I'll meditate on my knowledge of Necromancy and try to figure out a more effective spell for damaging demons.
I summon containers of distilled water.
You try to summon some water for use in potion-making, (4+2) summoning a large quantity (Luck 5) that is just about pure H
2O. Drinking a lot this stuff is not recommended.
+3 to SummoningI try to get some holy water from Aarchan and pour it around the papers.(not on them. I don't want to destroy the stuff.) If he won't give me any I'll read the papers anyway before promptly being slain by curiosity.
Aarchan offers you some water, wich you take back to the study. (6) Before you pour it around the papers, you catch a glimpse of one. In fact, they seem rather mundane; tax reports, construction projects, diplomatic drafts... you decide not to waste the holy water on them. On the bottom of the papers, there is one missive that seems to be concerning some book however. Reading it further, it seems to reference a tome of unholy power, and some sort of ritual. (Luck 6) On a whim you look in the bottom desk drawer, and see the source of the evil aura; it is a book, about 6 inches thick, that appears to have a binding of some sort of odd leather... no, not leather... human skin! There is also an odd sigil painted on the front in what appears to be blood.
I'm going to Wake up and thank Aarchan for breaking me out of there, then test if I can remember how to use runecrafting by carving something useful into my axe.
You give your sincerest thanks to the man who shattered the mirror, explaining to him that you had been trapped in there for months, slowly being absorbed into the mirror after you lost to your clone. You then grab your axe and look at it, then try to carve a rune onto it. (2+1) You try to carve a rune you have a faint recollection of, (Luck 2) but only scratch the surface of your axe.
(You remember the rune anyway though, because I just realized I forgot to give you one).
Continue practicing dual wielding, focusing on defending with two weapons in hand.
You run around the room waving your two blades around, looking quite silly. (4) you do seem to learn more about how to incorporate the balance and weight of these weapons into your attack, (Luck 5) and further develop your skill when dual-wielding weapons.
Give dragnar a vial of holy water, then collect bones from the pile of corpses, a skull, and a few other bones.
You scour the skeletons looking for bones, (3) and collect a fair amount. (Luck 4) One of the skeletons is also wearing a piece of ordinary jewelery, which you decide to pocket.
Cure Moderate Wounds on my golem.
Order my golem to, after being healed, attempt to find some Myou's Grace.
You go to work on healing your golem, (2) but your spells don't seem to have any effect on it. (Luck 5) You have some idea of the huma- err, golem anatomy however, and end up fixing him manually.
+3 to Automaton RepairPractice elementalism Make pretty frost patterns in the air to impress my teammates.
You tinker with your frost spell, looking to make pretty shapes. (4+2) The ice crystals fly everywhere, (Luck 4) which you realize could be weaponized before you try and duck. (RTD 6)(RTD 1)(RTD 1)(RTD 4)(RTD 6) Almost everybody dives as the ice scatters, but Kin and Marcus remain oblivious and get pierced by the ice.
+2 to Elementalism
New Spell: Frozen BurstFigure out a spell allowing me to look, hear and ultimately talk through the Stone Spirit, making it a great party trick but also for scouting purposes. The Stone Spirit will help me with all its knowledge to make this succeed.
You focus on strengthening the bond with your spirit, (1) but can't find any way to see or hear using it's senses. In fact, you can't figure out how it senses things at all. (Luck 5) You end up glancing at it quizzically before deciding you need more skill with earth magic before attempting something like that.
Cheddarius' golem attempts to locate some Myou's Grace. (5) The golem seems to turn it's cogs for a minute as it thinks (Luck 1) before responding "Current Biome: Broken Lands. Myou's Grace Native Biome: Grassland. Probability of Myou's Grace growing in current biome: Impossible. Mission to gather Myou's Grace rejected."
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Status:Healthy
Skills:11/20 Skilled Necromancer
3/20 Skilled Summoner
8/10 Novice Elementalist
Spells:Animate Remains
Destroy Undead
Shadowtouch
Lifetap
Weakness
-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
10 Bottles of Distilled Water
Companions:2 Skeletons
Status:Healthy
Skills:11/20 Skilled Runecrafter
19/20 Skilled Elementalist
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
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Chill
Frost
Thaw
Frozen Burst (Adv)
Abilities:Great WillpowerEquipment:Broken Iron DaggerFragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Lightly Wounded
Glass Shards in Hand
Skills:18/20 Skilled Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
2/10 Novice Butcher
2/5 Unskilled Dagger User
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
Glass Flask
Flask of Vinegar
1 Vials of Demon Ichor
2 Bottles of Water
1 Vial of Holy Water
Mangled Heart
4 Human Bones
Human Skull
Burnt Small Book “Survivalist's Field Guide”
Status:Lightly Wounded
Light Bleeding
Arms:
Runes of PowerSkills:12/40 Expert Elementalist
17/20 Skilled Runecrafter
6/10 Novice Hammer User
2/10 Novice Summoner
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Spire
Earth Heal
Grave Embrace (Adv)
-----
Conjure Food & Water
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Healthy
Skills:12/20 Skilled Runecrafter
4/20 Skilled Summoner
5/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
Rune Link (Var)
-----
Conjure Food & Water
Summon Quasit
Dismiss Summon
-----
Animate Remains
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Followers:Wright
Zombie
Status:Lightly Wounded
Light Bleeding
Skills:7/20 Skilled Scholar
6/20 Skilled Swordsman
1/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force Bolt
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordForce Daggers
Leather BrigandineLeather TrousersLeather BootsUncursed Force SpearForce Daggers
1 Black Spears
1 Black Daggers
Small Book “Beginner's Guide to Combat Magic”
Status:Healthy
Right Arm: ScarredSkills:18/40 Expert Healer
5/10 Novice Alchemist
0/10 Novice Staff Fighter
3/5 Unskilled Automaton Repairer
Spells:Cure Minor Wounds
Cure Moderate Wounds (Adv)
Curative Aura (Adv)
Remove Curse
Protect
Hasten
-----
Healing SalveEquipment:Gnarled StaffCotton Robe
Cedar Sandals
Followers:Flesh Golem
Status:Healthy
Skills:0/20 Skilled Elementalism
0/10 Novice Axeman
0/10 Novice Runecrafter
Spells:Drown
Spring
Mist
-----
Rune of Harm
Equipment:Heavy VoulgeLeather BrigandineLeather TrousersLeather BootsBone Knife