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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230964 times)

IronyOwl

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1215 on: October 06, 2010, 05:16:08 pm »

HAHA! My buffing worked perfectly! Though I sort of assumed it'd use necromancy, but whatever works!

Attempt to enslave the immobilized demon. At least one of necromancy or metamagic should work for that, right?

Wussed out! Change of plans!
« Last Edit: October 08, 2010, 01:17:08 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Acanthus117

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1216 on: October 06, 2010, 05:20:06 pm »

KILL THE DEMON THAT IRONYOWL IS NOT ATTACKING BROSKI
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Nirur Torir

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1217 on: October 06, 2010, 05:44:36 pm »

I propose a new turn type: Travel turns. During travel turns, we'd be able to do slightly larger tasks, and without the chance of a critical success or failure (More time to concentrate, without having to worry about that rather hungry looking monster). This would make it easier for healers to provide their critical services between battles, lowering our mortality rate, let people create new spells in relative safety and without slowing the game down, or trade magical knowledge with each other.
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IronyOwl

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1218 on: October 06, 2010, 05:55:56 pm »

I suspect RNG would consider creating new spells in relative safety a bad thing.

I do want to harvest these demons and then do stuff with the parts though, so I can't complain with the concept. On a related note, do we really need the portal closed before anything's even come through it? :D
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1219 on: October 06, 2010, 06:25:19 pm »

I think I can summon most small, inanimate objects just fine, if you need something in particular. Otherwise: Yes, yes the portal must be closed before it spawns more xp for us.
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kilakan

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1220 on: October 06, 2010, 07:42:08 pm »

well I'm attempting to make a void-portal crystal from the portal itself, thus closing it, this should be fun.
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Nom nom nom

RandomNumberGenerator

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1221 on: October 06, 2010, 08:14:47 pm »

HAHA! My buffing worked perfectly! Though I sort of assumed it'd use necromancy, but whatever works!

Attempt to enslave the immobilized demon. At least one of necromancy or metamagic should work for that, right?

Enslave as in control, correct?
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Dermonster

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1222 on: October 06, 2010, 08:53:41 pm »

Sublimate the hunter. Unless that's a passive effect, in which case, Cleave!
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"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

IronyOwl

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1223 on: October 06, 2010, 09:03:44 pm »

Correct.

I think I can summon most small, inanimate objects just fine, if you need something in particular. Otherwise: Yes, yes the portal must be closed before it spawns more xp for us.
That could be convenient. I could also try it myself, penalties be damned, but I'm looking for more exotic components for the bulk of what I'm plotting.

So: :(, but I might want you to summon me some iron or something.

Also RNG: Since demons are souls, how do various schools of magic work with regards to attempting to affect their bodies, and does this change with whether they're "alive" or dead?

EDIT: Also, about how large are the hunters? Is the assassin the same size?
« Last Edit: October 06, 2010, 09:19:22 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

RandomNumberGenerator

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1224 on: October 06, 2010, 09:41:17 pm »

I propose a new turn type: Travel turns. During travel turns, we'd be able to do slightly larger tasks, and without the chance of a critical success or failure (More time to concentrate, without having to worry about that rather hungry looking monster). This would make it easier for healers to provide their critical services between battles, lowering our mortality rate, let people create new spells in relative safety and without slowing the game down, or trade magical knowledge with each other.

Hmm... seems interesting. Not sure if I want to allow people to practice skills, but reading books or devising new spells could work.

Correct.

I think I can summon most small, inanimate objects just fine, if you need something in particular. Otherwise: Yes, yes the portal must be closed before it spawns more xp for us.
That could be convenient. I could also try it myself, penalties be damned, but I'm looking for more exotic components for the bulk of what I'm plotting.

So: :(, but I might want you to summon me some iron or something.

Also RNG: Since demons are souls, how do various schools of magic work with regards to attempting to affect their bodies, and does this change with whether they're "alive" or dead?

EDIT: Also, about how large are the hunters? Is the assassin the same size?

Demons don't have souls, they ARE souls. Twisted, dark corrupted souls taken on a physical manifestation, but souls nonetheless.

Using necromancy on demon souls is possible, but may have some rather... interesting side-effects.
Demons are not alive. Vitamancy does not work on them.
The demons stand about 5 feet tall, when crouched. Fully extended, about 8 11 feet. Assassin is the same size as the hunters.
« Last Edit: October 07, 2010, 01:43:04 am by RandomNumberGenerator »
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Nirur Torir

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1225 on: October 06, 2010, 09:46:52 pm »

I'd tell you not to do it, but I want to see what happens. Do note that Lifetapping them has similar results to Lifetapping undead, and that Shadowtouch (Or was it weakness?) doesn't do much against them.
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IronyOwl

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1226 on: October 06, 2010, 11:53:07 pm »

I'd tell you not to do it, but I want to see what happens. Do note that Lifetapping them has similar results to Lifetapping undead, and that Shadowtouch (Or was it weakness?) doesn't do much against them.
What, attempt to keep one as a pet? If Control Undead works, Shackle Mind or Control Demon can't be that far out, though I admit the consequences for failure could be... a bit more severe than normal. I guess that makes an immobilized cripple a particularly good target.

If you're worried about making things from their bodies... well, I'm worried about that too, but I also figure items made from demon parts would be more powerful than those made from mundane materials, at least for what I'm going for. I originally intended to make a shield out of some carapace, but am reconsidering seeing as it likely won't be any better than a mundane one and I'd need to summon some leather for the straps. My other two schemes are still very go.

On that note, does slaying demons destroy their soul, release it, or neither? If I wanted to make a wraith from a demon soul, for instance (FUN! I know) would I target a live demon or a dead one?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

RandomNumberGenerator

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1227 on: October 07, 2010, 12:00:54 am »

I am not authorized to release information pertaining to that subject.

In other words, try it and find out.
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IronyOwl

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1228 on: October 07, 2010, 12:04:36 am »

Damn! Oh well, this will work out on 2 out of 3 options.

EDIT: I am now contemplating the consequences of "Keep one alive in case a dead one won't suffice!" I'm not going to, but I'm acting quite the necromancer already. :D
« Last Edit: October 07, 2010, 12:07:48 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: Arcanum Octet II: Intense Combat [Turn 59]
« Reply #1229 on: October 07, 2010, 11:54:54 pm »

Heh, finally got around to reading Arcanum Octet I. I've now got even more ideas than before...

Also I want to learn Life magic but it scares me.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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