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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 233332 times)

Virroken

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Re: Arcanum Octet II: Things don't ever seem to go right. [Turn 32]
« Reply #705 on: July 13, 2010, 09:56:33 pm »

Etch warding runes on the newly formed transportation-mabobber.
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RandomNumberGenerator

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #706 on: July 17, 2010, 10:31:52 am »

I attempt a more general summoning spell, to summon prefabricated things. In this case, a carriage.

You try to summon a carriage (4+2) which despite being much more complicated than your previous summons, (Luck 5) you manage to pull off with a hitch. Which is good, because the carriage needs that hitch if it is going to go anywhere. 

+4 to Summoning
New Spell: Conjure Minor Item
New Spell: Conjure Major Item (Adv)


Hmm, method of transport...

I'll try to develop an earth spell to make rocks float so that I might be able to fly around on them and possibly take passengers.


Despite not knowing any earth magic, you try to life a stone from the ground to use as transportation. (6+2) The earth does actually seem to be similar to water, and you manipulate it easily. (Luck 6) Too easily. You pull a giant rock from the ground, which slams directly into you with such speed it sends you flying.

+2 to Elementalism


Discuss holy magics and prayers with the priest of Myou, and see if he would be willing to teach me any spells, or ways to gain the gods favor and powers.
Order Holy jelly to incorporate some plant matter (aka sticks, bark ect) into itself to dissolve down into fibers to allow it to become slightly more solid and able to move faster.

You try talking to the priest about Myou (3) but she seems very busy helping out the other refugees. (Luck 1+1) When you press her, she hands you a book and excuses herself.

What'choo talkin' about, Willis? I got an 8 and a 6, that looks like a pretty good roll to me. Could have done without the 6, but I'm satisfied.
On another note, my golem is an idiot. But meh. What can I do? I doubt it's smart enough to learn magic or anything.

Attempt to combine Conjugation with Remove Curse to create a latent healing spell.
Order my golem to keep practicing with the voulge.
You try to improve your conjugation spell (3+3) by combining it with your other life magic spells. (Luck 1) Unfortunately this doesn't seem to be effective in any way.

I organize the refugees who want to go, getting them ready to leave between this turn and the next.

You announce to the refugees that you and your companions will be escorting several refugees to Almar's Keep in the next hour. (6) They immediately start clambering over each other as they try to race to secure a spot, (Luck 5) But you manage to calm them down and organize them into groups. You think should be able to take 12 of them in addition to your group of 8.

+4 to Organizing

I do the same as Scintoth Svadi, but instead tries to form the transportation into something that allows Stone Spirit to stear. If this seems impossible I will help Svadi instead.

Stone Spirit can scan the suroundings for any useful herbs.


You glace at Scintoth as he launches himself in the air, (Luck 3+3) then lift a large rock from the ground. (Luck 2+1) Unfortunately, it simply sits there instead of hovering, and you have no idea how to make the stone spirit steer.

+2 to Elementalism

I'll help with organizing the refugees.

You help with organizing the other refugees (3) but it doesn't seem like you can do much (Luck 3) and Nirur already has the situation under control.

Etch warding runes on the newly formed transportation-mabobber.

Since the earth-cars seem to be unproductive, you go to work on the carriage. (3+2) You carve several runes of warding into it, (Luck 3) which seem weak but should help protect it.

+2 to Runecrafting.


Kilakan's jelly slides around, (2) picking up plant matter. (Luck 2) It is now very dirty.

Cheddarius' golem continues practicing, (2) failing to accomplish much (Luck 3) and being incompetent in general.

Kin's stone spirit looks for plants, (3) but doesn't seem adept at dealing with nature. (Luck 5) it does manage to find some sort of odd berry bush growing in the dirt, and collects a few of the berries.


Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
« Last Edit: July 17, 2010, 03:33:31 pm by RandomNumberGenerator »
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The end of the world is more fun then I expected.

Cheddarius

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #707 on: July 17, 2010, 01:04:54 pm »

I think you misplaced an acronym tag; the lower half of my entire status is marked with Conjugation's description.

Anyone want some Conjugation, by the way?
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Nirur Torir

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #708 on: July 17, 2010, 01:06:55 pm »

I'd quite like a shot of Conjugation, please.

While I help guard the caravan, I continue with my attempts at figuring out a way to cast Joint Enmity without hurting myself.
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Cheddarius

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #709 on: July 17, 2010, 01:11:48 pm »

All right. Caveat emptor; if you so much as stub your toe, you'll be immediately healed and lose 1 to your next turn's skill rolls.

Cast Cure Moderate Wounds on Scintoth.
Command my golem to practice with his voulge, and while he's away, complain to my comrades about how dumb he is.
Give my Scroll of Bless to dragnar.
« Last Edit: July 17, 2010, 06:29:26 pm by Cheddarius »
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dragnar

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #710 on: July 17, 2010, 01:41:23 pm »

I necromanticly bind my wight to the carriage.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Virroken

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #711 on: July 17, 2010, 02:40:05 pm »

We should get going. Carriage away?

Ask refugees for "protection fees". I mean, I set up frozen bursts to hover along with the caravan, set to go off on my command when we're inevitably attacked.
« Last Edit: July 17, 2010, 03:17:28 pm by Virroken »
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Nirur Torir

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #712 on: July 17, 2010, 02:48:37 pm »

Ask refugees for "protection fees".
Nonononono, quest rewards are always greater if we don't ask for one.

Plus, refugees are far less likely to have valuables then the people in the keep who will be pleased to see us helping our fellow humans.

I propose that we limit ourselves to one turn in the keep. I suspect that <redacted to avoid giving RNG ideas that he probably already has had>, and so it's best that we hurry up with saving the world.
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RandomNumberGenerator

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #713 on: July 17, 2010, 03:41:31 pm »

I necromanticly bind my wight to the carriage.

Wha-

Er-

Hm-

Huh?!?

What exactly are you trying to do here? Are you trying to get the wright to pull the carriage? Or are you trying to transfer ExKirby's soul from his body into the carriage? Or something completely different?
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The end of the world is more fun then I expected.

Cheddarius

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #714 on: July 17, 2010, 04:27:10 pm »

Nonononono, quest rewards are always greater if we don't ask for one.
Usually I think you can ask for fees, and get money, or you get some sweet loot like heart pieces or artifact weapons or something. Heirlooms.
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dragnar

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #715 on: July 17, 2010, 04:53:39 pm »

Or are you trying to transfer ExKirby's soul from his body into the carriage?
This one. Haunted self-pulling carriage! I suppose it might be more accurate that I want to turn the wight into some sort of poltergeist.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

KineseN

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #716 on: July 17, 2010, 05:46:51 pm »

Well, seeing that I failed that I promptly start working with the large rock to compact it into a single point.

Hopefully that will end with a super heavy rock the size of a glass marble. And also:

Stone Spirit continue to scan for herbs.
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kilakan

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #717 on: July 17, 2010, 06:18:58 pm »

Clean Holy Gelantine, then add the powdered crystal to it's chemical make up, allowing it to adsorb energy and release it onto a target designated by me. (aka make it adsorb magic, and blast it back at enemies.)
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Nom nom nom

dragnar

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #718 on: July 17, 2010, 06:21:27 pm »

Hey, cheddarius, wanna see what happens when a scroll of bless is used on an evil book of evil?(not this turn, next turn)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

sir diesalot

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Re: Arcanum Octet II: Off with a hitch. [Turn 33]
« Reply #719 on: July 17, 2010, 06:27:04 pm »

Well, I need healing pretty badly, so I'm not going to force myself to heal, so I'll just lie where I am asking for a heal because I don't want to screw anything up.
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NOT THE BEES!
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