Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 70 71 [72] 73 74 ... 120

Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 231052 times)

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1065 on: August 26, 2010, 06:24:00 pm »

Known facts:
There is one 1. It is at {1}, {2}, or {4}.
There is one 2. It is at {1}, {2}, or {4}.

2331 next.
This.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Virroken

  • Bay Watcher
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1066 on: August 26, 2010, 10:22:01 pm »

Known facts:
There is one 1. It is at {1}, {2}, or {4}.
There is one 2. It is at {1}, {2}, or {4}.

2331 next.

I am lost all of a sudden. What was our second move? 2222?

Anyway, +1 for Nirur's suggestion.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1067 on: August 26, 2010, 10:55:37 pm »

Turn 1) 1111 - One correct
Turn 2) 2212 - One correct, one misplaced
Logged

KineseN

  • Bay Watcher
  • [Forumlurker]
    • View Profile
    • Rushvalley Tower Defence
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1068 on: August 27, 2010, 03:07:17 am »

Quote from: Nirur Torir
Known facts:
There is one 1. It is at {1}, {2}, or {4}.
There is one 2. It is at {1}, {2}, or {4}.

2331 next.
I'm following the flow.
Logged

Interactive signature (experimental). Refresh page to update image.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1069 on: August 27, 2010, 08:24:00 am »

Logged
The end of the world is more fun then I expected.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1070 on: August 27, 2010, 10:54:11 am »

2441
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1071 on: August 27, 2010, 10:58:12 am »

New knowledge:
There are no 3s.
1 is not at {4}.
2 is not at {1}.

Old knowledge:
There is one 1. It is at {1}, {2}, or {4}.
There is one 2. It is at {1}, {2}, or {4}.

Total knowledge:
There is one 1. It is at {1} or {2}.
There is one 2. It is at {2} or {4}.
There are no 3s.

4th action:
4142
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1072 on: August 27, 2010, 11:02:38 am »

Ah, whoops. Mixed up the white and black sections.
4142 is better.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1073 on: August 27, 2010, 02:14:47 pm »

Logged
The end of the world is more fun then I expected.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1074 on: August 27, 2010, 03:04:05 pm »

Well, we got the first two in the right place. Nothing new though.
5152
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1075 on: August 27, 2010, 03:32:48 pm »

Well, we got the first two in the right place. Nothing new though.
5152

Edit - If anyone had disagreed, they would have said so by now. I enter 5152.
« Last Edit: August 27, 2010, 05:58:55 pm by Nirur Torir »
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: Arcanum Octet II: One down... [Turn 49.2]
« Reply #1076 on: August 27, 2010, 08:58:31 pm »

Well I got to a computer, but i probably won't be back on for 2/3 days, anyways I read the las few pages, and I love the story.... I forgot I blew myself up at the beginning, really like the style.  I have no idea about the puzzle so
I shall exiperiment with the calcinator and mixer, trying to make a potion which shall cause the person who drinks it to secrete an poison to demons, making any demons who come into physical contact with the person to be harmed.
What if WE become the chemical weapons of this war?
Logged
Nom nom nom

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Arcanum Octet II: Access Granted [Turn 50]
« Reply #1077 on: August 27, 2010, 10:27:42 pm »

Show GEE I mean no harm to it by doing nothing to it, and also heal myself. See also if GS still knows Earthen Heal from its previous life by healing itself, me, Marcus, Virroken and Nirur Torir, in that order.

Also almost forgot to say: Enter the Tower of Kicen. (Because I want the carriage to be there when we get back still struggling to get back on track.)
While Nirur and Virroken play around with the puzzle, you focus on healing your wounds. (4+3) You revitalize yourself with earth energy, (Luck 2+1) but your wounds only partially heal.

Before entering the tower, I meditate in an attempt to figure out exactly how to reunite my fallen companion's body and soul in such a way that he will regain control over himself.
If possible, I'll also contemplate the carriage that is no longer under anybody's control, and how long the wraith is likely to remain a part of this world.

You try to figure out ways to bring your friend back to life. (4+1) Using your knowledge of necromancy, you determine that while you possess both Cheddarius' soul and body, it will be difficult to resurrect him. (Luck 1) You know you would need to find some way to bring his body back to life, but you have no idea how you would do that.

+2 to Necromancy

Marcus focuses on projecting a tendril of force so he can move the stuff around him (think TK without the psychic powers).

You practice using your force magic, (6+1) manipulating large amounts of force to control various objects. (Luck 5) Your skillful mastery of force magic grants you perfect dexterity with your tentacle, allowing you to use it as an extra hand. You then determine that you could create and maintain multiple tentacles, but doing so would require concentration, meaning any other magic you cast while the tentacles are active would be weakened.

+3 to Metamagic
New Spell: Force Appendage


Freeze self for frost armor! YEEEE
You decide to play around with your new cold resistance. (4+1) You masterfully form a sheet of ice around your body that due to your affinity with ice magic, does not impede your movement like metal would. (Luck 4) Like Marcus' tentacles, activating this power would weaken your other magic.

+3 to Elementalism
New Spell: Frost Armor


Well I got to a computer, but i probably won't be back on for 2/3 days, anyways I read the las few pages, and I love the story.... I forgot I blew myself up at the beginning, really like the style.  I have no idea about the puzzle so
I shall exiperiment with the calcinator and mixer, trying to make a potion which shall cause the person who drinks it to secrete an poison to demons, making any demons who come into physical contact with the person to be harmed.
What if WE become the chemical weapons of this war?
Feeling quite chipper from the tonic you drank earlier, you go back to your alchemy tools and experiment with new compounds. (4+5) Everything... everything is so clear. So perfect. You... you understand everything. You take this chance to try to quickly make a new potion (Luck 1) but in your haste forget the limits of your own body. You end up dissolving your silver in the acid, but fall asleep before you can finish your potion. It is ruined.

+2 to Alchemy


Kin's Spirit-Golem tries to heal Kin's allies, (3-1) but finds being a golem severely inhibits it's magical powers.

Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)

Spoiler: Enemies (click to show/hide)

Spoiler: Neutrals (click to show/hide)

-----


As Nirur punches his combination into the lock, the spheres on the door suddenly shift color to a deep purple, radiating arcane energy. The door slides open to reveal a large circular room, empty except for some sort of magical sigil carved into the floor. Surrounding the sigil is a ring of deep purple crystals that hum with a faint vibration.
Logged
The end of the world is more fun then I expected.

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Arcanum Octet II: Access Granted [Turn 50]
« Reply #1078 on: August 28, 2010, 12:38:15 am »

Cast Force Bolt at Carriage
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

KineseN

  • Bay Watcher
  • [Forumlurker]
    • View Profile
    • Rushvalley Tower Defence
Re: Arcanum Octet II: Access Granted [Turn 50]
« Reply #1079 on: August 28, 2010, 05:41:44 am »

Examine the sigil and crystals. Touch a crystal. GS can walk around the room.
Logged

Interactive signature (experimental). Refresh page to update image.
Pages: 1 ... 70 71 [72] 73 74 ... 120