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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230631 times)

Virroken

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #795 on: July 27, 2010, 09:16:03 pm »

Thank you, diesalot. Will ward you afterwards.

More thawing. More willpower. More luck.

Since I've frozen myself twice in a row, I should be able to do it on command now. NEW MOVE TIEM. Not that I'd ever use it. Maybe I'll find an offensive use for it. Sit on target and cast on self for epic lawls.
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Cheddarius

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #796 on: July 27, 2010, 09:35:05 pm »

What if someone tries to attack you with a fireball? Freeze yourself instantly and you'll be protected.
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Nirur Torir

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #797 on: July 27, 2010, 09:39:28 pm »

I think that trying to counter the spell would be more likely to work, and have less of a crippling downside.
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RandomNumberGenerator

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #798 on: July 27, 2010, 11:14:17 pm »

Thank you, diesalot. Will ward you afterwards.

More thawing. More willpower. More luck.

Since I've frozen myself twice in a row, I should be able to do it on command now. NEW MOVE TIEM. Not that I'd ever use it. Maybe I'll find an offensive use for it. Sit on target and cast on self for epic lawls.
New Spell: Frozen Popsicle
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The end of the world is more fun then I expected.

Acanthus117

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #799 on: July 28, 2010, 12:17:49 am »

Discard both daggers, and wield my scimitar and short sword.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Tarran

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #800 on: July 28, 2010, 12:18:45 am »

Discard both daggers, and wield my scimitar and short sword.
Rule one of cursed weapons: You can never remove them while they're still cursed.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Acanthus117

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #801 on: July 28, 2010, 12:23:25 am »

What should I do, then?!

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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Tarran

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #802 on: July 28, 2010, 12:27:58 am »

What should I do, then?!
Find a scroll of remove curse, a spell, or a vial of holy water, if curses work like nethack curses.

Generally, look for either something that removes curses, or is holy. Though I'm not sure holy stuff will remove curses, since I've never really played Arcanum before, and I'm not sure RNG has it working the same way. But surely there has to be something.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Acanthus117

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #803 on: July 28, 2010, 12:30:07 am »

Okay, I change my action to praying really really hard to a god to help me.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Cheddarius

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #804 on: July 28, 2010, 01:50:48 am »

Or get someone to fix the dagger.
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Acanthus117

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #805 on: July 28, 2010, 02:01:17 am »

I change it AGAIN to search for someone to uncurse mah daggers.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Cheddarius

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #806 on: July 28, 2010, 02:24:42 am »

No, I mean there are several ways to fix this problem.
The probably most difficult/improbable method is praying for a god to uncurse them.
An intermediate method is to ask a priest to uncurse them.
A bit easier is to maybe ask someone in the group who has holy abilities or something to uncurse them (or draw an uncursing rune or something - I had a scroll of bless but Virroken used it)
What I think would be almost certain of success, and very easy to do, is just to pay some blacksmith to fix the dagger.
The absolute easiest method, though not very effective, is to say "screw it" and fight with only one dagger, or perhaps practice magic or something.
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Acanthus117

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #807 on: July 28, 2010, 02:26:45 am »

I guess I'll look for a priest to uncurse my daggers.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Tarran

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #808 on: July 28, 2010, 02:31:27 am »

What I think would be almost certain of success, and very easy to do, is just to pay some blacksmith to fix the dagger.
Depends on what you mean by "Fix". If by fix you mean repair then the curse will very likely still be in the dagger. If you mean uncurseing then the blacksmith is the LAST place I would look for uncurseing.

Blacksmiths aren't mages or priests, I highly doubt they would have a way to remove the curse.

Of course, as I've said, I've never played Arcanum before. And for all I know the blacksmith could have ways to "Fix" the dagger.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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Re: Arcanum Octet II: The Good, The Bad, and the Insane [Turn 38]
« Reply #809 on: July 28, 2010, 02:37:49 am »

No, I mean literally fix the dagger, to make it not broken. Who cares if your dagger is cursed if it's not broken any more? You can't unequip it, but you don't want to unequip it anyway.
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