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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 233364 times)

Acanthus117

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #300 on: April 22, 2010, 07:40:11 pm »

Make sure you find a place with no aquifers and a place where you can get trade.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Dermonster

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #301 on: April 22, 2010, 07:41:10 pm »

screw trade, all you need is an anvil, a pick, A HELL OF A LOT OF magma and your own two hands!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

kilakan

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #302 on: April 22, 2010, 08:14:56 pm »

careful you don't breach the basement till you're ready!
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Nom nom nom

Dermonster

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #303 on: April 22, 2010, 08:23:12 pm »

I flooded the basement with rocks myself.

Then I chained up several People in there and threw several more into the furnace.

Good times.

Then law enforcement showed up and demanded to know why I kidnapped the nearest thirty houses, and asked me how i got away with it for so long. Then I was tossed into the furnace!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

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Re: Arcanum Octet II:Battle On[Turn 13]
« Reply #304 on: April 24, 2010, 11:24:06 am »

Battle On[Turn 13]

I like to think I killed it by jamming the end of my staff through its eye. Or maybe I just punched it really, really hard.

I cast Frost, aiming specifically at the monster attacking Derek.
In an attempt to save your companion, you try to freese the hellhound attacking him. (1+1) The frost bolt misses the hellhound (Luck 4) but misses everything else as well.
dip dagger in Holy gell, stab hell-hound who attacked me.
You dip your knife in the gel, then strike out at a hellhound. (2) Your swing wide (RTD 2) and miss the hellhound.
I summon something completely random and hope it's friendly.
You focus your thoughts on summoning something... anything! (5+1) It doesn't matter what, but you'll summon something if it's the last thing you do! (Luck 2) You end summon a skeleton, though it doesn't seem to be very friendly.

+2 to Summoning
+1 to Necromancy


Back up Nirur's frost spell with my own frost.

You charge up another frost spell (3+2) and hurl it straight at the hellhound. (RTD 4) The hellhound tries to get out of the way but fails! The bolt slams into the hound (Luck 4) encasing it in ice.
+3 to Elementalism


oh my god if the hellhounds don't kill me the frostbite will...
...
Well, screw it, if im going out, im going out doing something completely pointless.

Cast warmth on self to counter inevitable frostbite.
Try to tend to wounds.

You focus on warming yourself. (3+2) You warm yourself. (Luck 3) The pain is eased slightly.

+3 to Elementalism

Change of plans.
Heal Derek Hellbinder
Order Golem to attack hellhounds, staying near Derek and I
Give Healing Salve to Derek Hellbinder
Drink Healing Salve

You order your golem to take care of the hound attacking you, and work on healing the mortally wounded Derek. (1+2) His wounds are so severe that you have trouble fixing them. (Luck 1) In fact, you think you only made things worse.... by killing him.

(1) You also drop a bottle of healing salve on the floor as you go to use it. It shatters.

Use Mana Bolt on a hellhound!
Sorry for the lack of bolding.
You fire a magic bolt at one of the hellhounds. (6+1) It flies out with lightning speed at the dog (Luck  5) and slays it instantly.

+4 to Metamagic
Quote
Spire the hellhound that dared to attack me.

You lift a spire of earth from the ground and strike at the hound. (6+2) A massive spike of earth shoots out from the ground. (Luck 2) By some stoke of ill luck, it hits absolutely nothing.

+2 to Elementalism


Quote from: Flesh Golem
Urr..
The golem lumbers towards the hellhounds. (6) Suddenly it breaks into a charge and strikes at a group of hounds. (Luck 5) With unsurpassed martial skill, the slow, lumbering creature somehow kills 3 of the creatures.

Quote from: Hellhounds
Grrr...
Though severely reduced in size, the pack continues it's attack
One strikes at Virroken (1)(RTD 3+1) but is easily blocked by him .
Another strikes Dragnar (3)(RTD 4-1) Who barely evades.
A third strikes at Aarchan (5)(RTD 2) who gets gored by the bloody attack.

Quote from: Skeleton
*
The skeleton attacks Dragnar (2)(RTD 1-1) who is caught by the strike.
-----
Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
----
3 Hellhounds
1 Skeleton
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The end of the world is more fun then I expected.

Dermonster

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #305 on: April 24, 2010, 11:26:20 am »

WHAT.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

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Re: Arcanum Octet II: 5.196.175.15
« Reply #306 on: April 24, 2010, 11:28:14 am »

Well... you didn't get killed by the frost or the hellhounds...
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The end of the world is more fun then I expected.

Dermonster

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #307 on: April 24, 2010, 11:30:07 am »

YES BUT... THEY... I... HEALING!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Could I come back to life if One of the necromancers tries to ressurect me?

Edit: rereads skill list.
« Last Edit: April 24, 2010, 11:36:37 am by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #308 on: April 24, 2010, 11:40:00 am »

YES BUT... THEY... I... HEALING!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Could I come back to life if One of the necromancers tries to ressurect me?

Edit: rereads skill list.

If they get really good rolls, you might be semi-conscious... but otherwise, no.
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The end of the world is more fun then I expected.

Dermonster

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #309 on: April 24, 2010, 11:41:04 am »

Dead forever then?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #310 on: April 24, 2010, 11:49:00 am »

Well.... You might be Resurrected later in the game, or bound to some object, but for the most part... yeah.
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The end of the world is more fun then I expected.

Virroken

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #311 on: April 24, 2010, 11:57:08 am »

Rune of warding around kilakan.
« Last Edit: April 24, 2010, 07:50:11 pm by Virroken »
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kilakan

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #312 on: April 24, 2010, 12:09:04 pm »

back out of fight, use shirt+knife to make some bandages and stop the bleeding!
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Nom nom nom

Nirur Torir

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #313 on: April 24, 2010, 12:15:23 pm »

I do not believe that healing potions should be able to kill, unless they were made with a bad roll. In Arcanum Octet 1, I believe you said that potions auto-succeeded. What's the point in making potions, which require ingredients, if they require at least three turns to use? (Gathering, brewing, and drinking)

I use my knowledge of the Animate Dead spell to try to gain control of the skeleton.
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kilakan

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Re: Arcanum Octet II: Battle On[Turn 13]
« Reply #314 on: April 24, 2010, 12:32:28 pm »

can someone please give me couver, I don't wanna be the second to die.
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