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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230719 times)

dragnar

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Re: Arcanum Octet II: Artificial Stupidity [Turn 39]
« Reply #840 on: July 31, 2010, 04:36:38 pm »

I mean for the book to end up encased inside it. Preferably trapped in a cage-like section in the statue's torso.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nivim

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Re: Arcanum Octet II: Artificial Stupidity [Turn 39]
« Reply #841 on: July 31, 2010, 05:01:55 pm »

 I realize it's poor form to ask a player's motives, and to post in an RTD I'm not a member of, but I just want to ask that badly; Dragnar, why do you want to do that instead of fighting the current enemies? Especially since it will only take it out of your care, and into the care of whoever comes and breaks open the statue. And the right roll or two will make the book use the statue as a body and give you a new enemy.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Cheddarius

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Re: Arcanum Octet II: Artificial Stupidity [Turn 39]
« Reply #842 on: July 31, 2010, 05:21:10 pm »

Well, his skills aren't really combat skills. He's probably better at engraving items or something when we're not in battle, not grabbing a teammate and tattooing him with a sharp stick or whatnot. So I guess he's trying to just do whatever's constructive - that is, encase the book in stone so it can't burst open and kill anyone.
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kilakan

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Re: Arcanum Octet II: Artificial Stupidity [Turn 39]
« Reply #843 on: July 31, 2010, 05:38:22 pm »

Time to try out these new magic's.
Cast holy word on golem one
have the gelatin turn invisible and attack golem 2.
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KineseN

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Re: Arcanum Octet II: Artificial Stupidity [Turn 39]
« Reply #844 on: July 31, 2010, 05:59:17 pm »

Let us see what I can cause with what I've learned.

As soon as I've been buffed by Cheddarius Blade of Dance I charge towards Black Golem 2 and do a Shockwave. Stone Spirit will heal up whoever get hurt the most or attack Black Golem 1 if noone is hurt.


Also, I see no Arae flower in my inventory.
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dragnar

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Re: Arcanum Octet II: Artificial Stupidity [Turn 39]
« Reply #845 on: July 31, 2010, 08:07:42 pm »

I realize it's poor form to ask a player's motives, and to post in an RTD I'm not a member of, but I just want to ask that badly; Dragnar, why do you want to do that instead of fighting the current enemies? Especially since it will only take it out of your care, and into the care of whoever comes and breaks open the statue.
Well, as cheddarius said, I can't really fight. I don't even have a weapon. My job is to create more fighters for our side, mostly in the role of "meatshield".

And the right roll or two will make the book use the statue as a body and give you a new enemy.
And you have discovered the flaw in my plan:
I just thought of something better to do with it... though if I get a bad luck roll it's just as likely to create a boss monster of some sort.
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Acanthus117

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Re: Arcanum Octet II: Artificial Stupidity [Turn 39]
« Reply #846 on: July 31, 2010, 08:20:51 pm »

I switch out my broken dagger for my shortsword, then cast force bolt at one of the golems.
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Virroken

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Re: Arcanum Octet II: Artificial Stupidity [Turn 39]
« Reply #847 on: August 01, 2010, 12:34:18 am »

Lower the temperature around one of the metal golems until it's brittle and smashable. Chill, probably, but frost makes sense too. GENERAL LOW TEMPERATURE SPELL YAR!
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RandomNumberGenerator

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Re: Arcanum Octet II: Umm... [Turn 40]
« Reply #848 on: August 03, 2010, 09:32:29 am »

Huddle everyone around me and cast Dance of Blades
Give the Iron Voulge back to Sir Diesalot
Order the Golem to wrestle the weakest enemy golem and try to pin it down and make it easier to hit or something
You tell everyone to gather around you and begin casting Dance of Blades (6+3) You feel energy flowing through you as you cast the spell (Luck 6) and the spell has a much greater range than you anticipated; you buff everything nearby, including the enemy golems who don't actually seem to be alive, so you can't comprehend how it worked on them.

+3 to Life Magic

Whoops, I forgot I was walking around shirtless...

I'll put on the scalemail and with my newly reaquired voulge, I'll attack golem 1.
You equip your equipment, (1) or try to, anyway. You seem to have trouble with the straps on your harness. (Luck 1) You fall over.
 
I cast Weakness on enemy golem 1.
My skeletons will both attack enemy golem 2.


You begin casting Weakness on the first golem. (1+3) The spell encircles the golem (Luck 2) but it doesn't seem to have had any effect.

I put on my bracers, then summon a statue(just an ordinary, non magical one) around the evil book of evil. I also have my zombie attack the golems.

You equip your bracers and try to summon a statue. (5+2) You summon a life-sized statue of a cage. (Luck 6) You are inside of the cage.

+4 to Summoning

Time to try out these new magic's.
Cast holy word on golem one
have the gelatin turn invisible and attack golem 2.


You mutter a single word, (6) which just happens to be a very holy one. (Luck 4) You can't quite tell what effect it had, (Resist 6) but the golem is still moving towards you.

Let us see what I can cause with what I've learned.

As soon as I've been buffed by Cheddarius Blade of Dance I charge towards Black Golem 2 and do a Shockwave. Stone Spirit will heal up whoever get hurt the most or attack Black Golem 1 if noone is hurt.

Also, I see no Arae flower in my inventory.

You charge at Golem 2 and just before reaching it, strike the earth instead. Heh. (3+3) Your hammer slams into the ground (Luck 1) but the vibrations seem to go into you instead of the earth, and you find yourself stunned.

You also notice that you do, in fact, have an Arae flower.

+1 to Hammers

I switch out my broken dagger for my shortsword, then cast force bolt at one of the golems.

You drop your broken dagger and draw your sword, (2+2) then unleash a bolt of pure force. (RTD 6) The golem bats your spell away with one of it's huge fists.

Lower the temperature around one of the metal golems until it's brittle and smashable. Chill, probably, but frost makes sense too. GENERAL LOW TEMPERATURE SPELL YAR!
You decide Frost would probably be more effective, (5+3) and send a wave of it at the golems. (Luck 3) They don't seem to be very brittle, but the frost does slow them down.

+2 to Elementalism

Cheddarius' golem charges one of the golems. (1+1) It loses it's footing during the charge (RTD 3-1) and the enemy golem sort of falls out of the way. The exchange between the two fumbling golems is quite amusing. 

Nirur's skeletons charge at the other golem. (6+1) The first one strikes out at the golem(RTD 6-1) who can't move fast enough to block the attack, (5+1) while the second skeleton (RTD 5-1) also scores a hit. Unfortunately, both attacks seem to have just bounced off the tough golems.

Dragnar's zombie attacks the first golem. (6+1) It stikes at the golem with brutal ferocity (RTD 3-1) and the golem can't get out of the way. The golem is wounded.

Aarchan's gelatin attempts to turn invisible, but finds that it has no powers of invisibility. The former effect was probably temporary. It attacks the golem anyway, (2+1) slowly sliding at it, (RTD 5-1) but the golem sort of just moves away.

The golems turn on the party. The first one strikes at Cheddarius' golem (4+1) and sends a large fist flying straight at it's chest. (RTD 4) Still recovering from it's fumble, the flesh golem is unable to dodge the attack. The second golem attacks one of Nirur's skeletons (3+1) with another great slam, (RTD 4) but the slightly more nimble skeleton is able to get out of the way just in time.

Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)

Spoiler: Enemies (click to show/hide)
« Last Edit: August 05, 2010, 10:03:42 am by RandomNumberGenerator »
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Nirur Torir

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Re: Arcanum Octet II: Umm... [Turn 40]
« Reply #849 on: August 03, 2010, 10:27:18 am »

I cast Joint Enmity on a hostile golem, shifting my part of it onto the normal skeleton, hopefully ending with a link between a skeleton and a golem.
The skeletons attack the same golem.
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RandomNumberGenerator

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Re: Arcanum Octet II: Umm... [Turn 40]
« Reply #850 on: August 03, 2010, 10:44:17 am »

I cast Joint Enmity on a hostile golem, shifting my part of it onto the normal skeleton, hopefully ending with a link between a skeleton and a golem.
The skeletons attack the same golem.


You can automatically form such a link between a golem and your skeleton.
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Cheddarius

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Re: Arcanum Octet II: Umm... [Turn 40]
« Reply #851 on: August 03, 2010, 11:28:42 am »

...


How did we just fail that much?
Bah.
Cast remove curse on Dragnar.
Have my golem wrestle the other golem some more.
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kilakan

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Re: Arcanum Octet II: Umm... [Turn 40]
« Reply #852 on: August 03, 2010, 12:14:43 pm »

Cast shield of faith around the group of caster/thrower players and myself (aka non-melee fighting ones)
Having the gelatin continue the attack using the distractions of the other minions to latch onto golem ones leg, then eat it.
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KineseN

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Re: Arcanum Octet II: Umm... [Turn 40]
« Reply #853 on: August 03, 2010, 01:26:17 pm »

Stunned eh? Not a problem for me. Stand back everyone, I'm going kamikaze!

Spoiler: Old action (click to show/hide)

Oh yeah! This is gonna be the greatest epic fail/win ever!
« Last Edit: August 04, 2010, 03:40:56 am by KineseN »
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dragnar

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Re: Arcanum Octet II: Umm... [Turn 40]
« Reply #854 on: August 03, 2010, 02:00:05 pm »

Cast remove curse on Dragnar.
I'm not cursed. Just trapped in a box... I'll be needing a new plan for this book.

I kick my way out of the cage.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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