I attempt a more general summoning spell, to summon prefabricated things. In this case, a carriage.
You try to summon a carriage (4+2) which despite being much more complicated than your previous summons, (Luck 5) you manage to pull off with a hitch. Which is good, because the carriage needs that hitch if it is going to go anywhere.
+4 to Summoning
New Spell: Conjure Minor Item
New Spell: Conjure Major Item (Adv)Hmm, method of transport...
I'll try to develop an earth spell to make rocks float so that I might be able to fly around on them and possibly take passengers.
Despite not knowing any earth magic, you try to life a stone from the ground to use as transportation. (6+2) The earth does actually seem to be similar to water, and you manipulate it easily. (Luck 6) Too easily. You pull a giant rock from the ground, which slams directly into you with such speed it sends you flying.
+2 to Elementalism
Discuss holy magics and prayers with the priest of Myou, and see if he would be willing to teach me any spells, or ways to gain the gods favor and powers.
Order Holy jelly to incorporate some plant matter (aka sticks, bark ect) into itself to dissolve down into fibers to allow it to become slightly more solid and able to move faster.
You try talking to the priest about Myou (3) but she seems very busy helping out the other refugees. (Luck 1+1) When you press her, she hands you a book and excuses herself.
What'choo talkin' about, Willis? I got an 8 and a 6, that looks like a pretty good roll to me. Could have done without the 6, but I'm satisfied.
On another note, my golem is an idiot. But meh. What can I do? I doubt it's smart enough to learn magic or anything.
Attempt to combine Conjugation with Remove Curse to create a latent healing spell.
Order my golem to keep practicing with the voulge.
You try to improve your conjugation spell (3+3) by combining it with your other life magic spells. (Luck 1) Unfortunately this doesn't seem to be effective in any way.
I organize the refugees who want to go, getting them ready to leave between this turn and the next.
You announce to the refugees that you and your companions will be escorting several refugees to Almar's Keep in the next hour. (6) They immediately start clambering over each other as they try to race to secure a spot, (Luck 5) But you manage to calm them down and organize them into groups. You think should be able to take 12 of them in addition to your group of 8.
+4 to OrganizingI do the same as Scintoth Svadi, but instead tries to form the transportation into something that allows Stone Spirit to stear. If this seems impossible I will help Svadi instead.
Stone Spirit can scan the suroundings for any useful herbs.
You glace at Scintoth as he launches himself in the air, (Luck 3+3) then lift a large rock from the ground. (Luck 2+1) Unfortunately, it simply sits there instead of hovering, and you have no idea how to make the stone spirit steer.
+2 to ElementalismI'll help with organizing the refugees.
You help with organizing the other refugees (3) but it doesn't seem like you can do much (Luck 3) and Nirur already has the situation under control.
Etch warding runes on the newly formed transportation-mabobber.
Since the earth-cars seem to be unproductive, you go to work on the carriage. (3+2) You carve several runes of warding into it, (Luck 3) which seem weak but should help protect it.
+2 to Runecrafting. Kilakan's jelly slides around, (2) picking up plant matter. (Luck 2) It is now very dirty.
Cheddarius' golem continues practicing, (2) failing to accomplish much (Luck 3) and being incompetent in general.
Kin's stone spirit looks for plants, (3) but doesn't seem adept at dealing with nature. (Luck 5) it does manage to find some sort of odd berry bush growing in the dirt, and collects a few of the berries.
Status:Healthy
Skills:15/20 Skilled Necromancer
3/20 Skilled Summoner
8/10 Novice Elementalist
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
ChillFrostEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Healing Salve
Companions:2 Skeletons
Status:Healthy
Skills:2/40 Expert Elementalist
13/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Frozen Burst (Adv)
Abilities:Great WillpowerEquipment:Fragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Healthy
Skills:1/40 Expert Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
2/10 Novice Butcher
3/5 Unskilled Medic
2/5 Unskilled Dagger User
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Iron KnifeMortar & Pestle
Iron CalcinatorGlass Flask
Flint & Tinder
Half-Empty Flask of Vinegar
2 Bottles of Water
2 Vials of Holy Water
1 Vial of Demon Ichor
1 Vial of Lotus Extract
1 Vial of Troll Blood
1 Vial of Powdered Crystal
1 Vial of Ankheg Acid
Medium Tin
- 4 Dried Myou's Grace
- 2 Dried Allurena Leaves
- Dried Arae Flower Petals
- Dried Black Lotus Petals
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Followers:Animated Gelatin
- Very Dirty
Status:Arms:
Runes of PowerSkills:14/40 Expert Elementalist
17/20 Skilled Runecrafter
6/10 Novice Hammer User
4/10 Novice Summoner
Spells:Rune of WardingRune of PowerRune of Ice-----
StoneSpireEarth Heal
Grave Embrace (Adv)
-----
Conjure Food & Water
Equipment:Gnarled StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Iron Warhammer5 Small Red Berries
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Healthy
Hoofed FeetSkills:15/20 Skilled Runecrafter
8/20 Skilled Summoner
9/10 Novice Necromancer
Spells:Rune of WardingRune of WeaknessRune of PowerRune Link (Var)
-----
Conjure Food & Water
Conjure Minor Item
Conjure Major Item
Summon Quasit
Dismiss Summon
-----
Animate RemainsBind WraithEquipment:Oak StaffBrass Amulet of WardingCotton Shirt
Cotton Pants
-----
Leather Shoes
Chisel
Mallet
Odd Papers
Human Skin-Bound Tome 'Evil Book of Evil'
Followers:Wright
Zombie
Status:Skills:7/20 Skilled Scholar
8/20 Skilled Swordsman
1/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltAbilities:
Improved Dual-WieldingEquipment:Silvery ScimitarForce DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Imbued Force ShortswordUncursed Force ShortspearForce DaggerBlack ShortspearBlack DaggerLeather Boots3 Healing Salves
Mottled Potion
Old Map
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Right Arm: ScarredSkills:21/40 Expert Healer
5/10 Novice Alchemist
0/10 Novice Staff Fighter
3/5 Unskilled Automaton Repairer
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
ConjugationRemove Curse
ProtectHastenDance of BladesArdor-----
Healing SalveEquipment:Iron Kreuz StaffCotton Robe
Cedar Sandals
-----
Silver Wand
2 Healing Salves
Scroll of BlessScroll of Increase DefenseScroll of RestorationFollowers:Flesh Golem
- 4/10 Unskilled Axegolem
-
Heavy Iron Voulge Status:Heavily WoundedLight Bleeding
Broken Arm
Skills:2/20 Skilled Elementalism
0/10 Novice Axeman
3/10 Novice Runecrafter
Spells:DrownSpringMist-----
Rune of HarmEquipment:Hand Crossbow- 6 small crossbow bolts
Leather TrousersLeather Boots-----
Harmful Leather BrigandineBroken Iron Scalemail
Bone KnifeHealing Salve
Brass Clip