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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 233284 times)

dragnar

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #405 on: May 18, 2010, 08:39:17 pm »

summon sandvich. Eat sandvich.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Virroken

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #406 on: May 19, 2010, 11:27:49 am »

Mechanics: Half of them are real. The other half are invincible/fake/shadows.

Carve up one of the black daggers with a Rune of warding
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Acanthus117

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #407 on: May 19, 2010, 05:03:10 pm »

Attempt to imbue another dagger with mana bolt, aiming to let be strengthened and to let it fire a pulse of energy.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

KineseN

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #408 on: May 19, 2010, 05:23:36 pm »

Force myself to enter the building with Stone spirit in tow. We are both walking cautiously.
Query the Stone spirit of its magical knowledge, or what spells it knows. See if it can teach me some earthen magic too.


Shadow men: A man proficient in dark arts, enveloped in a shadow form and that has summoned a mirror image of him/herself. The image itself is incorporeal and will follow the movements of its master. No damage can hurt the image but you can disturb it or even dispel the mirror image by attacking the master.
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dragnar

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #409 on: May 19, 2010, 05:28:43 pm »

The shadows: One if fake, one is real. The second is some sort of physical illusion that copies anything the first does.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Acanthus117

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #410 on: May 19, 2010, 05:30:15 pm »

The shadows are apparitions that exist in two places at once(?!)


Yeah, I'm not gonna get it.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

RandomNumberGenerator

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #411 on: May 19, 2010, 05:42:48 pm »

So one person is entering, and the rest of you guys are sitting outside?
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The end of the world is more fun then I expected.

Nirur Torir

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #412 on: May 19, 2010, 05:44:03 pm »

I forgot to post my intentions of entering.
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Acanthus117

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #413 on: May 19, 2010, 05:44:17 pm »

Oh, I'll enter as well. :D
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

dragnar

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #414 on: May 19, 2010, 05:45:20 pm »

I'll follow while I eat mah sandvich.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

kilakan

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #415 on: May 19, 2010, 05:46:23 pm »

I wanna enter too, after holy-fying my arm!
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Nom nom nom

Cheddarius

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #416 on: May 19, 2010, 06:06:39 pm »

I will also enter.
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Virroken

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #417 on: May 21, 2010, 01:38:59 am »

All group enter. No sense in splitting up.
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RandomNumberGenerator

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #418 on: May 24, 2010, 07:35:17 pm »

huh hopes it's the old me's soul dagger screwing up the place, that'd be neat.
Shadow mechanics:Both shadows act in unison until one is inturrupted, the one that causes the interruption continues to exist, while the other vanishes?
Apply holy gel to my wounded arm, blessing the flesh.
i thinking this may do nothing, blow my arm off, or give me a holy arm, with which I could punch demons with and shatter their souls via FALC..... HOLY PUNCH!

I'm enjoying it, despite the pace.

My guess is that half of the shadows were incorporeal copies, destroyed/damaged by their twins being attacked, but otherwise not damageable by standard means. It seems to me to be the most logical reason why my skeleton couldn't harm its first target, but killed the second.

Question on spell levels: At what points to quantities for basic summoning spells increase? I assume that at legendary alchemist and summoner I'd be able to create several lesser healing potions in one turn.

I cast Summon Skeleton, then enter the imposing structure.

Mechanics: They act in unison, each acting symmetrically with its twin, but once one is destroyed, its twin is also destroyed.

I heal Kilakan and order my golem to add any corpses it finds to itself. Those hellhounds if they're still nearby, or maybe that food.

summon sandvich. Eat sandvich.

Mechanics: Half of them are real. The other half are invincible/fake/shadows.

Carve up one of the black daggers with a Rune of warding

Force myself to enter the building with Stone spirit in tow. We are both walking cautiously.
Query the Stone spirit of its magical knowledge, or what spells it knows. See if it can teach me some earthen magic too.

That's 6. Need two more.

For the shadows, there was one 'master' shadow and one 'mirror' shadow. The mirror shadow mirrored whatever the master did, but was only an illusion and couldn't really effect anything. They key here though is the master shadow can swap places with it's mirror at any time, as long as it is physically possible to do so. This is why when first attacking one it always had no effect, but if you attacked it while something was happening to it's mirror(from the mirror shadow being under attack by something else, or was just filled with food) it couldn't switch, and had to take the attack. That's also why when KineseN hit one with Spire, it's mirror disappeared; the mirror shadow couldn't exist inside of the spire, so the master shadow was forced to take it's place and the mirror, being unable to exist, vanished.

Several of you were on the right track, but nobody really got it. To be fair, the battle wasn't that long, but I've given out quite a few bonus points for just guessing, and more for being closer to being correct.

Kilakan: 2
Nirur Torir: 4
Cheddarius: 1
Virokken: 3
KineseN: 4
Dragnar: 3
Acanthus: 1
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Cheddarius

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Re: Arcanum Octet II: Looming Presence [Turn 17]
« Reply #419 on: May 24, 2010, 07:44:14 pm »

Is there a Controller command? It'd be annoying to work with the flesh golem for years and still have him ignore me and scratch his balls half the time.
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