Attempt to encase him in fel-flame
You run back over to Moloch and attempt to light him on fire. (4+1) You unleash a burst of fell energy, which completely encases Moloch in fire. (Luck 1) The fire doesn't actually seem to be hurting him however, and you suddenly realize that lighting him on fire when your group's best control spells are ice-based was probably a bad idea.
+3 to DemonologyDrag Aarchan to safety.
Darn, that looks painful.
You move over to Aarchan's crumpled form. (1) You promptly hurl all over the place. (Luck 1) You then slip on your own vomit and fall over.
well ow.
Pray my thanks and attempt to go into a meditative state to increase the rate at which I heal.
You would give your thanks to Madantum, (1) but at the moment it hurts too much to even think. (Luck 1) You end up deciding that not thinking is probably better at this moment.
If healing salves do stuff for broken bones, dump salve on Kilakan. If not, generate a frozen burst inside of one of Moloch's gaping foot wounds.If not, moar stasis, because support class is best class. Also, because RNG said so.
You give Aarchan a healing salve, which as far as you know is magical and works on everything.
You then attempt to freeze Moloch with another Stasis (4+2) You encase Moloch in a thick layer of ice, (Luck 1) Which quickly melts away due to his fire aura.
+2 to ElementalismI really want to degenerate him but I suspect it'll have no effect...
Eh, cackle maniacally and attempt to degenerate Moloch with the pillar anyway.
It'll be good to make sure.
You suddenly get a burst of inspiration, and decide that if the pillars are probably working
for Moloch, you can make them work
against him instead of merely destroying them. (5+1) You try to shift the color of the pillar back to the green that degenerated Tarran, (Luck 6) Hitting more or less the right color. You notice that Moloch halts momentarily and shudders, and you even manage to empower the effects of the pillar.
+4 to MetamagicDoes my Purge decurse (which was my original intent) or does it only remove magical effects?
If Purge removes curses, Purge my black shard and get the dagger. Equip the dagger. Throw the shard into Molochs hole and Compression Bomb it.
If not, help Tarran drag Aarchan away and see if I can heal him.
Stone Spirit will heal Aarchan in either case.
You attempt to purge your metal shard, (5+1) removing all traces of magic from the metal, which oddly turns a dull gray color. (Luck 3) You don't have the time to do anything else, however.
+2 to NecromancyYour stone spirit moves to heal Aarchan, (3+1) bathing him in a comforting glow. (Luck 5) He heals rapidly.
My skeleton will guard Aarchan.
If somebody takes Aarchan's dagger to strike our good friend Mr. Scary Guy, I will Hasten them.
If they don't, I will cast Protect on Aarchan.
You send your skeleton to defend Aarchan.
You then try to protect him. (3+2) You encase him in a shell of magic, (Luck 5) which shields him from harm and actually begins healing him as well.
+4 to Vitamancy
New Spell: SafeguardForce slash that bastard again!!!!
You unleash another force slash on Moloch, (1+3) blasting him with energy. (RTD 5-4) Your attack hits, but once again fails to do anything noteworthy.
Moloch shudders briefly, then starts walking towards the green pillar that Davar made.
Moloch still regenerates, but he is now doing it much, much slower than he was before.
Status:Lightly Wounded
Skills:23/40 Expert Necromancer
13/20 Skilled Summoner
18/20 Skilled Vitamancer
8/10 Novice Elementalist
2/10 Novice Demonologist
0/10 Novice Diplomancer
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity (Adv)
Control Undead-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
Translocate-----
ChillFrost-----
Cure Minor Wounds
Remove Curse
ProtectSafeguard (Adv)
Hasten-----
Soul FeastBanishAbilities:Blood SacrificeEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Tome of Demonology{1}
Companions:Skeleton
Status:Healthy
Skills:4/80 Master Ice Elementalist
17/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Ice StormFrozen Burst (Adv)
Frost Armor (Adv)
Stasis (Adv)
Abilities:Great WillpowerCold ResistanceEquipment:Iron Kreuz StaffBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Fragile Iron Dagger of FinesseSilver Wand
1 Healing Salve
Scroll of Increase DefenseChisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Tome of the North Wind{1}
Status:Moderately Wounded
Fractured Right Arm
Fractured Left Arm
Fractured Right Leg
Fractured Left Leg
Fractured Ribcage
Fractured Pelvis
Not quite as dead as he was before.Faster Heart Rate
SafeguardSkills:12/40 Expert Alchemist
0/20 Skilled Dagger User
6/10 Novice Thrower
2/10 Novice Butcher
0/10 Novice Herbalist
1/10 Novice Invocations
3/5 Unskilled Medic
Spells:Healing SalvePyredraughtAcid FlaskFever GunkExperimental Tonic---
Shield of FaithHoly WordEquipment:Di'AkoBlessed Iron KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Mortar & Pestle
Iron CalcinatorFlint & Tinder
Pouch of Salt
Iron Blade Holy Symbol1 Sharproot
Medium Tin
- 3 Dried Myou's Grace
- 1 Dried Allurena Leaves
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Ruined Broken Improved Magic Conversion Device
Aegis Stone
Status:Lightly Wounded
Skills:3/80 Master Earth Elementalist
0/40 Expert Runecrafter
9/20 Skilled Hammer User
7/10 Novice Summoner
4/10 Novice Necromancer
2/5 Unskilled Vitamancer
Spells:Rune of WardingRune of PowerRune of IceRune of Channeling-----
StoneSpireEarth Heal
PlacateGrave Embrace (Adv)
Compression Bomb (Adv)
Earthen Jaws (Pro)
-----
Conjure Food & Water
-----
FearPurgeAbilities:Runes of PowerShockwaveEquipment:Uncursed Grey Metal ShardCotton Shirt
Cotton Pants
Leather Shoes
-----
Heavy Steel WarhammerGnarled StaffIron Warhammer8 Small Red Berries
Arae Flower
Small Book “Index of Runic Spells”
Followers:Stone Spirit
Status:Healthy
Skills:4/40 Expert Scholar
7/20 Skilled Swordsman
0/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce StickForce Slash Force Appendage (Adv)
Force Wall (Adv)
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordUncursed Force DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearBlack ShortspearBlack DaggerLeather BootsMottled Potion
Old Map
Incomprehensible Tome{?}
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Skills:1/20 Skilled Armor User
9/10 Novice Axeman
7/10 Novice Demonologist
Spells:SublimationAbilities:Spontaneous SublimationEquipment:Bismuth Bronze GreataxeBronze SalletBronze Half-PlateBronze GreavesBronze Leggings Status:Lightly Wounded
Prone(-1 RTD)
Skills:11/20 Skilled Swordsman
0/10 Novice Vitamancer
0/10 Novice Necromancer
1/5 Unskilled Taunter
Spells:Cure Minor Wounds
-----
Animate Remains
Equipment:Steel LongswordBronze ShieldHunter Chitin JerkinHunter Chitin TrousersLeather Shoes
-----
Healer's Handbook{2}
Status:Healthy
Skills:2/20 Skilled Necromancer
5/20 Skilled Scholar
2/10 Novice Runecrafter
Spells:Animate RemainsCreate WraithSoulbind-----
Rune of Pain-----
DarknessBerserkAegisReflectEquipment:Silver Banded DaggerRobe
Sandals
-----
Iron HatchetChisel & Hammer
Quill & Small Inkwell
3 Sheets of Parchment