Looming Presence [Turn 17]
I cast conjure food and water... targeted inside one of the shadow's heads.
This action is either going to fail hilariously and confuse the shadows or kill two of them in a rather painful manner. Or just plain fail, of course.
You wonder what would happen if you summoned something inside one of the shadows. (6+1) You aim the spell inside one of the shadows. (Luck 4) A plate of delicious-looking food appears inside the shadow's head, and falls to the ground, spilling the delicious-looking food all over the ground. What a waste.
+3 to Summoning
I order the flesh golem to attack the closest shadow on the right side.
I mix more healing salves.
Command 1: The flesh golem appears bored.
(4+1) You mix several more potions. (Luck 3) They turn out decently.
+2 to Alchemy
Hurray, it's not dead.
My skeleton tries to knock its previously attacked shadow out of symmetry with its twin.
I cast Frost on one of the approaching shadows.
Amplify/assist/help Nirur's frost.
I don't think I've made a successful rune yet. Ever.
Command 6: The skeleton rushes off to strike at the shadow who didn't have a plate of food summoned inside of it. (RTD 2) The shadow is unable to dodge the attack, and the skeleton's great cleave slices through the shadow. It shudders violently, then fades into mist. It's twin goes with it.
You focus on casting Frost on one of the approaching shadows. (3+1)(4+1) You cast the frost spell on the right shadow. (Luck 4) The spell goes off without a hitch, but the shadow seems unaffected.
+2 to Elementalism
+2 to Elementalismlook about for unusual plants, and substances, then collect them.
You look around for unusual plants. (6+1) You search really hard. (Luck 0) Despite your best efforts, you can not find any plants. Maybe you should try again when you're not inside a dead city.
Damn.
FIREBALL THE WOUNDED SHADOW
You are MAD! You RAEG so hard that it turns into fire! Or maybe that's your magic. (3+1) You hurl a fireball towards the shadow. (RTD 2) It can not dodge and is consumed by the flame.
+1 to Elementalism
Interesting indeed.
Channel dangerously high amount of magical energy into my next Spire and aim for the fifth or sixth (or both of the) shadow.
Edit: Order the Stone spirit to cast any spells it got against the wounded shadow.
You close your eyes and summon up huge reserves of energy, then pour it all into the earth. (6+2) The earth shudders as the magic lifts a giant spire from the ground! (Luck 4+1) The spire catches
both shadows, and
both go flying off into the sky.
+4 to ElementalismOh wait, I forgot I have minions. I order my two minions to attack a shadow and it's counterpart. Have them aim so that the shadows can't dadge both attacks at once.
The only existing shadows are currently suspended in mid-air.
*
Shadows 4 & 5 land on the ground with a sickening thud. (Luck 1) They are completely destroyed.
-----
The group continues on into the city. No other shadows arise to challenge the group; the city seems deserted. As they pass the buildings on each side, a sense of foreboding grows until they stand at the food of a large palace, or maybe a city hall. You feel as if some dark force is drawing you in, while as the same time repulsing you away. The presence seems disturbingly familiar. What do you do?
-----
Also wanting to check to make sure this RTD is working out okay. I realize the turns are taking a while, but there is not much I can do about that at the moment. If there is anything you have an issue with/would like to see improved, let me know. This game more for you than it is for me, though I must admit I like throwing stuff like the shadows at you guys.
Speaking of which, has anyone figured out the mechanics behind the shadows? I mean, I know them, but I'm wondering if you guys do.
I'll award bonus points to whoever guesses how they worked. 5 bonus points for hitting it right-on, 3 for being on the right track and falling short, 1 for having a logical explanation but being wrong. Bonus points can be converted into EXP for any skill, or maybe if someone gets the 5 they can get a new spell or item that is shadow-related.
Status:Upper Body: Lightly Wounded
Skills:5/20 Skilled Necromancer
5/10 Novice Elementalist
4/10 Novice Summoner
Spells:Animate Remains
Destroy Undead
Shadowtouch
Lifetap
Weakness
-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
Companions:Skeleton
Status:Healthy
Skills:9/20 Skilled Runecrafter
9/20 Skilled Elementalist
0/10 Novice Dagger User
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
-----
Chill
Frost
Thaw
Abilities:Great WillpowerEquipment:Broken Iron DaggerFragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
8 Black Daggers
Status:Left Arm: Lightly WoundedSkills:12/20 Skilled Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
0/10 Novice Butcher
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
Glass Flask
Flask of Vinegar
1 Vials of Demon Ichor
2 Bottles of Water
2 Vials of Holy Water
1 Vial of Fever Gunk
1 Vials of Blessed Jelly
Burnt Small Book “Survivalist's Field Guide”
Status:Arms:
Runes of PowerSkills:17/20 Skilled Runecrafter
18/20 Skilled Elementalist
0/10 Novice Hammer User
0/10 Novice Summoner
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Spire
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Back: Lightly Wounded
Skills:11/20 Skilled Runecrafter
5/10 Novice Summoner
5/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
-----
Conjure Food & Water
-----
Animate Remains
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Followers:Wright
Zombie
Status:Right Arm: ScratchedCursedSkills:0/20 Skilled Swordsman
0/10 Novice Dodger
7/10 Novice Elementalist
8/10 Novice Scholar
Spells:Torch
Fireball
------
Mana Bolt
Equipment:Uncursed Force SpearLeather BrigandineLeather TrousersLeather BootsForce DaggerIron Shortsword1 Black Spears
2 Black Daggers
Small Book “Beginner's Guide to Combat Magic”
Status:Right Arm: ScarredSkills:2/40 Expert Healer
4/10 Novice Alchemist
0/10 Novice Staff Fighter
Spells:Cure Minor Wounds
Protect
Hasten
-----
Healing SalveEquipment:Gnarled StaffCotton Robe
Cedar Sandals
4 Bottles of Healing Salve
Followers:Flesh Golem