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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230152 times)

Cheddarius

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #375 on: May 05, 2010, 07:15:41 pm »

Where is the line of symmetry for the shadows? Is it right in front of them? To the side? A fixed line somewhere in the city?
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RandomNumberGenerator

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #376 on: May 05, 2010, 07:23:27 pm »

Where is the line of symmetry for the shadows? Is it right in front of them? To the side? A fixed line somewhere in the city?
Fixed line, right down the middle of the city. Like so:

   S | S
 S   |   S
S    |    S   
      |     
      G     
      |
    /   \

| is the line of symmetry.
G is group
S are shadows.
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The end of the world is more fun then I expected.

dragnar

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #377 on: May 05, 2010, 07:26:38 pm »

Ugh, I just thought of something. These things are guaranteed to be invincible unless both sides are destroyed simultaneously. I always hate enemies like that.

We must all move to the same die of the city. That way only half can reach us.

Carve random runes into one side of the arch, not necessarily ones I actually know how to use either. Yes, I am intentionally making the demons mad.
Is making them mad while we have guests now wise?
Huh? Guests? Also, my main reason is too see if the runes show up on the other side as well. Making them mad is a pleasant side-effect.
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Nirur Torir

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #378 on: May 05, 2010, 07:32:05 pm »

We must all move to the same die of the city. That way only half can reach us.

Carve random runes into one side of the arch, not necessarily ones I actually know how to use either. Yes, I am intentionally making the demons mad.
Is making them mad while we have guests now wise?
Huh? Guests? Also, my main reason is too see if the runes show up on the other side as well. Making them mad is a pleasant side-effect.
Guests being the shadows. I suppose that's an important test to make, but you worded it a bit like you were trying to draw even more attention.

Quote
Ugh, I just thought of something. These things are guaranteed to be invincible unless both sides are destroyed simultaneously. I always hate enemies like that.
I'm still hoping that they're the type of twin where they both get hurt if one gets hurt.
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Cheddarius

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #379 on: May 05, 2010, 07:38:58 pm »

Let's try attacking just one side first. At worst, we only take half damage, neh?
Also, I'm pretty sure they're evil and we should attack them. Demon city, after all, and shadows usually don't turn out to be the good guys.

After this fight, can we stop for a moment for me to heal the team and add corpses and such? And for other people to do their errands?
I order the flesh golem to attack the closest shadow on the right side.
I hang back, and heal whoever gets hurt the worst.
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Virroken

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #380 on: May 05, 2010, 08:01:12 pm »

Dump broken dagger. Rune of warding on the ground, on whichever side we're attacking.
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Acanthus117

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #381 on: May 05, 2010, 08:02:14 pm »

Also, pass Virroken a dagger.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

kilakan

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #382 on: May 05, 2010, 08:24:52 pm »

Through a vial of holy water into the nearest group of shadows, aim for one, and hope the splatter hits more.
« Last Edit: May 06, 2010, 05:35:51 pm by kilakan »
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Nom nom nom

RandomNumberGenerator

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Re: Arcanum Octet II: Invasion [Turn 15]
« Reply #383 on: May 05, 2010, 08:41:41 pm »

Still need sirdiesalot to make a character, btw.
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Virroken

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #384 on: May 06, 2010, 01:01:28 am »

Also, pass Virroken a dagger.

Thank you, sir, but I have a bajillion in my inventory. You're welcome to them if you ever need/want them. I'd re-arm myself with a spare, but I don't even use the stabbies anymore.
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Acanthus117

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Re: Arcanum Octet II: Invasion [Turn 15]
« Reply #385 on: May 06, 2010, 01:03:53 am »

Hey, Virroken, can I have you engrave a spear of mine?
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

KineseN

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Re: Arcanum Octet II: Invasion [Turn 15]
« Reply #386 on: May 06, 2010, 01:42:43 am »

Follow Nirur's lead and order/beg my stone spirit to mimic all his skeleton moves, only against the shadow twin.

I stand back and Spire any shadow that comes too close to us.
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Virroken

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Re: Arcanum Octet II: Invasion [Turn 15]
« Reply #387 on: May 06, 2010, 12:25:53 pm »

I'll try next turn. For the record, my rune luck is pretty terribad. I get 6/7 for success, then 1-3 for luck.
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RandomNumberGenerator

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Re: Arcanum Octet II: Invasion [Turn 15]
« Reply #388 on: May 06, 2010, 01:37:11 pm »

Hey, Virroken, can I have you engrave a spear of mine?

So what is your action?
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Acanthus117

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Re: Arcanum Octet II: Invasion [Turn 15]
« Reply #389 on: May 06, 2010, 09:13:20 pm »

FIREBALL!

I mentioned it a while ago.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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