Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Making bone weapons  (Read 921 times)

Ravenplucker

  • Bay Watcher
    • View Profile
Making bone weapons
« on: March 06, 2010, 01:52:42 am »

I remember seeing a thread while back which taught me how to make bone and wood spears, i tried searching for it, but couldnt.

How do i do it?
Logged

sunshaker

  • Bay Watcher
    • View Profile
Re: Making bone weapons
« Reply #1 on: March 06, 2010, 06:07:51 am »

I believe Club is a custom weapon though.

[REACTION:BONE_PICK]
   [NAME:make bone pick]
   [SMELTER]
   [REAGENT:1:BONES:NO_SUBTYPE:BONE:ANY]
   [PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:BONE:ELK]

[REACTION:BONE_CLUB]
   [NAME:make bone club]
   [SMELTER]
   [REAGENT:1:BONES:NO_SUBTYPE:BONE:ANY]
   [PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLUB:BONE:ELK]

[REACTION:WOOD_CLUB]
   [NAME:make wood club]
   [SMELTER]
   [REAGENT:1:WOOD:NONE:WOOD:NO_MATGLOSS]
   [PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLUB:WOOD:OAK]
Logged

Caesar

  • Bay Watcher
    • View Profile
Re: Making bone weapons
« Reply #2 on: March 06, 2010, 06:35:53 am »

There is the point of the made weapons not having any quality modifiers, though.
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

Rafal99

  • Bay Watcher
    • View Profile
Re: Making bone weapons
« Reply #3 on: March 06, 2010, 06:46:05 am »

From what I remember you need to give the weapon a ranged attack, but without any ammo type, or something like that.
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Making bone weapons
« Reply #4 on: March 06, 2010, 09:44:50 pm »

Rafal99 is correct you add a ranged option to it with a useless ammo ex.

[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT]
[NAME:short sword:short swords]
[DAMAGE:100:SLASH]
[WEIGHT:30]
[RANGED:SWORD:BLOWDART]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[CAN_STONE]
[MATERIAL_SIZE:3]

now since [RANGED:SWORD:BLOWDART] is what is looked at first even if it was below [SKILL:SWORD] this is used for assigning weapons to soldiers and what not and what skill is trained when used in melee, now that means when a miner attacks someone with is pickaxe he gets better at mining. so if you really wanted you can have lasher dwarves by giving the MOUNTIAN entity the Whip weapon item and giving all whips RANGED:SWORD:BLOWDART or MACE or HAMMER then you can make bone whips but also wood whips ??? maybe its like wood fiber?
Logged