Are you an ASCII freak? Do you find graphic sets confusing and eye-boggling? Still, you hate to confuse groundhog pups with goblins, elves with giant eagles, hippos with horses...
This graphic set will change your life!
(edited on March 27: An updated version is available here:
http://dffd.wimbli.com/file.php?id=1948see more recent posts for details)
The idea it's not entirely new and very simple: creatures are depicted with letters that have different formatting depending on their condition. The graphic set is based on Cooz 16x16 tileset (I love it, it's sleek and elegant) but:
- normal creatures have, well, normal letters
- pups are smaller
- skeletal characters are thin (skeletal) and italics
- zombie characters are cracked, rotten, in other words "zombified"
- trained creatures have small (but clear) superscript symbols. at present one triangle for hunters, two for war creatures.
Have a look:
Each civ has its own character:
And this is an example for the megabeasts:
Color is handled by the game, therefore pups will still be red, bowgoblins green, etc.
I think this is a good compromise: a lot of information is conveyed, without increasing confusion. If you like the idea, I will appreciate some feedback before releasing a playable version.
Future plans include:
- a specific set for giant creatures (with pups, skeletal, zombie, ...):
- gray background symbols to distinguish classes of creatures (domestic, flying, whatever)
- a "prehistoric" formatting for beastmen (sorry no preview available)
Tell me what you think, in particular what are the features that are important to include. I haven't played fortress mode a lot, and no adventure mode at all, so I might be ignoring something essential.
Yours sincerely,
Ebenezer