Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Glowing Pit  (Read 976 times)

Lordcryst

  • Bay Watcher
    • View Profile
Glowing Pit
« on: March 06, 2010, 12:41:14 am »

Is there an HFS on every map? Because on the wiki, it says theres one for every "embark" map, but I'm not sure if that means the map my fortress is in or the world map itself.
Logged

Malicus

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #1 on: March 06, 2010, 12:47:52 am »

There will be exactly one in every region tile (the tile chosen in the middle map view on the embark) that is a mountain, and it will appear only on a local (right map) tile that is a mountain.  If you're somewhere other than mountains you won't find HFS.
« Last Edit: March 06, 2010, 12:51:16 am by Malicus »
Logged

Lordcryst

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #2 on: March 06, 2010, 12:52:37 am »

Goddamn, can't remember whether or not I chose a mountainous region. Any way to check?
Logged

Malicus

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #3 on: March 06, 2010, 12:57:25 am »

No, I don't think there's a way to check that, short of generating the same map again (the generation info is put in a text file if you "export local image" from your fort) and finding where your fort was.  This could involve also making a backup of your fort's save folder then abandoning it and finding it by starting the process of reclaiming it.  (You can't check for a mountain region this way, because your abandoned fort will cover up the region tile on the middle map.)
Logged

Lordcryst

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #4 on: March 06, 2010, 12:59:18 am »

I considered that, but it's just too much trouble. Meh, I guess all I can do is entertain myself with Megabeast vs Megabeast fights.
Logged

Malicus

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #5 on: March 06, 2010, 01:03:10 am »

Another, more cheaty option would be to back up your fortress's save folder, open the backup, then run the reveal utility.  Any hidden features such as HFS should be revealed, even without the designation thing it suggests on that page.
Logged

Skorpion

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #6 on: March 06, 2010, 01:46:08 am »

A really simple way is to load up something like Visual Fortress and take a look at the map. If there's a big spire of rock, you're likely on a mountain.

Otherwise, set it to 'reveal hidden tiles', then look at the underside of the map. There should be a hole punched through of about 6 or 7 tiles, going up a few Z-levels. That will be the 'glowing pit' itself; a form of bottomless pit.

The only real difference is fluff-wise it leading straight to wherever demons come from instead of an eventual splat.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Malicus

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #7 on: March 06, 2010, 02:07:16 am »

A really simple way is to load up something like Visual Fortress and take a look at the map. If there's a big spire of rock, you're likely on a mountain.

Simply HAVING mountains is not the same as being on a mountain region tile, though, so that doesn't work.
Logged

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Glowing Pit
« Reply #8 on: March 06, 2010, 11:49:04 am »

And keep in mind, that even if you did embark with some mountain tiles, there is no guarantee that one of those you picked has the HFS.  The only way to really be sure that you have HFS is to change the settings in your init so that they are visible on the embark screen, then you can make sure to embark with it on your map.
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

CaptApollo12

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #9 on: March 06, 2010, 01:42:26 pm »

Yes, change the init file to see Hidden Features and make a copy of your save. Abandone and try to reclaim. It should see the different map features (right?) I just use reveal.exe
Logged
"MONTARON!  You are so AGGRAVATING!   'Tis disturbing to my demeanor..."

Darkond2100

  • Bay Watcher
  • Intrepid Groundhog
    • View Profile
Re: Glowing Pit
« Reply #10 on: March 06, 2010, 02:19:05 pm »

http://www.bay12games.com/forum/index.php?topic=37294.0

the greatest embark ever to grace dwarfkind. It has:
- All civs
- Flux
- Aquifer
- River (Brook "Frogwisp")
- Underground River
- Underground Pool
- Magma Pool
- Magma Pipe (Exposed Volcano "The Slow Volcano")
- Chasm (Exposed with a waterfall midway down... wtf? Screenshot below)
- Bottomless Pit (Exposed)
- HFS
- Sand
- Trees (Few)
- Sedimentary Stone (Shale)
- Economic Stone (Marble, Lignite)
- Bauxite
- 83 z-levels to play with
- Elves at WAR (With civ "The Rosy Hatchet" - a fitting name :))

I use Dig Deeper with it.
Logged
your hoard, your dwarves, and your fortress.
I prefer Hoard, Horde, and Hovel...

Lordcryst

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #11 on: March 07, 2010, 10:56:15 am »

Okay, how the hell do you guys go about looking for the HFS? The maps are so bloody big, with multiple Z levels to boot. Where the hell do I start?
Logged

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Glowing Pit
« Reply #12 on: March 07, 2010, 11:17:00 am »

The pit itself will always be on the bottom layer of the map. Start from the middle of each 48-square embark tile and work outwards.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Lordcryst

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #13 on: March 07, 2010, 11:18:51 am »

Ohhh, okay that helps, thanks.
Logged

o_O[WTFace]

  • Bay Watcher
    • View Profile
Re: Glowing Pit
« Reply #14 on: March 07, 2010, 05:50:26 pm »

http://www.bay12games.com/forum/index.php?topic=37294.0

the greatest embark ever to grace dwarfkind. It has:
- All civs
- Flux
- Aquifer
- River (Brook "Frogwisp")
- Underground River
- Underground Pool
- Magma Pool
- Magma Pipe (Exposed Volcano "The Slow Volcano")
- Chasm (Exposed with a waterfall midway down... wtf? Screenshot below)
- Bottomless Pit (Exposed)
- HFS
- Sand
- Trees (Few)
- Sedimentary Stone (Shale)
- Economic Stone (Marble, Lignite)
- Bauxite
- 83 z-levels to play with
- Elves at WAR (With civ "The Rosy Hatchet" - a fitting name :))

I use Dig Deeper with it.

!!!!!! every feature plus a bugged waterfall.  My brain am mangled, thanks for the link. 
Logged
...likes Dwarf Fortresses for their terrifying features...