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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 233313 times)

KineseN

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Re: Arcanum Octet II: Taking longer than expected. [Turn 24]
« Reply #570 on: June 15, 2010, 03:36:49 am »

The format made sense to me, but then it was I who did it.

I Earthen Heal Aarchan and then tries to figure out how Dragnar made the Rune Link hopefully learning it in the process.
Stone Spirit heal Nirur Torir.
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RandomNumberGenerator

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Re: Arcanum Octet II: Taking longer than expected. [Turn 24]
« Reply #571 on: June 20, 2010, 09:51:31 am »

Heal the weakest comrade.
Order my golem to attack the weakest enemy.

BURN THAT BITCH

I try to mar the runes in such a way that their effects are canceled. I also ask the Quasit what exactly that is, as it's summoning was the result of a flawed spell, interesting, but I didn't know what was happening.

I summon a skeletal body for my talking skull.
My first skeleton attacks that pathetic clone again.


Cut out my images heart (using it's dagger).  Repeat on each of the other images if I have time.

I Earthen Heal Aarchan and then tries to figure out how Dragnar made the Rune Link hopefully learning it in the process.
Stone Spirit heal Nirur Torir.

Still need Virroken.

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Virroken

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Re: Arcanum Octet II: Taking longer than expected. [Turn 24]
« Reply #572 on: June 20, 2010, 04:50:42 pm »

Woops. My bad, guys.

Freeze prone image to the floor.
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RandomNumberGenerator

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #573 on: June 20, 2010, 10:18:40 pm »

Heal the weakest comrade.
Order my golem to attack the weakest enemy.
Your golem lumbers off after Aarchan's twin.

Nobody is in critical condition, but you see that Aarchan still has some nasty wounds and focus on healing them. (4+1) You cast Cure Moderate Wounds (Luck 2) but haven't gotten used to the surge of power yet and the spell fizzles. 

BURN THAT BITCH
You focus on elemental energy (6+1) and conjure up a massive fireball (Luck 6) that explodes in a massive inferno, incinerating Aarchan's twin but catching Aarchan and yourself in the blast.

+2 to Elementalism

I try to mar the runes in such a way that their effects are canceled. I also ask the Quasit what exactly that is, as it's summoning was the result of a flawed spell, interesting, but I didn't know what was happening.
Control 1-1: In your weakened state, you are unable to maintain the magic seal binding your Quasit to you, and it breaks free!

You try to obscure the runes (5+1) and destroy them, (Luck 3) but this doesn't reverse the weakness that has already effected your body.

+2 to Runecrafting

I summon a skeletal body for my talking skull.
My first skeleton attacks that pathetic clone again.

Command 5+2: Your skeleton viciously attacks the clone.

You attempt to summon a body for your skull (3+1) and get a basic human skeleton. (Luck 3) You accidentally put the head on backwards though. The reverse-skeleton sneers at you "Do you know nothing of the human anatomy? How can I do anything like this? My joints don't bend this way!"

+1 to Summoning

Cut out my images heart (using it's dagger).  Repeat on each of the other images if I have time.
You slice through the charred flesh to retrieve it's heart (6+1) but accidentally pierce it instead. (Luck 4) The heart is still mostly intact however, and you retrieve it.

+2 to Butchery

I Earthen Heal Aarchan and then tries to figure out how Dragnar made the Rune Link hopefully learning it in the process.
Stone Spirit heal Nirur Torir.
You command your spirit to heal Nirur.

You approach Aarchan (5+3) and send healing earth energy into his wounds, (Luck 5+1) Which heals most of the bad damage. The overflow of energy makes it hard to concentrate on anything else however, and you don't learn about the rune link.

+3 to Elementalism

Woops. My bad, guys.

Freeze prone image to the floor.

You aim to freeze Cheddarius' image to the floor (5+2) and send a wave of cold at him, (Luck 5) which envelops him and freezes him in place.

+3 to Elementalism

Cheddarius' golem sees that Aarchan's image has been fried to a crisp, and resumes attacking his master's image. (4-1) He fumbles with his attack (RTD 5-2) and misses his intended target.

Nirur's skeleton attacks Cheddarius' image, (1+1) but falters (RTD 5-2) and the image is easily able to avoid it.

Kin's spirit heals Nirur, (4+1) sending the healing energy into him (Luck 2) but being unable to have much of an effect.

Dragnar's quasit turns on his former master, (4+1) lashing out with his claws (RTD 3) which the shocked Dragnar is unable to defend against.

Ched's image tries to break free, (5) smashing the ice (Luck 3) and standing up.


-----


Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)


Spoiler: Enemies (click to show/hide)
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Acanthus117

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #574 on: June 20, 2010, 10:23:14 pm »

stab the fuck outta Cheddy's image.
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Cheddarius

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #575 on: June 20, 2010, 10:31:21 pm »

Heal the weakest comrade.
Order my golem to attack the weakest enemy.
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dragnar

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #576 on: June 20, 2010, 10:39:06 pm »

"Hey, what did I do! I'll send you back, geez." I send the quasit back where it came from.

Anybody have any ideas on how to fix this weakness?
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IronyOwl

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #577 on: June 20, 2010, 11:04:03 pm »

I would assume weakness is a bodily issue, so life magic should be able to cover it. Unless he fashions you into a meat golem in the process, but even then you probably wouldn't be tired.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

KineseN

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #578 on: June 21, 2010, 01:25:28 am »

Earthen Grave Cheddarius image. Stone Spirit Earthen Heals Dragnar.
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Virroken

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #579 on: June 21, 2010, 02:19:04 am »

General freezy death at Ched's image. If image is dead, hit quaist. Attack bonuses are for pussies, especially when it's like 12:1.
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Nirur Torir

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #580 on: June 21, 2010, 06:28:57 am »

I fix my talking skeleton.
My normal skeleton will chop mirror-image Cheddarius' left leg off.
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RandomNumberGenerator

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #581 on: June 27, 2010, 10:21:22 am »

stab the fuck outta Cheddy's image.

Heal the weakest comrade.
Order my golem to attack the weakest enemy.

"Hey, what did I do! I'll send you back, geez." I send the quasit back where it came from.

Anybody have any ideas on how to fix this weakness?

Earthen Grave Cheddarius image. Stone Spirit Earthen Heals Dragnar.

General freezy death at Ched's image. If image is dead, hit quaist. Attack bonuses are for pussies, especially when it's like 12:1.

I fix my talking skeleton.
My normal skeleton will chop mirror-image Cheddarius' left leg off.


Need Kilakan.
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kilakan

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Re: Arcanum Octet II: This is starting to get annoying. [Turn 25]
« Reply #582 on: June 27, 2010, 12:33:35 pm »

Retrieve my knife and butcher the dead enemies imp, or other dead minions.
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Nom nom nom

RandomNumberGenerator

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Re: Arcanum Octet II: Ding dong, the clone is dead [Turn 26]
« Reply #583 on: June 27, 2010, 03:11:39 pm »

stab the fuck outta Cheddy's image.
You attack Cheddarius' image (3+2), with several wicked thrusts, (RTD 3) brutally mangling his body.

+3 to Swords

Heal the weakest comrade.
Order my golem to attack the weakest enemy.
Your golem lumbers off towards your clone.

You then turn towards Dragnar to heal him (6) and pour positive energy into his body, (Luck 5) which heals all of his wounds and restores his strength.

+4 to Healing.
New Ability: One-Track Mind


"Hey, what did I do! I'll send you back, geez." I send the quasit back where it came from.

Anybody have any ideas on how to fix this weakness?
The quasit hisses at you "You are weak... I can gain more power by simply taking your soul instead of serving you."

You attempt to reverse the summoning, (5+2) aiming to send the quasit back to wherever it came from. (Luck 4) The quasit seems to resist momentarily, but ultimately disappears into some other dimension. As it blinks away you feel strain on your mind (Luck 4) but manage to retain control of your two undead slaves.

+3 to Summoning

New Spell: Dismiss Summon

Earthen Grave Cheddarius image. Stone Spirit Earthen Heals Dragnar.
Your spirit moves off to heal Kilakan instead, since Dragnar is already fully healed.

You lift three giant spires of earth (3+1) and strike the mangled image, (RTD 3) perforating it into a bloody mist.

+2 to Elementalism

General freezy death at Ched's image. If image is dead, hit quaist. Attack bonuses are for pussies, especially when it's like 12:1.
All possible foes are dead, so you sort of just stand around.

I fix my talking skeleton.
My normal skeleton will chop mirror-image Cheddarius' left leg off.

You attempt to fix your skeleton (5) and put it's head on properly. (Luck 4) It didn't even deliver a snarky comment to you.

Retrieve my knife and butcher the dead enemies imp, or other dead minions.
You grab your knife and try to butcher the imp, (2) but you can't seem to find it's corpse.

Dragnar's spirit beginds to heal Kilakan, (6+1) infusing him with large amouts of earth energy (Luck 5) that fully heals his wounds.


-----


Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
« Last Edit: June 27, 2010, 03:19:01 pm by RandomNumberGenerator »
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Cheddarius

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Re: Arcanum Octet II: Ding dong, the clone is dead [Turn 26]
« Reply #584 on: June 27, 2010, 03:17:59 pm »

:/
I did try that heal moderate wounds before, so I was kind of creative there... besides, what do you expect? I have one purpose here, to heal people - I'm no good at combat or fire spells or summoning. And there are people who need to be healed... would it be better if I neglected people poisoned, weakened, wounded, and rapidly bleeding to death to perform fancy kung-fu moves and generally not help much?
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