There are other islands, but the as far as the game is concerned you will never visit them. You can come from one of those islands if you want to though.
Wake up
Your body begins to recover from the ordeal it has been through (4) and you wake up.
((Do we intend to fight him if he wishes only to be left alone?))
I politely greet the wizard, state that we wish to save humanity from extinction, and ask if he is willing to provide any insight and advice.
You approach the archmage and greet him. (3) "Umm... Hi. So, er... you're the one who summoned the demons? Well, funny thing that, cause you see, we kinda want to get rid of them, maybe... unless that offends you?" (Luck 4) The archmage sighs. "Does humanity's hopes really ride on you and your ragtag band here? Geez... I was right to leave them when I did. Anyway, yes. I did summon the demons; I needed them at the time. I don't need them anymore, as they have fulfilled their purpose. You're free to try and get rid of them if you think you can accomplish it. What do you know about them, anyway?"
"Uhh... nothing, really."
"... Okay, then. I guess I'll start at the beginning. There are seven demon lords who reign in hell; three of them have passed through the gate into this world. To close the gate, you need to defeat these three lords and take the talismans they bear; only these have the power to sever the gate's connection. I would suggest attacking Moloch the Eternal Guardian first. He has the most power physically, but is extremely slow. If you can keep your distance, you have the best chance of surviving against him. If worst comes to worst, you can always run away. The problem with him is his armor; it is almost impenetrable. You will probably need to find some magical way to break or bypass his armor if you want to kill him. He has made his lair somewhere in these mountains. The other two, Torillerb, the Lord of Balors and Hastur, the Eldritch King are much more dangerous. Torillerb has a brutal sword and is extremely skilled with fire magic, and generally fights in a frenzy. Your best shot against him would be to find some way to protect you from his fire, then strike when he lets his defenses down. Hastur... honestly, even I'm not sure of the extent of Hastur's abilities. He can drive most men insane just by looking at them, so you will need to find some sort of mental fortitude to even last a second. He also has a wide variety of enfeebling spells that can bog you down. He makes his home somewhere in the Lost Shoals."
"Now then... I spent way more time talking to you than I should have. I'm busy. Go away."
Wow, who would have thought that I would get lucky and get it work the second time.
Look around the room, see if I can find something (anything) brimming with magical energy and approach it. Touch it. Stone Spirit (because I see no loyal to Kin anymore under Svadi) attempt to heal Aarchan.
You examine all of the myriad objects in the room. (6) You notice a dagger sitting on a display stand that emanates overwhelming earthen energy. (Luck 6) You touch it, and a flood of arcane magic rushes at you, which sends you sprawling backwards, where you crash into a table.
"Damnit, watch what the hell you're doing!" the old mage yells at you.
hummmmmmmmmm.
Walk around the room observing the apparatus and if I see anything alchemitical based, attempt to discuss it with the man in hopes of gaining his trust.
You see several alchemical apparatus lying around. (1) You try talking to the mage about them, but he just yells at you to leave him alone. (Luck 5) Luckily he doesn't seem to be too mad... yet.
Ask wizard if he has anything magically useful that he doesn't particularly want anymore. We will clean and do chores for him in return. Also, careful not to touch anything that might go bang. Or boom.
You ask the wizard if he has anything he might give away. (5) The wizard slams his hands on his desk and yells. "I told you bumbling idiots to leave me the hell alone! I don't have time for you! You want something? Fine!" (Luck 3) "I'll give each of you one thing, of your choosing. You can ask me for anything; knowledge, magic items, spellbooks, whatever. Just promise me after you get them that you'll leave this tower and never come back!"