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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230270 times)

sir diesalot

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #330 on: April 25, 2010, 05:01:11 pm »

Okay!

I'm going to go with walking out of the front door of whatever building I'm assuming I'm in and attacking the nearest hellhound to me, by means of a fist shaped stone projectile.
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Cheddarius

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #331 on: April 25, 2010, 06:00:13 pm »

RNG, is there actually a roll to drink something? It just seems like a silly thing to roll for. It should be a free auto-success action, otherwise there is little point in making potions at all.
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RandomNumberGenerator

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #332 on: April 25, 2010, 07:45:53 pm »

RNG, is there actually a roll to drink something? It just seems like a silly thing to roll for. It should be a free auto-success action, otherwise there is little point in making potions at all.
Ehh... well I had it as a simple action(2 through 6 = success, only 0 and 1 fails) but I guess it is kinda silly. Maybe I should just make it so that if you can drink it(not unconscious, stunned, etc.) you automatically do so.
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Cheddarius

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #333 on: April 25, 2010, 08:37:22 pm »

Can I have my potion retconned back? :D
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dragnar

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #334 on: April 28, 2010, 06:15:58 am »

Bump. Has everybody posted their actions?
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RandomNumberGenerator

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #335 on: April 28, 2010, 01:20:02 pm »

Bump. Has everybody posted their actions?
Maybe. I don't really have the time to make a good turn, so this probably won't get updated until the weekend.
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RandomNumberGenerator

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #336 on: May 02, 2010, 06:05:18 pm »

Arcanum Octet II: Victory [Turn 14]

Damn. I had the whole turn written out, then my computer crashed. I don't have time to re-write everything, so no flavor text for you.
Rune of warding around kilakan.
(5)(Luck 2)
You carve the rune. It doesn't work.

+2 to Runecrafting.

back out of fight, use shirt+knife to make some bandages and stop the bleeding!
(6)(Luck 3)
You rip your shirt to shreds. Your bleeding slows.
I do not believe that healing potions should be able to kill, unless they were made with a bad roll. In Arcanum Octet 1, I believe you said that potions auto-succeeded. What's the point in making potions, which require ingredients, if they require at least three turns to use? (Gathering, brewing, and drinking)

I use my knowledge of the Animate Dead spell to try to gain control of the skeleton.
(5)(Luck 1)
You turn the skeleton to ash instead.

New Spell: Destroy Undead
+3 to Necromancy
Why was there a roll to drink the potion at all? That doesn't make any sense. Rolls should be for things that you actually have to try at.

Does my golem get experience in fighting?

Order golem to supplement itself with the dead KEEL STUFF
Heal me


(6+2)(Luck 6)
You heal fast. Really fast. So fast you have another scar.

+3 to Healing


Hmm, summoning a skeleton raises some interesting questions. For example: is it really undead if it wasn't created from the dead?

anyway, If Nirur fails to control the skeleton I carve a rune of weakness into it's skull, if he succeeds I cast Animate Dead on dermonster.

Also, shouldn't my wright have gotten an attack as well?
Slaves must be given orders, or they won't do anything.

(4)(Luck 4)

You make a zombie.

+3 to Necromancy


Stone one of the hellhounds or if they are down, the skeleton.

Man, I might go and summon me a minion too.
(5)(Luck 7)
You hurl a giant boulder. It kills two of them, and almost wipes out Cheddarius' golem but it jumps out of the way.

+4 to Elementalism


KILL! MAIM! BURN! specifically the skeleton. With my sword.
(3)(Luck 3)
You can't drop your spear to wield your sword. Your spear is probably cursed.

Okay!

I'm going to go with walking out of the front door of whatever building I'm assuming I'm in and attacking the nearest hellhound to me, by means of a fist shaped stone projectile.
You don't exist yet.

Quote from: Flesh Golem
Order... Kill Target...
(5)(RTD 3) The golem kills the other hound.
-----
Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
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kilakan

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #337 on: May 02, 2010, 06:09:11 pm »

Extract Blood from the hell hounds, and collect the ash from the skeleton.  Then read the book of alchemy for any mixtures to create living slimes, which shall serve their master's wills.
« Last Edit: May 03, 2010, 07:05:19 pm by kilakan »
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Nom nom nom

Nirur Torir

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #338 on: May 02, 2010, 06:13:31 pm »

I try to cast a summon skeleton spell.
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Cheddarius

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #339 on: May 02, 2010, 06:14:16 pm »

Order Golem to add corpses to itself
Heal Aarchan
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dragnar

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #340 on: May 02, 2010, 06:40:22 pm »

I carve a rune of energy on my zombie.
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kilakan

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #341 on: May 02, 2010, 06:48:44 pm »

hum golem adding corpses to itself, and you trying to heal me.. this could be REALLY interesting  :D
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Dermonster

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #342 on: May 02, 2010, 07:50:37 pm »

I wonder if it's possible to adventure in the afterlife.  Overthrow hell and all that. I Should probably stop posting here now.  :'( *Goes away*
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Cheddarius

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #343 on: May 02, 2010, 08:02:58 pm »

You can sign up for a new guy...
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Dermonster

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Re: Arcanum Octet II: Victory [Turn 14]
« Reply #344 on: May 02, 2010, 08:06:41 pm »

BUT IT WOULDN'T BE THE SAME!!!
And that might be a good thing.
Oi, RNG, can I have another go?
Is it just me or have I been using caps a lot lately?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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