I would suggest attacking Moloch the Eternal Guardian first. He has the most power physically, but is extremely slow. If you can keep your distance, you have the best chance of surviving against him. If worst comes to worst, you can always run away. The problem with him is his armor; it is almost impenetrable. You will probably need to find some magical way to break or bypass his armor if you want to kill him.
Info quote on our current boss. We should probably not go into melee distance COUGHCOUGHtarrananddermonsterCOUGHCOUGH.
Standard opening frost wave because debuffs are the coolest thing ever.
Also, keep distance.
EDIT: Ninja'd. Or they can tank for us. That works too.
You quickly conjure up a wave of cold, (1+3) sending it rushing towards the behemoth. (Luck 3) The wave engulfs the creature (Resist 5) but it shrugs off your spell.
+2 to ElementalismI attempt to summon a piece of its armor off of its body. Preferably from the head.
My first skeleton guards me.
My second skeleton attempts to attack the monster.
You try to disarmor the hulking figure, (1+2) but you are unable to pull the massive helmet to yourself. (6) Instead, you summon yourself to the helmet, and you are now standing on top of the massive thing's shoulders.
+2 to Summoning
New Spell: TranslocateLend Earthen Dagger to Aarchan and let him do what he wants with it. Before Dunib or Tarran charges the monster I Purge the hulking figure from whatever vile buffs it has. Stone Spirit stands close to Nirur Torir and will heal whoever is in need of it.
You hand your dagger over to Aarchan, then attack the hulking creature with a
Purge. (3+1) You blast the creature, (Luck 4) which engulfs him in a dull grey light for a short while before it fades.
+2 to NecromancyCasters do buffs!
Charge! Draw his attention with a slash to the throat!
You grab your axe and charge directly at the the guardian. (6+1) You can't reach his head, so you aim for his chest instead. (RTD 3-4) The huge demon doesn't react at all, and your axe strikes directly on his chest and jarringly bounces off with a dull ringing sound.
+1 to AxesI follow dermonster and attack the monster's right hand/other appendage on the right side of it's body if it has any.
You follow up Dunib's attack with your own, attacking the demon's right hand. (4+2) Your sword slices through the air, (RTD 2-4) striking right on the creature's wrist. Your attack also proves fruitless, as you barely manage to scruff his armor.
+1 to SwordsTake the Earthen Dagger, and infuse it with the hadeshorn brew.
You gladly accept the dagger from Kin, and as you take hold of the hilt you feel a familiar presence within the blade. (1+3) You dip the dagger into your Hadeshorn brew, which flares with white and blue magic as it soaks up the liquid. (Luck 6) The wave of magic that results from the procedure leaves you feeling refreshed and exhilarated.
Excellent. Aegis Dunib. If you'd like I'll Berserk you once we've established that you don't really, really need to run away next round. Unless I need to Aegis Tarran as well, which I guess is likely.
Now to hope those runes don't screw us over. Unlikely, given that we're in a demon lord's living room.
You conjure up another Aegis effect, (4+1) casting the protective shimmer over Dunib. (Luck 3) The effect encases him and he glows with a soft light.
+1 to MetamagicAttempt to Force Bolt the thing's weapon out of its hand
You look around for a weapon, but the demon seems to lack one. (1+3) You shoot a force bolt at the demon's hand instead, (RTD 5-4) but the demon seems unfazed.
+1 to MetamagicMoloch then stands up, and the group suddenly realized just how large he is. The great demon lord stands 60 feet tall and is about a third as wide. His hands are roughly the size of boulders, and look like they could crush someone just as easily. (5) Nirur expertly keeps his balance as he stands on top of the behemoth's shoulder, looking foolishly out of place next to him. Through his visor you see only two red glowing slits, and a wave of hatred and malevolence radiates from him. The great beast lets out a mighty roar, then turns to face Dunib.
Status:Healthy
Skills:23/40 Expert Necromancer
12/20 Skilled Vitamancer
11/20 Skilled Summoner
8/10 Novice Elementalist
2/10 Novice Demonologist
0/10 Novice Diplomancer
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity (Adv)
Control Undead-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
Translocate-----
ChillFrost-----
Cure Minor Wounds
Remove Curse
ProtectHasten-----
Soul FeastBanishAbilities:Blood SacrificeEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Tome of Demonology{1}
Companions:2 Skeletons
Status:Healthy
Skills:37/40 Expert Ice Elementalist
17/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Ice StormFrozen Burst (Adv)
Frost Armor (Adv)
Stasis (Adv)
Abilities:Great WillpowerCold ResistanceEquipment:Iron Kreuz StaffBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Fragile Iron Dagger of FinesseSilver Wand
2 Healing Salves
Scroll of Increase DefenseChisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Tome of the North Wind{1}
Status:Healthy
Faster Heart Rate
Skills:12/40 Expert Alchemist
6/10 Novice Thrower
8/10 Novice Dagger User
2/10 Novice Butcher
0/10 Novice Herbalist
1/10 Novice Invocations
3/5 Unskilled Medic
Spells:Healing SalvePyredraughtAcid FlaskFever GunkExperimental Tonic---
Shield of FaithHoly WordEquipment:Di'AkoBlessed Iron KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Mortar & Pestle
Iron CalcinatorGlass Flask
Flint & Tinder
Half-Empty Flask of Vinegar
Pouch of Salt
Iron Blade Holy Symbol2 Bottles of Water
1 Vial of Demon Ichor
1 Sharproot
Medium Tin
- 3 Dried Myou's Grace
- 1 Dried Allurena Leaves
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Ruined Broken Improved Magic Conversion Device
Aegis Stone
Status:Lightly Wounded
Skills:3/80 Master Earth Elementalist
17/20 Skilled Runecrafter
9/20 Skilled Hammer User
7/10 Novice Summoner
2/10 Novice Necromancer
2/5 Unskilled Vitamancer
Spells:Rune of WardingRune of PowerRune of Ice-----
StoneSpireEarth Heal
PlacateGrave Embrace (Adv)
Compression Bomb (Adv)
Earthen Jaws (Pro)
-----
Conjure Food & Water
-----
FearPurgeAbilities:Runes of PowerShockwaveEquipment:Cursed Black Metal ShardCotton Shirt
Cotton Pants
Leather Shoes
-----
Earthen DaggerHeavy Steel WarhammerGnarled StaffIron Warhammer8 Small Red Berries
Arae Flower
Small Book “Index of Runic Spells”
Followers:Stone Spirit
Status:Healthy
Skills:4/40 Expert Scholar
7/20 Skilled Swordsman
0/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce StickForce Slash Force Appendage (Adv)
Force Wall (Adv)
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordUncursed Force DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearBlack ShortspearBlack DaggerLeather BootsMottled Potion
Old Map
Incomprehensible Tome{?}
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Skills:1/20 Skilled Armor User
7/10 Novice Axeman
5/10 Novice Demonologist
Spells:SublimationAbilities:Spontaneous SublimationEquipment:Bismuth Bronze GreataxeBronze SalletBronze Half-PlateBronze GreavesBronze Leggings Status:Healthy
Skills:9/20 Skilled Swordsman
0/10 Novice Vitamancer
0/10 Novice Necromancer
1/5 Unskilled Taunter
Spells:Cure Minor Wounds
-----
Animate Remains
Equipment:Steel LongswordBronze ShieldHunter Chitin JerkinHunter Chitin TrousersLeather Shoes
-----
Healer's Handbook{2}
Status:Healthy
Skills:2/20 Skilled Necromancer
2/10 Novice Runecrafter
7/10 Novice Scholar
Spells:Animate RemainsCreate WraithSoulbind-----
Rune of Pain-----
DarknessBerserkAegisEquipment:Silver Banded DaggerRobe
Sandals
-----
Iron HatchetChisel & Hammer
Quill & Small Inkwell
3 Sheets of Parchment