I cast Joint Enmity on a hostile golem, shifting my part of it onto the normal skeleton, hopefully ending with a link between a skeleton and a golem.
The skeletons attack the same golem.
You try to create a soullink between a golem and one of your skeletons. (1+
3) You find that even though the golems aren't really alive, they are animated using some sort of spirit energy. (Luck 3) The link isn't as effective as it would be between two true souls, but it does establish itself.
+2 to Necromancy...
How did we just fail that much?
Bah.
Cast remove curse on Dragnar.
Have my golem wrestle the other golem some more.
You try to lend a helping hand (2+3) and cast Remove Curse on Dragnar. (Luck 2) It doesn't seem to have any effect however, probably because he isn't cursed.
+1 to HealingCast shield of faith around the group of caster/thrower players and myself (aka non-melee fighting ones)
Having the gelatin continue the attack using the distractions of the other minions to latch onto golem ones leg, then eat it.
You pray for divine assistance (2) but the gods don't seem to be paying much attention at the moment. (Luck 3) In fact, they seem to be ignoring you entirely.... but that is probably better than having them trying to smite you or something.
Cast remove curse on Dragnar.
I'm not cursed. Just trapped in a box... I'll be needing a new plan for this book.
I kick my way out of the cage.
You kick at the stone cage (3) but can't quite get much power behind your attacks when you are cramped into such a small area. (Luck 1) All you manage to accomplish is to strain your leg.
Do I need to renew frost to keep their RTD down? Does frost stack?
Large rune of warding on the ground. Since the golems are slow, I should be able to run around them, especially if they're distracted.
You get out your chalk and run around in circles. (6+2) You create a large rune of warding on the ground (Luck 2) Which doesn't actually seem to have any effect...
+2 to RunecraftingAttack the slightly damaged Golem!
You draw your sword and charge at the golem. (6+2) You strike at the golem with a mighty strike, (RTD 3-1) and the golem can't dodge your attack. Your sword doesn't seem to be very effective against the armored golem, but the extra damage from your enchantment moderately wounds it.
+2 to SwordsOk, then change my turn.
Aim a Compression Bomb towards the Black Golem 1 in a cone with Black Golem 2 as the bomb component. See if the Stone Spirit can do an improvised earth/stone wall behind me.
Alright, I can touch the BG2 and have the wall behind me this time. I didn't want to specifically do a cone form Compression Bomb because that is less cool but whatever. The wall is there to protect others from stray sharpnel if I fail to do a proper aim.
You have your stone spirit erect a wall behind you (5+1) an a great barrier of earth springs out. (Luck 6) The wall is probably a good 5 feet thick and 10 feet high, and you stare at your spirit in amazement before turning back to the task at hand.
You then run up to the golem and grab it (6) infusing the golem with earth energy. (Luck 1+1) You find it much harder to compress the black metal than it is to compress earth, (Resist 4) and the golem resits your attack.
+1 to ElementalismIn which case, I'll also change my turn, because I don't want to get hit by the compression bomb if it goes wrong.
I cast Mist on the wall, hoping that if the golems do attack, they'll do something stupid like trip over the wall.
You try to disguise the giant earthen wall that is now sticking out of the ground. (5+2) You send waves of mist at the wall, (Luck 3) but you find it incorrigibly difficult to hide such a large object with mist.
+2 to ElementalismThe first golem is engaged in mental warfare with Nirur's skeleton. (1+1) The skeleton fights against the golem, (5) but the golem effortlessly counters the skeleton's attacks. (Luck 4) The golem inflicts heavy damage on the skeleton.
Nirur's other skeleton physically attacks the golem, (3) striking out at it. (RTD 3-1) The golem, being distracted and slowed, can't block the attack. Despite this, the skeleton doesn't do much damage.
Cheddarius' golem tries to grapple the first golem, (1) but fails in every conceivable way. (RTD 3-1) The other golem pretty much ignores it.
Aarchan's gelatin tries to latch onto the golem (3) and slowly adheres to it's leg. (RTD 1-1) the golem is too preoccupied to do anything, and the gelatin slowly begins dissolving it.
Noticing that one of the meatbags just ran up to it and grabbed it, the second golem spins around and attacks Kin. (3+1) It strikes at him (RTD 1) and punches him in the gut, inflicting heavy damage and sending him flying into his own wall.
Status:Healthy
Skills:9/40 Expert Necromancer
3/20 Skilled Summoner
8/10 Novice Elementalist
0/10 Novice Diplomancer
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity (Adv)
-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
ChillFrostAbilities:Blood SacrificeEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Healing Salve
Companions:2 Skeletons
Status:Healthy
Skills:15/40 Expert Elementalist
15/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Frozen Burst (Adv)
Abilities:Great WillpowerEquipment:Fragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Healthy
Skills:3/40 Expert Alchemist
5/10 Novice Thrower
0/10 Novice Herbalist
2/10 Novice Butcher
3/5 Unskilled Medic
3/5 Unskilled Divine Magic
2/5 Unskilled Dagger User
Spells:Healing SalvePyredraughtAcid FlaskFever Gunk---
Shield of FaithHoly WordEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Iron KnifeMortar & Pestle
Iron CalcinatorGlass Flask
Flint & Tinder
Half-Empty Flask of Vinegar
Pouch of Salt
Iron Blade Holy Symbol2 Bottles of Water
7 Vials of Holy Water
2 Vials of Lotus Extract
1 Vial of Demon Ichor
1 Vial of Troll Blood
1 Vial of Ankheg Acid
1 Vial of Powdered Silver
1 Myou's Grace
1 Sharproot
Medium Tin
- 4 Dried Myou's Grace
- 2 Dried Allurena Leaves
- Dried Arae Flower Petals
- Dried Black Lotus Petals
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Followers:Animated Gelatine
- Slightly larger.
- Smells really bad.
Status:Heavily WoundedSkills:27/40 Expert Elementalist
17/20 Skilled Runecrafter
5/20 Skilled Hammer User
4/10 Novice Summoner
1/5 Unskilled Necromancer
Spells:Rune of WardingRune of PowerRune of Ice-----
StoneSpireEarth Heal
Grave Embrace (Adv)
Compression Bomb (Adv)
-----
Conjure Food & Water
-----
FearAbilities:Runes of PowerShockwaveEquipment:Heavy Steel WarhammerCotton Shirt
Cotton Pants
Leather Shoes
-----
Gnarled StaffIron Warhammer8 Small Red Berries
Arae Flower
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Lightly Wounded
Hoofed FeetCorrupted BloodWardedCaged
Skills:4/40 Skilled Runecrafter
12/20 Skilled Summoner
1/20 Skilled Necromancer
Spells:Rune of WardingRune of WeaknessRune of PowerRune of Subversion (Adv)
Rune Link (Var)
-----
Conjure Food & Water
Conjure Minor Item
Conjure Major Item
Summon Quasit
Dismiss Summon
-----
Animate RemainsBind WraithSoul BindEquipment:Oak StaffBrass Amulet of WardingCotton Shirt
Cotton Pants
-----
Leather Shoes
Silver Bracer of WardingSilver Bracer of SubversionChisel
Mallet
Odd Papers
Human Skin-Bound Tome 'Evil Book of Evil'
Followers:Animated Carriage
Zombie
Status:Healthy
Skills:9/20 Skilled Scholar
10/20 Skilled Swordsman
1/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce StickAbilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordUncursed Force DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearBlack ShortspearBlack DaggerLeather Boots3 Healing Salves
Mottled Potion
Old Map
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Right Arm: ScarredSkills:31/40 Expert Healer
9/10 Novice Alchemist
0/10 Novice Staff Fighter
3/5 Unskilled Automaton Repairer
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
ConjugationRemove Curse
ProtectHastenDance of BladesArdor-----
Healing SalveEquipment:Iron Kreuz StaffCotton Robe
Cedar Sandals
-----
Silver Wand
2 Healing Salves
Scroll of Increase DefenseScroll of RestorationFollowers:Flesh Golem
- Lightly Wounded
- Axegolem
Status:Healthy
ProneSkills:8/20 Skilled Elementalism
0/10 Novice Axeman
4/10 Novice Runecrafter
Spells:DrownSpringTorrentMist-----
Rune of HarmEquipment:Hand Crossbow- 6 small crossbow bolts
Leather TrousersLeather Boots-----
Heavy Iron VolgueIron ScalemailBone KnifeHealing Salve
Brass Clip
Black Metal Golem 1
Moderately Wounded
FrostBlack Metal Golem 2
Healthy