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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 233319 times)

Cheddarius

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #285 on: April 16, 2010, 06:29:58 pm »

Ah, thanks.
I make Myou's Grace Healing Salve

Also, do I get xp for my golem sort of killing the boar?
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zchris13

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #286 on: April 18, 2010, 04:10:42 pm »

Seperate entity.  So no.
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kilakan

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #287 on: April 18, 2010, 04:17:53 pm »

you need supplies to maek potions.... atleast I do
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RandomNumberGenerator

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #288 on: April 18, 2010, 05:48:02 pm »

Also, do I get xp for my golem sort of killing the boar?

No.

you need supplies to maek potions.... atleast I do

He has some.

Incompetence all around[Turn 12]


Cast Conjure fire wind elemental.
You begin to summon a wind elemental (1+2) You have an extraordinarily hard time summoning one, and try to pull more and more etheral energy from the wind plane. (Luck 1) You then explode, or at least your mana does. (RTD 2) You are caught in the explosion and go flying back. 

Ask result to fire upon the hellhounds. Add my torch to its attack.
You begin to summon a wind elemental (1+2) You have an extraordinarily hard time summoning one, and try to pull more and more mana from the wind plane. (Luck 1) You then explode, or at least the mana you summoned does. (RTD 2) You are caught in the explosion and go flying back. 


I cast frost.

You try to cast frost on the hellhounds. (1+1) The spell fizzles out (Luck 6) though no ill effects seem to happen.
I'll draw a rune of warding on the ground around me, then summon something. Preferably something to hurt the hellhounds, but something.

You begin carving a rune of warding into the ground. (1+2) The hard rock is unyielding, though you keep trying to carve it. (Luck 3) You finish the rune, but it doesn't seem very effective.

+1 to Runecrafting.


pick up good sized rock, throw rock at hell hound, aim for head, and hope it kills :D

You pick up a rock and hurl it at the hellhound. (2) The shot goes wide. (RTD 2) and the hound dodges it.

Flashbang! Through the door! Rune of warding! On the ground!

Why did I bother taking daggers? Pffft. I guess I could start carving runes into enemies with my consistent 5/6+2 rolls.

You also try to carve a rune of warding on the ground. (2+2) you carve a better rune than Dragnar's, (Luck 2) but it still doesn't seem to do anything.

Cast Spire against the farthest hellhound and hope it will pierce several.

You grab the earth below you and thrust it out at the hellhounds. (4+2) Out of all your companions, you alone seem to have the competence to actually wound the hellhounds. (Luck 5+1) A massive spire strikes out of the earth and slays three of the hounds.

+4 to Elementalism


Ah, thanks.
I make Myou's Grace Healing Salve

Ignoring the battle, you begin to mix components to make healing potions. (2+1) You crush the flours and mix them in with hot water to get the healing goodness from them. (Luck 3) It seems to have worked moderately well.

+1 to Alchemy


...

Where is Acanthus?

*Scans thread*

Oh. There. I think I'm going to start requiring bolding of actions in this game as well.

Hit the a hellhound with a force spear!
You grab your spear and charge at the hellhounds. (2) You strike at the hellhound (RTD 2) but it jumps out of the way just in time. (Luck 1) This throws you off balance and you fall over.

Quote from: Hellhounds
Grrrrrr...
The hellhounds rush the group, each one going after a person.
(2) A hound attacks Nirur (RTD 5) But he masterfully evades and even counterstrikes the hound, killing it.
(1) Another rushes blindly at Virroken (RTD 1+1) who blocks the weak attack with his shield. Barely. 
(2) A third rushes Aarchan on lose footing (RTD 1) but bites him anyway.
(3) Another strikes at Derek (RTD 1) who mangles his already-mangled body even more.
(4) Kin is the target of another, (RTD 6) though he manages to dodge.
(3) Another attacks Dragnar (RTD 3) who trips and falls out of the way.
(4) A seventh attacks Marcus (RTD 3) who tries to evade but gets caught anyway.
(5) The final one tears at Cheddarius, who was busy making potions. (RTD 4) He tries to get out of the way but gets his right arm shredded.

The golem and wright watch on.

-----
Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
----
8 Hellhounds
« Last Edit: April 24, 2010, 11:13:28 am by RandomNumberGenerator »
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Cheddarius

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #289 on: April 18, 2010, 05:57:03 pm »

Wait, there was a battle?
>_>

You forgot to add my Alchemy xp.
Also, could you have "4 fresh hellhound corpses" as an item in the place? That would be useful, so we don't forget.
Order Golem to attack hellhounds, especially any that try to get near me
Heal self.
If heal did not work, down a Healing Salve
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Nirur Torir

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #290 on: April 18, 2010, 06:22:13 pm »

I like to think I killed it by jamming the end of my staff through its eye. Or maybe I just punched it really, really hard.

I cast Frost, aiming specifically at the monster attacking Derek.
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kilakan

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #291 on: April 18, 2010, 06:42:55 pm »

dip dagger in Holy gell, stab hell-hound who attacked me.
« Last Edit: April 19, 2010, 10:58:33 am by kilakan »
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dragnar

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #292 on: April 18, 2010, 07:04:02 pm »

Oh well, I reanimate to three dead hellhounds. Or, if they count as demons and can't be resurrected: I summon something completely random and hope it's friendly.
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Virroken

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #293 on: April 18, 2010, 10:42:30 pm »

Back up Nirur's frost spell with my own frost.

When did I pick this spell up? I guess need to read more carefully.
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Dermonster

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #294 on: April 18, 2010, 10:48:05 pm »

oh my god if the hellhounds don't kill me the frostbite will...
...
Well, screw it, if im going out, im going out doing something completely pointless.

Cast warmth on self to counter inevitable frostbite.
Try to tend to wounds.
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Cheddarius

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #295 on: April 18, 2010, 10:57:38 pm »

Change of plans.
Heal Derek Hellbinder
Order Golem to attack hellhounds, staying near Derek and I
Give Healing Salve to Derek Hellbinder
Drink Healing Salve
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Acanthus117

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #296 on: April 19, 2010, 12:19:56 am »

Use Mana Bolt on a hellhound!
Sorry for the lack of bolding.
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KineseN

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #297 on: April 19, 2010, 08:49:41 am »

Spire the hellhound that dared to attack me.


___
I'm not really sure, but I think you put my +4 to Elementalism into Runecrafting.
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kilakan

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #298 on: April 22, 2010, 04:55:12 pm »

bump?
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RandomNumberGenerator

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Re: Arcanum Octet II: Incompetence all around. [Turn 12]
« Reply #299 on: April 22, 2010, 07:38:52 pm »

Gonna be a while. Busy moving into a new place.
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