There's been so many posts, I can't see everyone's actions in the topic summary x.x Gonna have to quote manually then... dang.
Victory at hand [Turn 5]
I'll cast animate remains on the demon corpses behind their main line.
You come up with an ingenious plan to flank the demon army with their own soldiers (3+1) You try to animate the dead demons. (Luck 6) Nothing seems to happen, however. You come to the conclusion that demons aren't Alive, and can't be reanimated. Huh.
+2 to NecromancyI cast frost at the enemy archers.
Determined to stop the demons, you try to cast frost upon the horse. (1+1) You can't bring yourself to successfully cast the spell. (Luck 4) Your energy is drained.
Tell the elemental to stop firing upon the demons for the time being. Ask Cheddarius to heal my injuries.
THIS WILL MOST DEFINITELY WORK OUT AND HAS NO POSSIBLE WAY OF HORRIBLY BACKFIRING!
Control (2+2) The elemental slows down and stops slinging people at the demons. That tornado it made seems to have drained your magical ability, and you can no longer control the elemental. It decides to leave.
You then seek out Cheddarius in hopes of finding healing. (6) You find him in the square.
I amplify Nirur's frost by casting chill. Magic totally works that way. Cold+colder = OH MANG!
You decide to help Nirur's spell along. (3+1) Despite his spell failing, you resume yours. (Luck 2) You chill the demon army. They seem to be mildly uncomfortable.
+1 to Elementalism.
Awesome! Derm, are you sure you want healing? It'd be better if I train up on some redshirts who I won't mind dead. On the other hand, whatever time you spent hurt is time you don't kill demons...
Heal dermonster's injuries (I assume moving from place to place is a free action)
You see Derek stumble into the square. Yes! Another
victim test subject patient! (2+2) You prepare the magical spell while Derek settles into place. (Luck 6) Your spell actually goes off without a hitch, and you heal Derek's wounds.
+3 to Healing.<.< ^.^ >.>
Whoops.
I use the stones on me and hurl them against the demons. Any demon close enough will taste my iron hammer.
Determined to make up for your mistake (3+1) you gather up most of the rock and hurl it at the demons. (Luck 5) The rubble impressively takes out a large chuck of the army, compressed into such a small space.
+3 to ElementalismOkey, I try to be useful and go to the battlements.
You try to head up to the battlements. (Luck 2) You get lost.
that would mean there would be two of me!
also since you arn't updating the last turn I'll roll on with this one!
Throw the remaining holywater on the demons and ground where they broke through the wall, to burn their feet if they step on it and to kill the ones who broke through. (don't throw the vials too! just spray holy water out.)
(5) You grab the vials of holy water and mark the ground by the breach to weaken. (Luck 3) The water should weaken the demons a little.
Aim... Fire!
Another rain of arrows is unleashed on the demon army. {21}{17} They completely destroy the demon archers.
Victory is at hand, boys! Get them!
The guardsmen rush the breach and engage in combat with the demons. {21-2}{15-2} Their heroism barely gives them the advantage against these monstrosities, as they strike down round half the horde.
Destroy them!
The demons are not ones to run away, and resume fighting the guards. {13}{12} Their ferocity is unmatched, and they slay a large amount of guards.
-----
Status:DrainedSkills:4/20 Skilled Necromancer
0/10 Novice Summoner
4/10 Novice Elementalist
Spells:Animate Remains
Shadowtouch
Lifetap
Weakness
-----
Conjure Food & Water
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
Status:Healthy
Skills:6/20 Skilled Runecrafter
4/10 Novice Elementalist
0/10 Novice Dagger User
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
-----
Chill
Frost
Equipment:Iron DaggerFragile Iron Dagger of FinesseCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Chalk Stick
Status:Chest: Burned
Right Arm: Burned
PainSkills:0/20 Skilled Alchemist
0/10 Novice Thrower
0/10 Novice Herbalist
Spells:Healing SalvePyredraughtAcid FlaskEquipment:Copper KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
2 Glass Vials
5 Vials of Holy Water
Glass Flask
3 Pouches of Ash
2 Bottles of Water
Flask of Vinegar
Burnt Small Book “Survivalist's Field Guide”
Status:Healthy
Skills:3/20 Skilled Summoner
8/10 Novice Elementalist
Spells:Conjure Food & Water
Summon Fire Spirit
Summon Wind Spirit
Summon Fire Elemental
-----
Torch
Gale
Equipment:Oak StaffCotton Robe
Cedar Sandals
Status:Bruised
Skills:3/20 Skilled Runecrafter
0/10 Novice Hammer User
7/10 Novice Elementalist
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Equipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Status:Healthy
Skills:4/20 Skilled Runecrafter
2/10 Novice Summoner
2/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
-----
Conjure Food & Water
-----
Animate Remains
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Small Book “Treatiese of the Outworlders”
Status:Healthy
Lost
Skills:0/20 Skilled Swordsman
0/10 Novice Dodger
3/10 Novice Elementalist
Spells:Torch
Fireball
Equipment:Iron ShortswordLeather BrigandineLeather TrousersLeather BootsSmall Book “Beginner's Guide to Combat Magic”
Status:Right Arm: ScarredSkills:6/20 Skilled Healer
0/10 Novice Alchemist
0/10 Novice Staff Fighter
Spells:Cure Minor Wounds
Protect
Hasten
-----
Healing SalveEquipment:Gnarled StaffCotton Robe
Cedar Sandals
Status:Dead
Equipment:Iron Fencing SwordLeather BrigandineLeather TrousersLeather Boots