What's this?!? An update withing 24 hours of the last one? Unheard of! Heresy! Blasphemy! It hasn't even fallen off the first page yet! It's the end of the world I say!
Oh right. It is the end of the world... at least it is in the game. Nevermind.
Earthen Grave [Turn 20]An imp?! I can't summon an imp! I copy my clone and summon my own imp.
Jealous of your twin's ability to summon more than
life-sustaining subsistence, you attempt to copy his spell. (1+1) You completely screw up the complex somatic components (Luck 1) and unfocused ether explodes in your face.
Mass thaw on everyone. Great willpower is great.
You work on removing the damage that your clone inflicted. (1+2) You screw up your spell (Luck 5) but through sheer willpower and a generous portion of dumb luck, you pull it off anyway.
+2 to ElementalismI will blast my clone with frost.
My skeleton will attack my clone once more.
You start to cast frost on your twin (1+1) but mess up the spell. (Luck 5) The failed incantation seems to have no negative effects, however.
Command 3+1: You order your skeleton to continue attacking your twin. It complies.
I command my golem to attack Dragnar's image, or, if dead, Nirur Torir's, or, if dead, mine.
I attempt to heal Aarchan.
Command 3+3: You send your golem to attack the weakest shadow.
You work on healing Aarchan. (4+3) You summon an overwhelming amount of energy (Luck 4) Which you use to heal him, though some of it is wasted. Your effort makes you weary.
+2 to HealingHum, my plan seem to have backfired slightly and there is now an over sized stone in the mirror room. I wonder if there is something I can do with it.
Since my clone is prone I wil target it. Triple Spire that demon. Stone spirit will follow it up with a nice headbutt.
You decide to pull off a complex maneuver on your twin. (5+3) You summon three smaller spires (Luck 4+1) have them strike your twin from three different directions at the same time. Your clone tries to stop it (RTD 3-1) but fails, and he is skewered on the spires.
+4 to Elementalism
New Spell: Grave EmbraceAdvanced Tier spells are a new game element I added to balance getting large bonuses on rolls. They are very powerful, but all positive modifiers on them are halved,
rounded down. This is to stop skilled players from always succeeding on magic checks, but I like it better than the "1 always fails" rule I had in Arcanum Octet. Basically, the principle is that they should always be able to cast simple spells, but it's harder to cast complex spells, which makes quite a bit of sense. At least to me.
If a player wants to, I might allow them to take a turn to concentrate or prepare to cast a spell, to get full modifiers on an Advanced Tier spell. By taking the extra time to cast it, they improve their chances of succeeding. This only works if the player is not under pressure though, so if they get attacked or something like that, they lose their concentration. Other Advanced Tier spells will be added later as they are discovered. Pretty much every school will get some, but Kin got the first one because of his amazing prowess with these earth elemental spells. I mean, he's even taken me by surprise with how well he's doing...
Throw my dagger at my clone,
bloody see how it likes it.
Having a lack of any daggers, you throw your blessed copper knife at the demon. (1+1) You throw wide, (RTD 4) and the dagger hits the mirror before clattering to the floor harmlessly.
FORCE BLAST THAT BASTARD AND STAB HIM WITH FORCE DAGGER IF I CAN
Enraged at being hit with your own spell, (3+2) you charge up another and fire it at your twin. (RTD 1) The bolt slams into the demon and knocks him prone as well.
+2 to Metamagic
Dragnar's wright continues to attack his clone. (6) It swipes down with his claws (RTD 6-1) catching the edge of his twin's flesh and tearing through it.
Dragnar's skeleton resumes his attack as well. (2) but flails uncertainly (RTD 6-1) and completely avoids hitting his twin.
Kin's earth spirit attacks his twin, (6) slamming into it with a large deal of force, cracking it's earthen prison. (RTD 1) The demon goes limp, and you know it has been slain.
Nirur's skeleton attacks his twin, (1) but flounders like Dragnar's did. (RTD 2) His twin narrowly avoids the floundering skeleton.
Ched's golem resumes attacking Dragnar's twin. (3) It lashes out at it, (RTD 1-1) who takes the brunt of the blow and is slain.
Nirur's evil twin tries to drain energy from himself. (5-1) he attacks with Lifesap to draw energy from Nirur, (Luck 2) but his weakened state doesn't allow him to bring the full power of the spell to bear.
Virroken's image moves into the melee. (3+1) He attacks Kin in hope of taking his powerful magic out, (RTD 4) but he jumps out of the way and the demon only scratches Kin.
Aarchan's image advances on him (1) reaching for his dagger (RTD 5) but Aarchan easily counters his attempt and throws his twin on the ground.
The imp flies around the battlefield (4) and casts a curse on Kin (1) but his magic fails to take effect.
Marcus' image fires another force bolt at him, (1+2) which shakes and wavers in the air. (RTD 2) Marcus is still caught by the blast however.
Ched's image takes another wack (1) but goes wide (RTD 3) and Ched easily dodges.
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Status:Moderately WoundedSkills:9/20 Skilled Necromancer
5/10 Novice Elementalist
9/10 Novice Summoner
Spells:Animate Remains
Destroy Undead
Shadowtouch
Lifetap
Weakness
-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
Chill
Frost
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Tattered Leather-Bound Tome "Theorems of Black Magic"
Companions:Skeleton
Talking Skull
Status:Lightly Wounded
Splintered Metal in Hand
Skills:11/20 Skilled Runecrafter
11/20 Skilled Elementalist
0/10 Novice Dagger User
Spells:Rune of Warding
Rune of Finesse
Rune of Ice
-----
Chill
Frost
Thaw
Abilities:Great WillpowerEquipment:Broken Iron DaggerFragile Iron Dagger of FinesseBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Chisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Status:Lightly Wounded
Dagger embedded in chest.
Skills:18/20 Skilled Alchemist
3/10 Novice Thrower
0/10 Novice Herbalist
0/10 Novice Butcher
Spells:Healing SalvePyredraughtAcid FlaskFever GunkEquipment:Blessed Copper Knife TH
Burnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
Mortar & Pestle
Glass Flask
Flask of Vinegar
1 Vials of Demon Ichor
2 Bottles of Water
2 Vials of Holy Water
1 Vial of Fever Gunk
Burnt Small Book “Survivalist's Field Guide”
Status:Lightly Wounded
Arms:
Runes of PowerSkills:8/40 Expert Elementalist
17/20 Skilled Runecrafter
0/10 Novice Hammer User
0/10 Novice Summoner
Spells:Rune of Warding
Rune of Power
Rune of Durability
Rune of Ice
-----
Stone
Spire
Earth Heal
Grave EmbraceEquipment:Iron WarhammerCotton Shirt
Cotton Pants
Leather Shoes
Small Book “Index of Runic Spells”
Companions:Stone Spirit
Status:Moderately WoundedSkills:11/20 Skilled Runecrafter
6/10 Novice Summoner
5/10 Novice Necromancer
Spells:Rune of Warding
Rune of Weakness
Rune of Energy
-----
Conjure Food & Water
-----
Animate Remains
Equipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
Chisel
Mallet
Followers:Wright
Zombie
Status:Heavily WoundedRight Arm: Scratched
ProneSkills:3/20 Skilled Scholar
0/20 Skilled Swordsman
0/10 Novice Dodger
7/10 Novice Elementalist
Spells:Torch
Fireball
------
Mana Bolt
Equipment:Uncursed Force SpearLeather BrigandineLeather TrousersLeather Boots2
Force Daggers
Iron Shortsword1 Black Spears
1 Black Daggers
Small Book “Beginner's Guide to Combat Magic”
Status:Lightly Wounded
Right Arm: ScarredWearyBruised Rib
Skills:9/40 Expert Healer
5/10 Novice Alchemist
0/10 Novice Staff Fighter
Spells:Cure Minor Wounds
Remove Curse
Protect
Hasten
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Healing SalveEquipment:Gnarled StaffCotton Robe
Cedar Sandals
3 Bottles of Healing Salve
Followers:Flesh Golem
Nirur's Image:
Moderately Wounded
WeakenedVirroken's Image:
Healthy
Aarchan's Image:
ProneKin's Image:
DeadDragnar's Image:
DeadFollowers:
Imp:
Healthy
Marcus' Image:
Moderately WoundedProneCheddarius' Image:
Healthy