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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230289 times)

RandomNumberGenerator

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #270 on: April 15, 2010, 08:59:24 pm »

Cast Conjure fire elemental.

Ask result to fire upon the hellhounds. Add my torch to its attack.

Oh, woops. I messed up. You're supposed to know Summon Wind Elemental, not Summon Fire Elemental... my bad x.x

Did you want to do that instead?
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Dermonster

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #271 on: April 15, 2010, 09:00:36 pm »

Awww... I was hoping that you didn't notice.

yes. But still add torch to its attack.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nirur Torir

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #272 on: April 15, 2010, 09:10:15 pm »

I cast frost.
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dragnar

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #273 on: April 15, 2010, 09:28:06 pm »

I'll draw a rune of warding on the ground around me, then summon something. Preferably something to hurt the hellhounds, but something.
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Cheddarius

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #274 on: April 15, 2010, 09:37:07 pm »

Does "Drained" go away automatically? I recover after some time, or whatnot?
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RandomNumberGenerator

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #275 on: April 15, 2010, 09:45:33 pm »

Does "Drained" go away automatically? I recover after some time, or whatnot?
Yes.
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Cheddarius

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #276 on: April 15, 2010, 09:56:13 pm »

Can you tell me how long it takes?
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RandomNumberGenerator

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #277 on: April 16, 2010, 12:14:25 am »

Can you tell me how long it takes?
I roll each turn.
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Cheddarius

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #278 on: April 16, 2010, 12:59:14 am »

I see.
Do I have to spend a turn to make potions? If so, how many can I make per turn?
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kilakan

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #279 on: April 16, 2010, 03:01:21 pm »

pick up good sized rock, throw rock at hell hound, aim for head, and hope it kills :D
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Virroken

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #280 on: April 16, 2010, 03:29:13 pm »

Flashbang! Through the door! Rune of warding! On the ground!

Why did I bother taking daggers? Pffft. I guess I could start carving runes into enemies with my consistent 5/6+2 rolls.
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kilakan

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #281 on: April 16, 2010, 03:30:43 pm »

ya just had to bring up the consistanly good rolls for ya, now you're gonna blow us all to bits with triple ones....
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Virroken

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #282 on: April 16, 2010, 03:33:41 pm »

6+3 Rune of explosion (Luck 6), here I come!
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KineseN

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #283 on: April 16, 2010, 05:34:06 pm »

Cast Spire against the farthest hellhound and hope it will pierce several.

___
Aw, too bad I couldn't take the Ice Spire with me.
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RandomNumberGenerator

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Re: Arcanum Octet II: Random Encounter [Turn 11]
« Reply #284 on: April 16, 2010, 06:25:29 pm »

I see.
Do I have to spend a turn to make potions? If so, how many can I make per turn?
1 turn to make, quantity is usually 3-5, depending on the potion and the roll.
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