I'd quite like a shot of Conjugation, please.
While I help guard the caravan, I continue with my attempts at figuring out a way to cast Joint Enmity without hurting myself.
You begin toying with the idea of placing the burden of Joint Enmity on someone else. (4+2) You improve your spell so you can not create a bond between any two souls. (Luck 5) Your experiments also tell you that because the spell is a metaphysical battle between two souls, the stronger soul will invariably win, even if it is the 'victim'. You also learn that souls with a high necromantic affinity have an advantage in this battle, due to the necromantic nature of the spell.
+4 to NecromancyAll right. Caveat emptor; if you so much as stub your toe, you'll be immediately healed and lose 1 to your next turn's skill rolls.
Cast Cure Moderate Wounds on Scintoth.
Command my golem to practice with his voulge, and while he's away, complain to my comrades about how dumb he is.
Give my Scroll of Bless to dragnar.
You begin to heal Scintoth, (1+1) but you screw up the complex spell. (Luck 4) Luckily, it seems you have caused no additional negative effects.
I necromanticly bind my wight to the carriage.
You attempt to bind your slave to the carriage, (3+1) extracting the soul from his body (Luck 3) and implanting it in the carriage. Under your control, the carriage can now move, but the link isn't strong enough for you to command the carriage to do something without your supervision.
+2 to Necromancy
New Spell: Soul BindWe should get going. Carriage away?
Ask refugees for "protection fees". I mean, I set up frozen bursts to hover along with the caravan, set to go off on my command when we're inevitably attacked.
You work on creating protection for the carriage, (1+1) but only manage to make a small sphere of ice. (Luck 4) The ice hovers in the air for a few moments before melting away.
+1 to ElementalismWell, seeing that I failed that I promptly start working with the large rock to compact it into a single point.
Stone Spirit continue to scan for herbs.
You try to compress the rock (5+3) applying pressure with your earth magic until the rock reaches about half it's original size, at which point it becomes impossible to shrink any more. (Luck 5+1) The pressure becomes overbearing and the rock suddenly explodes, sending shards of stone everywhere. (RTD 5)(RTD 2+1)(RTD 6)(RTD 4)(RTD 3)(RTD 1)(RTD 5) You and Nirur dive out of the way, and Dragnar partially evades the blast. Virroken, Dragnar, and Marcus are hit by the shards, and Cheddarius takes the brunt of the blast. Thankfully, all of the shards managed to miss the already grievously wounded Scintoth, which probably would have killed him otherwise.
+2 to Elementalism
New Spell: Compression BombClean Holy Gelantine, then add the powdered crystal to it's chemical make up, allowing it to adsorb energy and release it onto a target designated by me. (aka make it adsorb magic, and blast it back at enemies.)
You attempt to clean the gelatin, (1) but all you end up doing is making both it and yourself dirtier. (Luck 6) You then add the crystals to it, and the gelatin suddenly vanishes.
Well, I need healing pretty badly, so I'm not going to force myself to heal, so I'll just lie where I am asking for a heal because I don't want to screw anything up.
You attempt to stay still (5) You do a remarkable job of staying still. (Luck 4) You stay so still, you could probably make an art out of staying still. That is probably a waste of time, however.
Okay, see if I can't try to create a temporary sword made of pure energy.
You attempt to manifest a blade of energy, (5+2) creating a stationary force bolt that you hold in your hand. (Luck 2) The force seems unable to hold an edge, however it could be used as a bludgeoning object.
+2 to Metamagic
New Spell: Force StickCheddarius' golem continues practicing. (5) It manages to hold onto the volgue pretty well this time. (Luck 4) It even learns something.
+2 to AxesKin's spirit continues looking for plants. (4) It relocates the same berry bush. (Luck 4) It collects more berries.
Status:Healthy
Skills:19/20 Skilled Necromancer
3/20 Skilled Summoner
8/10 Novice Elementalist
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
ChillFrostEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Healing Salve
Companions:2 Skeletons
Status:Lightly Wounded
Light Bleeding
Skills:3/40 Expert Elementalist
13/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Frozen Burst (Adv)
Abilities:Great WillpowerEquipment:Fragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Healthy
Dirty
Skills:1/40 Expert Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
2/10 Novice Butcher
3/5 Unskilled Medic
2/5 Unskilled Dagger User
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Iron KnifeMortar & Pestle
Iron CalcinatorGlass Flask
Flint & Tinder
Half-Empty Flask of Vinegar
2 Bottles of Water
2 Vials of Holy Water
1 Vial of Demon Ichor
1 Vial of Lotus Extract
1 Vial of Troll Blood
1 Vial of Ankheg Acid
Medium Tin
- 4 Dried Myou's Grace
- 2 Dried Allurena Leaves
- Dried Arae Flower Petals
- Dried Black Lotus Petals
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Followers: Status:Healthy
Arms:
Runes of PowerSkills:16/40 Expert Elementalist
17/20 Skilled Runecrafter
6/10 Novice Hammer User
4/10 Novice Summoner
Spells:Rune of WardingRune of PowerRune of Ice-----
StoneSpireEarth Heal
Grave Embrace (Adv)
Compression Bomb (Adv)
-----
Conjure Food & Water
Equipment:Gnarled StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Iron Warhammer8 Small Red Berries
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Lightly Wounded
Hoofed FeetSkills:15/20 Skilled Runecrafter
8/20 Skilled Summoner
1/20 Skilled Necromancer
Spells:Rune of WardingRune of WeaknessRune of PowerRune Link (Var)
-----
Conjure Food & Water
Conjure Minor Item
Conjure Major Item
Summon Quasit
Dismiss Summon
-----
Animate RemainsBind WraithSoul BindEquipment:Oak StaffBrass Amulet of WardingCotton Shirt
Cotton Pants
-----
Leather Shoes
Chisel
Mallet
Odd Papers
Human Skin-Bound Tome 'Evil Book of Evil'
Followers:Wright
Zombie
Status:Lightly Wounded
Light Bleeding
Skills:9/20 Skilled Scholar
8/20 Skilled Swordsman
1/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce StickAbilities:
Improved Dual-WieldingEquipment:Silvery ScimitarForce DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Imbued Force ShortswordUncursed Force ShortspearForce DaggerBlack ShortspearBlack DaggerLeather Boots3 Healing Salves
Mottled Potion
Old Map
Small Book “Beginner's Guide to Combat Magic”
Status:Moderately Wounded
Moderate BleedingRight Arm: ScarredSkills:21/40 Expert Healer
5/10 Novice Alchemist
0/10 Novice Staff Fighter
3/5 Unskilled Automaton Repairer
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
ConjugationRemove Curse
ProtectHastenDance of BladesArdor-----
Healing SalveEquipment:Iron Kreuz StaffCotton Robe
Cedar Sandals
-----
Silver Wand
2 Healing Salves
Scroll of BlessScroll of Increase DefenseScroll of RestorationFollowers:Flesh Golem
- 6/10 Unskilled Axegolem
-
Heavy Iron Voulge Status:Heavily WoundedLight Bleeding
Broken Arm
Skills:2/20 Skilled Elementalism
0/10 Novice Axeman
3/10 Novice Runecrafter
Spells:DrownSpringMist-----
Rune of HarmEquipment:Hand Crossbow- 6 small crossbow bolts
Leather TrousersLeather Boots-----
Harmful Leather BrigandineBroken Iron Scalemail
Bone KnifeHealing Salve
Brass Clip
Intermediary: Before you guys post actions, let me know what route you're taking to Almar's Keep.