With the new situation at hand I turn it to my advantage by using my knowledge in Earth magic to drill myself into the earthen wall in the direction I belive the demons are. Suprise demons with a new spell called Earthen Jaws, a variant of Grave Embrace.
Also, Stone Spirit heals Marcus.
You stand in the pit for a moment, thinking about what to do, when you come up with an ingenious plan. (5) You use your earth magic to rapidly burrow underneath one of the demons, (Luck 4+1) then pull the ground away from underneath it while simultaneously trying to crush it between two massive slabs of stone. (RTD 3-1) The demon completely fails to anticipate your attack, and is caught in the insidious trap, heavily wounded and unable to move.
+4 to Elementalism
New Spell: Earthen JawsKin's Stone Spirit moves to heal Marcus by imbuing him with earth magic, (1+1) which doesn't seem to have a very large effect. (Luck 6) His wounds do heal a little, though.
My skeleton guards Marcus.
I'll try to close this rift. The practice should be useful in the future.
Trying to keep your cool in the face of the tear in reality, you try to seal the rift. (2+2) You use your knowledge of summoning to control the rift, then try to close it. (Luck 3) The unstable tear doesn't vanish like you intended, but you did manage to stop it from growing any larger.
+2 to Summoning
+1 to DemonologyIn that case, drive Tarran into an unholy frenzy. This will end well!
Deciding that the best way to contribute to the fight is to send your allies into a berserk rage, you decide to enhance Tarran's combat skills. (6+1) You imbue him with an abundance of wild magic, (Luck 6) which engulfs his body before he lets out a fell scream and charges at the nearest demon.
+3 to Metamagic
New Spell: BerserkSlice-n-dice the Demon Hunter attacking Marcus with my sword.
Enhanced by Davot's powerful magic, you charge at the nearby demon hunter. (5+3) You attack the demon with a massive swing, (RTD 3) moving so fast that the demon barely has time to react. Your sword cleaves through the demon's exoskeleton, splitting the creature in two and sending ichor spraying everywhere.
+3 to SwordsSmile and take the demon assassin's surprise to my advantage, and ram my blessed dagger into the nearest part of it to me.
A grin crosses your face as you rush the demon assassin. (6+1) You drive your dagger straight at the demon, (RTD 3) which hesitates and loses it's advantage. The dagger sinks through it's breastplate and buries itself in the demon's chest.. or what you would guess to be it's chest, you can't really be sure of the anatomy of these things.
+4 to DaggersIf I'm still heavily damaged, I use a salve. If not, I cast force slash at the bastard that hit me.
You look down at yourself and determine that yes, you are still very wounded. You grab a healing salve and start applying it to the slashes that the demon inflicted, which stop burning and slowly start to heal.
Aim for the spine!
You strike at your foe again, aiming for his back. (6+1) Your axe flies towards the demon with surprising speed, (RTD 6) but the demon leaps out of the way with equally surprising speed. As the demon jumps away, you shift the movement of your axe and catch the demon's leg, inflicting a nasty wound on it's leg and impairing it's movement.
+3 to AxesMeh. Chill. Their +RTD is ridiculous.
You follow up everyone's attacks with a chill, hoping to turn the odds in your favor. (5+3) A massive cold settles over the battlefield, (Luck 3) slowing down everyone and freezing the air so that people can now see their breath.
+2 to Elementalism
The demon leader retaliates against Aarchan (6+2)(1+2) The assassin lashes out with it's sword and dagger, the sword headed straight at Aarchan with great speed, the dagger considerably less so. (RTD 6-1)(RTD 5-1) Aarchan easily avoids the dagger, but the sword slashes across his arm, the serrated edge ripping through his flesh and burning like fire, causing heavy blood loss. Despite his grave injuries Aarchan is already starting to heal on his own, but one more attack could probably do him in.
The demon hunter continues his fight against Dunib, (3+2) lashing out with it's claws. (RTD 5-2) Dunib partially evades the attack, but his armor protects him from the creature's claws.
Status:Healthy
Skills:22/40 Expert Necromancer
8/20 Skilled Vitamancer
5/20 Skilled Summoner
8/10 Novice Elementalist
2/10 Novice Demonologist
0/10 Novice Diplomancer
4/5 Unskilled Organizer
Spells:Animate RemainsDestroy UndeadShadowtouchLifetapWeaknessJoint Enmity (Adv)
Control Undead-----
Conjure Food & Water
Summon Wildlife
Summon Skeleton
-----
ChillFrost-----
Cure Minor Wounds
Remove Curse
ProtectHasten-----
Soul FeastBanishAbilities:Blood SacrificeEquipment:Oak StaffCotton Shirt
Cotton Pants
Leather Shoes
-----
Throwing Dagger10 Bottles of Distilled Water
Tome of Demonology{1}
Companions:1 Skeleton
Status:Healthy
Skills:33/40 Expert Ice Elementalist
17/20 Skilled Runecrafter
0/10 Novice Dagger User
0/10 Novice Wrestler
4/5 Unskilled Medic
Spells:Rune of WardingRune of FinesseRune of Ice-----
ChillFrostThaw
Frozen Burst (Adv)
Frost Armor (Adv)
Ice Storm
Abilities:Great WillpowerCold ResistanceEquipment:Iron Kreuz StaffBlack ShieldCotton Shirt
Cotton Pants
Leather Shoes
---
Fragile Iron Dagger of FinesseSilver Wand
2 Healing Salves
Scroll of Increase DefenseChisel
Mallet
Chalk Stick
Black Spear
7 Black Daggers
Tome of the North Wind{1}
Status:Critically WoundedCursed
Faster Heart Rate
Skills:12/40 Expert Alchemist
6/10 Novice Thrower
8/10 Novice Dagger User
2/10 Novice Butcher
0/10 Novice Herbalist
1/10 Novice Invocations
3/5 Unskilled Medic
Spells:Healing SalvePyredraughtAcid FlaskFever GunkExperimental Tonic---
Shield of FaithHoly WordEquipment:Blessed Copper KnifeBlessed Iron KnifeBurnt Cotton Shirt
Burnt Cotton Pants
Singed Leather Shoes
-----
Mortar & Pestle
Iron CalcinatorGlass Flask
Flint & Tinder
Half-Empty Flask of Vinegar
Pouch of Salt
Iron Blade Holy Symbol2 Bottles of Water
1 Vial of Demon Ichor
1 Sharproot
Medium Tin
- 3 Dried Myou's Grace
- 1 Dried Allurena Leaves
Burnt Small Book “Survivalist's Field Guide”
Thin Book "Teachings of Compassion"
Hadeshorn BrewMagic Conversion Device
Status:Healthy
Trapped In Pit
Skills:3/80 Master Earth Elementalist
17/20 Skilled Runecrafter
9/20 Skilled Hammer User
7/10 Novice Summoner
3/5 Unskilled Necromancer
Spells:Rune of WardingRune of PowerRune of Ice-----
StoneSpireEarth Heal
PlacateGrave Embrace (Adv)
Compression Bomb (Adv)
Earthen Jaws (Pro)
-----
Conjure Food & Water
-----
FearAbilities:Runes of PowerShockwaveEquipment:Cursed Black Metal ShardCotton Shirt
Cotton Pants
Leather Shoes
-----
Earthen DaggerHeavy Steel WarhammerGnarled StaffIron Warhammer8 Small Red Berries
Arae Flower
Small Book “Index of Runic Spells”
Followers:Stone Spirit
Status:Lightly Wounded
Skills:0/40 Expert Scholar
5/20 Skilled Swordsman
0/20 Skilled Elementalist
0/10 Novice Dodger
Spells:Torch
Fireball
------
Force BoltForce StickForce Slash Force Appendage (Adv)
Abilities:
Improved Dual-WieldingEquipment:Imbued Force ShortswordUncursed Force DaggerReinforced SkullcapLeather BrigandineLeather TrousersSturdy Leather BootsRing of Fire Resistance-----
Silvery ScimitarUncursed Force ShortspearBlack ShortspearBlack DaggerLeather BootsHealing Salve
Mottled Potion
Old Map
Incomprehensible Tome{?}
Small Book “Beginner's Guide to Combat Magic”
Status:Lightly Wounded
Skills:0/20 Skilled Armor User
3/10 Novice Axeman
0/10 Novice Demonologist
Spells:SublimationEquipment:Bismuth Bronze GreataxeBronze SalletBronze Half-PlateBronze GreavesBronze Leggings Status:Healthy
BerserkSkills:3/20 Skilled Swordsman
0/10 Novice Vitamancer
0/10 Novice Necromancer
1/5 Unskilled Taunter
Spells:Cure Minor Wounds
-----
Animate Remains
Equipment:Steel LongswordBronze ShieldLeather Shoes
NO CLOTHES-----
Healer's Handbook{2}
Status:Healthy
Skills:1/20 Skilled Necromancer
0/10 Novice Runecrafter
3/10 Novice Scholar
Spells:Animate RemainsCreate WraithSoulbind-----
Rune of Pain-----
DarknessBerserkEquipment:Silver Banded DaggerRobe
Sandals
-----
Iron HatchetChisel & Hammer
Quill & Small Inkwell
3 Sheets of Parchment
Demon Assassin
Moderately WoundedDemon Hunter
Critically WoundedImmobolizedDemon Hunter(Attacking Dunib)
Moderately WoundedCrippledDemon Hunter
DeadThe chill also gives everyone except Virroken -1 RTD.