Strike at his helm, kite toward an unbroken pillar again.
You try to attack Moloch's head, but find that you just can't jump 50 feet up in the air while wearing heavy armor. (4+1) Instead, you attack his leg (RTD 5-4) and watch as your axe bounces off harmlessly again, then back off towards another pillar. (Luck 1) Unfortunately, Moloch seems to be ignoring you now.
+2 to AxesSeize the pillar and attempt to channel its power for my own ends.
You rush up to the pillar and attempt to manipulate it's magic to benefit yourself. (4+1) You easily take control of the pillar's functionality, (Luck 5) and can now shift the pillar through the entire spectrum of light. You also learn what magic the pillar was using when it deflected your spell.
+4 to Metamagic
New Spell: ReflectI'll decurse Tarran.
My remaining skeleton will attack a pillar.
You turn towards Tarran and attempt to break the enchantment afflicting him. (2+2) You halt the effects of the degeneration, (Luck 1) Or at least, you should have... but he still doesn't look too healthy.
+2 to VitamancyNirur's skeleton attacks a pillar, (3) moderately damaging it.
Attempt to cut the pillar Degenerating me again.
You strike out at the pillar again, (4+2) slicing it cleanly in half. (Luck 1) You still seem to be afflicted by the degeneration though.
+2 to SwordsI think the pillars are harmless unless we mess around with them.
More stasis. Freeze his arm joints to stop him from attacking.
You try to freeze Moloch again to prevent him from attacking. (3+1) You encase his arms in (Luck 2) a very thin sheet of ice, which probably won't slow him down for long.
+3 to ElementalismSpire closely to the center of the platform I can (because Moloch has moved from that spot already right?) and carve a Rune of Channeling on it in an attempt to siphon/disrupt the balance of the pillars.
See if Stone Spirit can do something about Tarrans Degenerating status.
You rush up to the platform and quickly create a spire in the center. (4+2) You create a large obsidian obelisk on the platform, then try carving one of the runes of channeling into it. (1) You completely fail to accomplish anything meaningful, (Luck 2+1) but at least you don't seem to have made the situation any worse.
Your stone spirit moves to help Tarran, (4+1) Purging the remaining degeneration from his system.
Force Slash the weak spot on Moloch!
You aim at the small hole created by Aarchan, (5+3) aiming a powerful force blast at the crack in his armor. (Luck 5) You attack him with pinpoint accuracy, (RTD 6-4) but Moloch moves at the last minute, and your attack shatters against his thick shell of metal.
Cast holy word on the weak spot I made in it's leg, then begin attacking the other leg.... try and avoid getting hit by my teammates again.
You mutter a Holy Word as you pill your dagger free, (1)(Resist 3+3) which only serves to enrage Moloch further. You then rush over to his other leg and attack him again, (2+2) easily slicing through his armor. (RTD 6-4) Your dagger cuts open another, slightly smaller wound.
Moloch goes to attack Aarchan again, (5-3) Easily shattering the ice as a massive fist descends towards his victim. (RTD 1) Aarchan is crushed by the massive attack, (Miracle 5) but somehow doesn't die. It seems that Madantum cares something for his followers after all, as Aarchan barely clings onto life by the grace of his deity.
Not seeming to care much for gods, Moloch continues regenerating the wounds inflicted upon him.
Status:Lightly Wounded
Skills:23/40 Expert Necromancer
13/20 Skilled Summoner
14/20 Skilled Vitamancer
8/10 Novice Elementalist
2/10 Novice Demonologist
0/10 Novice Diplomancer
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity (Adv)
Control Undead-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
Translocate-----
ChillFrost-----
Cure Minor Wounds
Remove Curse
ProtectHasten-----
Soul FeastBanishAbilities:Blood SacrificeEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Tome of Demonology{1}
Companions:Skeleton
Status:Healthy
Skills:2/80 Master Ice Elementalist
17/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Ice StormFrozen Burst (Adv)
Frost Armor (Adv)
Stasis (Adv)
Abilities:Great WillpowerCold ResistanceEquipment:Iron Kreuz StaffBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Fragile Iron Dagger of FinesseSilver Wand
2 Healing Salves
Scroll of Increase DefenseChisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Tome of the North Wind{1}
Status:Critically Wounded
Broken Right Arm
Broken Left Arm
Broken Right Leg
Broken Left Leg
Broken Ribcage
Broken Pelvis
Broken Spleen
Do you get the picture?Faster Heart Rate
Skills:12/40 Expert Alchemist
0/20 Skilled Dagger User
6/10 Novice Thrower
2/10 Novice Butcher
0/10 Novice Herbalist
1/10 Novice Invocations
3/5 Unskilled Medic
Spells:Healing SalvePyredraughtAcid FlaskFever GunkExperimental Tonic---
Shield of FaithHoly WordEquipment:Di'AkoBlessed Iron KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Mortar & Pestle
Iron CalcinatorFlint & Tinder
Pouch of Salt
Iron Blade Holy Symbol1 Sharproot
Medium Tin
- 3 Dried Myou's Grace
- 1 Dried Allurena Leaves
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Ruined Broken Improved Magic Conversion Device
Aegis Stone
Status:Lightly Wounded
Skills:3/80 Master Earth Elementalist
0/40 Expert Runecrafter
9/20 Skilled Hammer User
7/10 Novice Summoner
2/10 Novice Necromancer
2/5 Unskilled Vitamancer
Spells:Rune of WardingRune of PowerRune of IceRune of Channeling-----
StoneSpireEarth Heal
PlacateGrave Embrace (Adv)
Compression Bomb (Adv)
Earthen Jaws (Pro)
-----
Conjure Food & Water
-----
FearPurgeAbilities:Runes of PowerShockwaveEquipment:Cursed Black Metal ShardCotton Shirt
Cotton Pants
Leather Shoes
-----
Earthen DaggerHeavy Steel WarhammerGnarled StaffIron Warhammer8 Small Red Berries
Arae Flower
Small Book “Index of Runic Spells”
Followers:Stone Spirit
Status:Healthy
Skills:4/40 Expert Scholar
7/20 Skilled Swordsman
0/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce StickForce Slash Force Appendage (Adv)
Force Wall (Adv)
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordUncursed Force DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearBlack ShortspearBlack DaggerLeather BootsMottled Potion
Old Map
Incomprehensible Tome{?}
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Skills:1/20 Skilled Armor User
9/10 Novice Axeman
5/10 Novice Demonologist
Spells:SublimationAbilities:Spontaneous SublimationEquipment:Bismuth Bronze GreataxeBronze SalletBronze Half-PlateBronze GreavesBronze Leggings Status:Lightly Wounded
Skills:11/20 Skilled Swordsman
0/10 Novice Vitamancer
0/10 Novice Necromancer
1/5 Unskilled Taunter
Spells:Cure Minor Wounds
-----
Animate Remains
Equipment:Steel LongswordBronze ShieldHunter Chitin JerkinHunter Chitin TrousersLeather Shoes
-----
Healer's Handbook{2}
Status:Healthy
Skills:2/20 Skilled Necromancer
1/20 Skilled Scholar
2/10 Novice Runecrafter
Spells:Animate RemainsCreate WraithSoulbind-----
Rune of Pain-----
DarknessBerserkAegisReflectEquipment:Silver Banded DaggerRobe
Sandals
-----
Iron HatchetChisel & Hammer
Quill & Small Inkwell
3 Sheets of Parchment