IDK I think training with a mountain range would be better, plus there's rare plants up there, no so much in a city. I mean think about it, we are a group of 8, who lost one to a pack of hell hounds, yet we are gonna charge a city? I'd prefer to search the mountain range. Maybe we should split into two groups, those who want to go to the mountain, and those who want to raid the city..... I also have just a blessed knife and no shirt, and burnt tattered shorts, with only a few potions....
Ugh... of course you have to object after I've already written the turn. We'll wait for the others I guess. If several others want to go to the mountains instead, I can split the groups.
Actually, I just realized it doesn't matter, because where you go/what you do only effects next turn, not this one. So I can still post the rolls.
Arcanum Octet II: Turning the Tables; Invasion of Duplicity [Turn 15]
Extract Blood from the hell hounds, and collect the ash from the skeleton. Then read the book of alchemy for any mixtures to create living slimes, which shall serve their master's wills.
You use your knife to puncture a hole in the hellhounds (5) and try to drain the demonic ichor from them. (Luck 1) You suddenly realize you don't have any vials to put the ichor in, and it spills to the ground.
+1 to Butchering
I try to cast a summon skeleton spell.
Contemplating the summoned skeleton, you try to get your own. (2+1) You call an undead presence to your side. (Luck 5) A skeleton appears beside you. Unlike the other one, this one seems to follow your orders.
+3 to SummoningOrder Golem to add corpses to itself
Heal Aarchan
Control 2: The golem doesn't seem to care about augmenting itself.
Sighing at the golem, you instead go to work on healing Aarchan. (6+3) The power comes easily to you. (Luck 3) The power surges forward, which startles you and causes magical basklash. Aarchan's wounds are partially healed.
+2 to Healing
StunnedI carve a rune of energy on my zombie.
You work on carving a rune of energy on your zombie. (5+2) You take off parts of the rotting flesh to form the rune. (Luck 4) You finish the rune, leaving a large hole in the zombie's chest.
+3 to RunecraftingAlright, Attempt to dispel the curse.
You work on removing the curse from your weapon. (6+1) You pull the magic from the weapon. (Luck 6) You lose control of the magic, which explodes.
+2 to Metamagic
New Spell: DisenchantOops. Failed to read that your golem killed the last one.
Don't stand anywhere near Cheddarius golem and attempt to summon an earthen golem/elemental. Laugh maniacally.
Despite having no former knowledge of summoning, you try to use your attunement to the earth sphere to summon a elemental. (5-1) You gather your energy and try to materialize a slave nest to you. (Luck 5) A small earthen creature appears next to you.
+5 to SummoningCarve rune of warding on my un-runed dagger.
You grab your other dagger and work on carving a rune into it. (4+2) You carve the rune into the dagger (Luck 1) but make the grooves too deep and break it instead.
+2 to Runecrafting Status:Upper Body: Lightly Wounded
Skills:3/20 Skilled Necromancer
3/10 Novice Elementalist
4/10 Novice Summoner
Spells:Animate Remains
Destroy Undead
Shadowtouch
Lifetap
Weakness
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Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
Companions:Skeleton
Status:Healthy
Skills:9/20 Skilled Runecrafter
7/20 Skilled Elementalist
0/10 Novice Dagger User
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
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Chill
Frost
Thaw
Abilities:Great WillpowerEquipment:Broken Iron DaggerFragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
8 Black Daggers
Status:Left Arm: Lightly WoundedSkills:12/20 Skilled Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
0/10 Novice Butcher
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
Glass Flask
Flask of Vinegar
1 Vials of Demon Ichor
2 Bottles of Water
3 Vials of Holy Water
1 Vial of Fever Gunk
1 Vials of Blessed Jelly
Burnt Small Book “Survivalist's Field Guide”
Status:Arms:
Runes of PowerSkills:17/20 Skilled Runecrafter
9/20 Skilled Elementalist
0/10 Novice Hammer User
0/10 Novice Summoner
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
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Stone
Spire
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Back: Lightly Wounded
Skills:9/20 Skilled Runecrafter
2/10 Novice Summoner
5/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
-----
Conjure Food & Water
-----
Animate Remains
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Followers:Wright
Zombie
Status:Right Arm: ScratchedCursedSkills:0/20 Skilled Swordsman
0/10 Novice Dodger
3/10 Novice Elementalist
8/10 Novice Scholar
Spells:Torch
Fireball
------
Mana Bolt
Equipment:Uncursed Force SpearLeather BrigandineLeather TrousersLeather BootsForce DaggerIron Shortsword1 Black Spears
2 Black Daggers
Small Book “Beginner's Guide to Combat Magic”
Status:Right Arm: ScarredSkills:2/40 Expert Healer
0/10 Novice Alchemist
0/10 Novice Staff Fighter
Spells:Cure Minor Wounds
Protect
Hasten
-----
Healing SalveEquipment:Gnarled StaffCotton Robe
Cedar Sandals
3 Sprig of Myou's Grace
3 Bottles of Distilled Water
1 Bottles of Healing Salve
Followers:Flesh Golem