Skills:4/80 Master Ice Elementalist
17/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Ice StormFrozen Burst (Adv)
Frost Armor (Adv)
Stasis (Adv)
Abilities:Great WillpowerCold ResistanceEquipment:Iron Kreuz StaffBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Fragile Iron Dagger of FinesseSilver Wand
1 Healing Salve
Scroll of Increase DefenseChisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Tome of the North Wind{1}
Status:Healthy
Regenerating
SafeguardSkills:12/40 Expert Alchemist
0/20 Skilled Dagger User
6/10 Novice Thrower
2/10 Novice Butcher
0/10 Novice Herbalist
1/10 Novice Invocations
3/5 Unskilled Medic
Spells:Healing SalvePyredraughtAcid FlaskFever GunkExperimental Tonic---
Shield of FaithHoly WordEquipment:Blessed Iron KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Mortar & Pestle
Iron CalcinatorFlint & Tinder
Pouch of Salt
Iron Blade Holy Symbol1 Sharproot
Medium Tin
- 3 Dried Myou's Grace
- 1 Dried Allurena Leaves
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Ruined Broken Improved Magic Conversion Device
Aegis Stone
Status:Lightly Wounded
Skills:5/80 Master Earth Elementalist
0/40 Expert Runecrafter
9/20 Skilled Hammer User
7/10 Novice Summoner
4/10 Novice Necromancer
2/5 Unskilled Vitamancer
Spells:Rune of WardingRune of PowerRune of IceRune of Channeling-----
StoneSpireEarth Heal
PlacateGrave Embrace (Adv)
Compression Bomb (Adv)
Earthen Jaws (Pro)
-----
Conjure Food & Water
-----
FearPurgeAbilities:Runes of PowerShockwaveEquipment:Uncursed Grey Metal ShardCotton Shirt
Cotton Pants
Leather Shoes
-----
Heavy Steel WarhammerGnarled StaffIron Warhammer8 Small Red Berries
Arae Flower
Small Book “Index of Runic Spells”
Followers:Stone Spirit
Status:Healthy
Skills:6/40 Expert Scholar
7/20 Skilled Swordsman
0/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce StickForce Slash Force Appendage (Adv)
Force Wall (Adv)
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordUncursed Force DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearBlack ShortspearBlack DaggerLeather BootsMottled Potion
Old Map
Incomprehensible Tome{?}
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Skills:1/20 Skilled Armor User
1/20 Skilled Demonologist
9/10 Novice Axeman
Spells:SublimationRustAbilities:Spontaneous SublimationEquipment:Corroded Bismuth Bronze GreataxeCorroded Bronze SalletCorroded Bronze Half-PlateCorroded Bronze GreavesCorroded Bronze Leggings Status:Lightly Wounded
Prone(-1 RTD)
Skills:11/20 Skilled Swordsman
0/10 Novice Vitamancer
0/10 Novice Necromancer
4/5 Unskilled Dagger User
1/5 Unskilled Taunter
Spells:Cure Minor Wounds
-----
Animate Remains
Equipment:Earthen DaggerBronze ShieldHunter Chitin JerkinHunter Chitin TrousersLeather Shoes
-----
Steel LongswordHealer's Handbook{2}
Status:Lightly Wounded
Degenerating
Skills:2/20 Skilled Necromancer
5/20 Skilled Scholar
2/10 Novice Runecrafter
Spells:Animate RemainsCreate WraithSoulbind-----
Rune of Pain-----
DarknessBerserkAegisReflectEquipment:Silver Banded DaggerRobe
Sandals
-----
Iron HatchetChisel & Hammer
Quill & Small Inkwell
3 Sheets of Parchment