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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230183 times)

Nirur Torir

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #420 on: May 24, 2010, 07:44:32 pm »

Yay, I was close. I'll take points in summoning please.
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Acanthus117

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #421 on: May 24, 2010, 08:11:45 pm »

Alright, I put that ONE point into Scholar.

:D

Oh, and for my action,

CRY MANLEH TEARS follow the other guys, and try to imbue a dagger with Force Bolt, seeking to enable to fire bolts of mana.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

dragnar

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #422 on: May 24, 2010, 08:14:09 pm »

I'll put my points into summoning. Also, where can we get new spells? It makes it a bit tougher to find teachers when almost the whole world wants to kill us...
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #423 on: May 24, 2010, 10:18:50 pm »

Is there a Controller command? It'd be annoying to work with the flesh golem for years and still have him ignore me and scratch his balls half the time.

Hmm... Good point. I'll probably end up basing it off of whatever school of magic said creature is related to then... so for your golem, I guess that would be Life Magic(Which doesn't really fit, but it fits better than anything else...) undead would be Necromancy, summons Summoning, etc. Summoned Undead could probably use either. Which reminds me... didn't someone ask about how increasing skills raises quantities for summons? Something like that. Anyway, you have a potentially unlimited amount of minions(either summoned like elementals, or created like undead and golems), but you also have a soft-cap based on your skill level with modifers from any abilities you have. If you roll under that soft cap, your minions may abandon or even attack you. You might also suffer negative effects, such as exhaustion (unable to cast spells) or roll penalties.

I'll put my points into summoning. Also, where can we get new spells? It makes it a bit tougher to find teachers when almost the whole world wants to kill us...

Spells can be Discovered(Get a good roll on a spell you already know, or a really good roll when doing some asinine thing) or Learned from spellbooks. Those are the two most common ways, I think. Some NPCs can teach you, or you can learn them from studying/practice, but I sort of discourage that unless you're learning basic cantrips... I just remember in Arcanum Octet I, the first 15 or so turns were people studying and practicing, which was extremely boring.
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Cheddarius

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #424 on: May 24, 2010, 10:27:17 pm »

So, I use the Healing skill to control him? Probably Life Control skill or something instead, right?
Can I retroactively get some xp for the times I controlled successfully? If you provide xp gains (e.g. "roll a 4 = 1 xp, roll a 5 = 2 xp..."), I'd be happy to provide total xp gain and evidence.
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RandomNumberGenerator

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #425 on: May 24, 2010, 11:44:52 pm »

Control does not provide EXP. Only active usage. Otherwise skills like Summoning would increase wayyyyyy too fast.
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dragnar

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #426 on: May 24, 2010, 11:47:17 pm »

Not if I can't summon anything but food! "I command my sandwich to dance!" doesn't really do much... depending on the rolls.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Cheddarius

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #427 on: May 24, 2010, 11:50:15 pm »

Exp for the Control skill, I mean. So for a successful control, you gain +2 to controlling xp.
If you can't get xp for successful controls, then you can't get the control skill at all, which doesn't make any sense.
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RandomNumberGenerator

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #428 on: May 25, 2010, 12:17:33 am »

Exp for the Control skill, I mean. So for a successful control, you gain +2 to controlling xp.
If you can't get xp for successful controls, then you can't get the control skill at all, which doesn't make any sense.
There is no control skill.
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Acanthus117

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #429 on: May 25, 2010, 12:18:24 am »

Like there is no spoon.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Cheddarius

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #430 on: May 25, 2010, 12:19:48 am »

So what skill do I use to control the golem then?
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Acanthus117

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #431 on: May 25, 2010, 12:21:16 am »

I would think Summoning, but RNG's the DM...
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

RandomNumberGenerator

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #432 on: May 25, 2010, 09:18:41 am »

So what skill do I use to control the golem then?
Your Life Magic(a.k.a. Healing) skill.

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kilakan

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #433 on: May 25, 2010, 02:41:05 pm »

2 points in alchemy, this thing is hard to level up!
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Nom nom nom

KineseN

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #434 on: May 25, 2010, 02:57:08 pm »

How many points can I save until I'm forced to use them? Or can I choose to not use them at all? Just asking.
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