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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230447 times)

Dermonster

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Re: Arcanum Octet II: Victory at hand [Turn 5]
« Reply #210 on: April 05, 2010, 04:09:05 pm »

Spring break is over. From my perspective anyway.

REOULES!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

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Re: Arcanum Octet II: Victory at hand [Turn 5]
« Reply #211 on: April 05, 2010, 04:53:56 pm »

Yeah, I just got back today, but things are a mess and I'm trying to get them sorted out. Turn should be up Wednesday.
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RandomNumberGenerator

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Re: Arcanum Octet II: Victory at hand [Turn 5]
« Reply #212 on: April 06, 2010, 09:01:11 pm »

>.< i was doing so well at the start too.

Ah well.

hm...

Wake up in an overly complicated and hilarious series of coincidences.

I continue meditating, trying to remember my spells and abilities.

MOAR CHILL. KILL THE PLAYERS

Find miscellaneous junk from the demon army to practice carving runes on. If I find daggers, keep them.

Oh well, I'll search for some sort of magical library, or failing that, at least a wizard.

I attempt to cure my scarred arm

I'm going to do something stupid but hopefully useful.

I engrave a rune of Power onto my right and left arm with something sharp and clean.

Anyone wanna borrow me a knife of some kind?

Loot the dead! Preferably for human-sized iron armor and gold coins!

That's only 7. Who am I missing?
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Dermonster

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Re: Arcanum Octet II: Victory at hand [Turn 5]
« Reply #213 on: April 06, 2010, 09:03:25 pm »

Kilakan? or was he killed?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Dermonster

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Re: Arcanum Octet II: Victory at hand [Turn 5]
« Reply #214 on: April 06, 2010, 09:04:14 pm »

head out to the battle field and begin hack-mutilation-surgery on the dead demons, collecting blood, horns, hearts, and anything my alchemy book might say is useful from a demon.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #215 on: April 07, 2010, 10:49:57 am »

Right. That's why you guys need to bold.


Scavengers [Turn 7]


>.< i was doing so well at the start too.

Ah well.

hm...

Wake up in an overly complicated and hilarious series of coincidences.
You try willing yourself to wake up in a overly complicated series of events. (Luck 3) You do wake up, though the overly complicated and hilarious series of coincidences seems absent.
I continue meditating, trying to remember my spells and abilities.
You know that you should know more than you know, though how you know that you have no clue. (2) You try to meditate to regain this lost knowledge, but you neither remember anything nor know why it's not working. (Luck 2) All these knows and nos are only confusing you even more. 

MOAR CHILL. KILL THE PLAYERS

Find miscellaneous junk from the demon army to practice carving runes on. If I find daggers, keep them.
(6+4) You summon a great blizzard with hail the size of wagons. (Luck 6) You completely destroy the keep and kill everyone nearby.

You head out of the gates and search the remains of the demon army. (Luck 5) You find a shield, a spear, and 8 daggers made from the odd black metal, all in good condition.

Oh well, I'll search for some sort of magical library, or failing that, at least a wizard.
You begin wandering around the town, looking for anyone or anything that could impart greater arcane knowledge to you. (Luck 5) You find several scrolls in the local temple that look interesting, but despite your best efforts you can find neither an experienced wizard or a library full of magical books. Maybe they're rarer than you thought.

I attempt to cure my scarred arm
Determined to heal your arm completely, you try removing the scars left behind. (3+2) You control the magic almost perfectly (Luck 3) but despite your efforts the scars only shrink a little. It seems that stronger magic would be needed to heal those.

+3 to Healing Magic


I'm going to do something stupid but hopefully useful.

I engrave a rune of Power onto my right and left arm with something sharp and clean.

Anyone wanna borrow me a knife of some kind?
In a moment of possible insanity, you decide that if you can enhance your weapons, you can enhance yourself as well! (4+2-2) You find a long knife and begin carving a rune of power into your skin. The pain is immense, but your skill with runecrafting lets you focus on the task at hand.  (Luck 3) You manage to carve the complete rune into your skin, which glows with a faint blue light before fading.

+2 to Runecrafting
Right Arm: Rune of Power


Loot the dead! Preferably for human-sized iron armor and gold coins!

You head out onto the battlefield and look for usable armor and money. (Luck 1) The demon's armor doesn't fit, and for reasons you can't comprehend they don't seem to use gold currency like the rest of the world. What is wrong with them, it's like they only care about the endless torment and suffering of humanity.

head out to the battle field and begin hack-mutilation-surgery on the dead demons, collecting blood, horns, hearts, and anything my alchemy book might say is useful from a demon.
You head out and begin cutting up the demons. (5) Your book doesn't mention anything about demons, but you figure you can experiment a bit. You fill your 2 remaining vials with a black ichor from the demons, but they seem to lack both hearts and horns.

+4 to Butchering.


-----
Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
« Last Edit: April 07, 2010, 12:55:02 pm by RandomNumberGenerator »
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Nirur Torir

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #216 on: April 07, 2010, 11:06:39 am »

Hurray, another turn.

I cry over this strange feeling of loss, and try very hard to think of who I am. I must have been somebody important, since I have this strange rectangle filled with odd, think rectangles.
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dragnar

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #217 on: April 07, 2010, 11:52:29 am »

I'll try to get some of the scrolls from the temple as payment for helping in the defense.
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KineseN

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #218 on: April 07, 2010, 12:40:35 pm »

Hah! It worked!

Ponder what a Rune of Ice would do to my hammer and engrave a Rune of Power onto my left arm.
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Dermonster

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #219 on: April 07, 2010, 02:34:19 pm »

Seek out nearest commander and see if I can provide any assistance.

Juggle pebbles with magic.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Virroken

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #220 on: April 07, 2010, 04:23:22 pm »

Equip shield. Carve rune of ice on spear.
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Cheddarius

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #221 on: April 07, 2010, 07:57:03 pm »

"It seems that stronger magic would be needed to heal those."
Is that for serious, or just for RP?
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zchris13

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #222 on: April 07, 2010, 07:57:36 pm »

That's the rolls. Keep trying. If you feel lucky.  MUH HA HA HA HA HA HA HA


P.S.  Cheddarius, you would need a 6 or 5, then a 5, to have any chance of doing anything.  I recommend finding exclusive scar-tissue healing spells, for repairing those old wounds. Botched healing takes major magic to heal.
« Last Edit: April 07, 2010, 09:29:58 pm by zchris13 »
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RandomNumberGenerator

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #223 on: April 07, 2010, 09:07:22 pm »

"It seems that stronger magic would be needed to heal those."
Is that for serious, or just for RP?

serious
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Cheddarius

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Re: Arcanum Octet II: Scavengers [Turn 7]
« Reply #224 on: April 07, 2010, 09:27:39 pm »

I add some demons to my flesh golem
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