Do that again, but on the hunter this time.
Quite literally shocked by your findings, or at least a small amount of static electricity, you try to apply the same effect to the demon hunter. (4+1) You manipulate the energy surrounding the hunter with expert finesse, (Luck 6) which creates a powerful shield around the hunter.
+3 to Metamagic
New Spell: AegisSuch a dangerous action, and yet, to know one's enemy is a powerful advantage. Don't stop killing, I'm mostly doing this because I need the experience. Letting it live is too hazardous.
I'll attempt to bind the hunter as a minion.
My skeleton will attack the hunter after I cast my spell.
You try to bind the weakened demon's soul as a minion, (2+1) attempting to hold the creature's soul in place. (Luck 3) The demon resists your attempts to bind it.
+1 to NecromancyYour skeleton attacks the hunter, (6) striking out with it's blade. (RTD 5-1) The demon partially evades, and the attack is negated by it's protective enchantment.
Hunter, meet axe. Axe, Meet brain matter.
You charge at the hunter, (3+1) aiming directly for it's head. (RTD 3-1) Your attack hits the hunter
head-on, but doesn't manage to completely overcome the demon's defenses, leaving it hanging on by a shred.
+3 to Axeshahah I'm really surprised that I didn't blow myself up, awesome ability though
Attempt to use The Device on the assassin hunter to capture it's very essence within a solid alchemtical type substance.
I'm not affraid, I consider any time since I survived Dragnar to be borrowed time.
Curious about the operation of your new machine, you test it out on the hunter. (6) Your device immediately absorbs the aegis effect, (Luck 1) But the device shudders and breaks down. You will need to repair it before using it again.
Assassinate the Assassin if he's still alive. If not, Assassinate the hunter. If he's still dead, attack the air.
Can someone remove my Berserk-ness sometime soon so I don't have to attack the air every five seconds?
You charge at the assassin, (3+3) aiming right for his neck. (RTD 3-1) Your blade buries itself in the demon, tearing through it's hide.
You calm down, your bloodlust alleviated.
+3 to SwordsULTIMATE ICE ARMOR MODE ON. Protect Arcanthus with my body.
Give him a healing salve if no one else heals him.
You try to create a protective shield of ice, (1+1) but your spell fizzles (Luck 4) and fades away.
+1 to Elementalism
FORCE BLAST THAT M.F.
But, if I'm hurt and shit, take my last Salve of Healing!
You charge up a blast of force energy, (1+3) releasing it at the demon hunter. (RTD 6-2) The blast just wings the demon, but is enough to finish the hunter off.
You then apply the salve to your wounds, and you feel much, much better.
Changing my action abit.
Apply my knowledge of Shockwave and make it possible for me to Shockwave whenever I channel magic energy towards my legs and stomp really hard. Apply newfound spell to the assassins head. Stone Spirit heals Marcus or Dunib Hellbinder.
You attempt to use your hammer to create a shockwave, but fidn that you are still holding that metal shard. . (1) You charge at the demon anyway, striking the ground next to it. (Luck 1+1) this causes the shard to reverberate, cutting your hand in several places.
The demon assassin spontaneously implodes, because I'm not going to make you guys spend an entire turn fighting a monster with 1 HP left.
The stone spirit goes to heal Marcus, (5+1) removing his poison.
-----
The group spends a while regaining their bearings as they prepare to head off towards the Juggernaught's Lair. I'll test out that travel turn idea here... Lets see, I will allow 3
standard actions or 1
training action-----
Status:Healthy
Skills:23/40 Expert Necromancer
8/20 Skilled Vitamancer
7/20 Skilled Summoner
8/10 Novice Elementalist
2/10 Novice Demonologist
0/10 Novice Diplomancer
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity (Adv)
Control Undead-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
ChillFrost-----
Cure Minor Wounds
Remove Curse
ProtectHasten-----
Soul FeastBanishAbilities:Blood SacrificeEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Tome of Demonology{1}
Companions:1 Skeleton
Status:Healthy
Skills:35/40 Expert Ice Elementalist
17/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Frozen Burst (Adv)
Frost Armor (Adv)
Ice Storm
Abilities:Great WillpowerCold ResistanceEquipment:Iron Kreuz StaffBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Fragile Iron Dagger of FinesseSilver Wand
2 Healing Salves
Scroll of Increase DefenseChisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Tome of the North Wind{1}
Status:Cursed
Faster Heart Rate
Skills:12/40 Expert Alchemist
6/10 Novice Thrower
8/10 Novice Dagger User
2/10 Novice Butcher
0/10 Novice Herbalist
1/10 Novice Invocations
3/5 Unskilled Medic
Spells:Healing SalvePyredraughtAcid FlaskFever GunkExperimental Tonic---
Shield of FaithHoly WordEquipment:Blessed Copper KnifeBlessed Iron KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Mortar & Pestle
Iron CalcinatorGlass Flask
Flint & Tinder
Half-Empty Flask of Vinegar
Pouch of Salt
Iron Blade Holy Symbol2 Bottles of Water
1 Vial of Demon Ichor
1 Sharproot
Medium Tin
- 3 Dried Myou's Grace
- 1 Dried Allurena Leaves
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Hadeshorn BrewBroken Improved Magic Conversion Device
Status:Lightly Wounded
Skills:3/80 Master Earth Elementalist
17/20 Skilled Runecrafter
9/20 Skilled Hammer User
7/10 Novice Summoner
3/5 Unskilled Necromancer
Spells:Rune of WardingRune of PowerRune of Ice-----
StoneSpireEarth Heal
PlacateGrave Embrace (Adv)
Compression Bomb (Adv)
Earthen Jaws (Pro)
-----
Conjure Food & Water
-----
FearAbilities:Runes of PowerShockwaveEquipment:Cursed Black Metal ShardCotton Shirt
Cotton Pants
Leather Shoes
-----
Earthen DaggerHeavy Steel WarhammerGnarled StaffIron Warhammer8 Small Red Berries
Arae Flower
Small Book “Index of Runic Spells”
Followers:Stone Spirit
Status:Lightly Wounded
Skills:0/40 Expert Scholar
7/20 Skilled Swordsman
0/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce StickForce Slash Force Appendage (Adv)
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordUncursed Force DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearBlack ShortspearBlack DaggerLeather BootsMottled Potion
Old Map
Incomprehensible Tome{?}
Small Book “Beginner's Guide to Combat Magic”
Status:Moderately Wounded
Skills:1/20 Skilled Armor User
6/10 Novice Axeman
2/10 Novice Demonologist
Spells:SublimationEquipment:Bismuth Bronze GreataxeBronze SalletBronze Half-PlateBronze GreavesBronze Leggings Status:Healthy
Skills:8/20 Skilled Swordsman
0/10 Novice Vitamancer
0/10 Novice Necromancer
1/5 Unskilled Taunter
Spells:Cure Minor Wounds
-----
Animate Remains
Equipment:Steel LongswordBronze ShieldLeather Shoes
NO CLOTHES-----
Healer's Handbook{2}
Status:Lightly Wounded
VulnerableSkills:1/20 Skilled Necromancer
0/10 Novice Runecrafter
6/10 Novice Scholar
Spells:Animate RemainsCreate WraithSoulbind-----
Rune of Pain-----
DarknessBerserkAegisEquipment:Silver Banded DaggerRobe
Sandals
-----
Iron HatchetChisel & Hammer
Quill & Small Inkwell
3 Sheets of Parchment