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Author Topic: Jack's mind. "Panopticum".  (Read 15173 times)

Diablous

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Re: Jack's mind. "Panopticum".
« Reply #195 on: March 07, 2010, 01:10:56 pm »

>Examine the lurker's corpse. Figure out what this thing is.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Deon

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Re: Jack's mind. "Panopticum".
« Reply #196 on: March 07, 2010, 01:17:02 pm »

Time for some metagamey stuff!

So, now you have to decide two things:

1) Police Officer (by the way his name is Igor). Someone may pick him up as his own character. Grek and Criptfeind get a "rule of first" here, they should decide between each other who wants to be Igor (or command his motives together) because they are the reason he is in party. I was going to show his bloody corpse without a head after you sneak into the house and then leave, but those two guys and a lucky dice decided that he lives. But they can let others to take over if they don't want him. If noone wants to pick him up, I can make him to move away to tend to his wounds, leaving the scene. You will get a satisfaction that you've saved a man, but nothing else then.

2) Feats. It's your first success in combat and your first direct contact with the Warp. Decide which feat you want. Notice that it's a "level 1" feat thus it cannot be strong. An example is Spring Attack (on Lurker who is level 1); Fast is level 2 and it is allowed on Lurker because he has a negative feat, "clumsy". Negative feats allow a higher feat to be taken, however it's usually not worth it and used for monsters only, I wouldn't recommend to apply this mechanics to PC.

I will describe further actions considering your decisions about Igor and your feat.
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Faden

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Re: Jack's mind. "Panopticum".
« Reply #197 on: March 07, 2010, 01:22:40 pm »

May we have a description of some other feats?

Deon

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Re: Jack's mind. "Panopticum".
« Reply #198 on: March 07, 2010, 01:24:34 pm »

As I said, make them up. Unless you come up with something you like together, I will create some list from my head, but I would like players to build their character as they want. I mean YOU too. You can plan "feat trees", i.e. you can say "I pick Mental Stability on this level 1 (+1 to will checks, works only once per location/battle) to pick "delay Warp" feat later").

Also note that if someone picks Igor, he has an ability to customize his feats too. He will have an advantage over Jack because he will be single-minded, as it seems, but he lacks one important ability Jack possesses, thus it's fair.
« Last Edit: March 07, 2010, 01:28:02 pm by Deon »
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Diablous

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Re: Jack's mind. "Panopticum".
« Reply #199 on: March 07, 2010, 01:27:21 pm »

So... make up a feat? How about "Focus", use it to have a higher chance of hitting. We missed too many times last battle.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Faden

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Re: Jack's mind. "Panopticum".
« Reply #200 on: March 07, 2010, 01:27:28 pm »

Jack-be-nimble: Greater chance to evade attacks

RandomNumberGenerator

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Re: Jack's mind. "Panopticum".
« Reply #201 on: March 07, 2010, 02:07:05 pm »

FEAT TREE?!?

No... must... resist... no! Urge overwhelming! must... create... GAH!

I will return shortly.
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100killer9

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Re: Jack's mind. "Panopticum".
« Reply #202 on: March 07, 2010, 02:20:42 pm »

How about...
Psionic storm (lvl 1): makes a tiny tinge of psionic energy around an opponent, inflicting a few cuts and bruises at best and causing minor pain. Can only be used once per battle.
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Deon

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Re: Jack's mind. "Panopticum".
« Reply #203 on: March 07, 2010, 02:36:48 pm »

Sounds cool, but you don't have psyonic powers yet, that's the problem. You don't even know how the warp works yet. So start with something physical, at least during Prologue.
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Deon

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Re: Jack's mind. "Panopticum".
« Reply #204 on: March 07, 2010, 02:40:31 pm »

Jack-be-nimble:
+1 to evade

Focus strike:
+1 to hit

both are fine. Although it's not necessary to have a COMBAT feat, but it would help. The drawback of combat feats is that their effect can be provided by a better equipment, the pros of them is that you will better survive earlier.

Also note that you could go with something more interesting that "+1 here" while I give you a  chance. For example, Spring attack would allow you to catch running foes, but it wouldn't help you when you battle someone face to face.


Also you can get "detective" feats, there will be a chance of investigation soon.
« Last Edit: March 07, 2010, 02:43:01 pm by Deon »
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100killer9

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Re: Jack's mind. "Panopticum".
« Reply #205 on: March 07, 2010, 02:47:52 pm »

Hmm...
How about "Hide in kind of plain sight"?
Hide behind shrubs and small bushes undetected, but not in plain grass.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Deon

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Re: Jack's mind. "Panopticum".
« Reply #206 on: March 07, 2010, 02:54:28 pm »

I see another shadowdancer-liker here? :) Sure, let me think it out...
For a level one it would work:

Jack in the Green
"You have been to england and participated in one of May Day parades. You were told how to wear brushes and leaves properly, so now you like to hide in bushes and shoo your friends."

Ability to hide on sight in a nearby bush/tree. The creature continues to look for you.

Agility: bonus, Enemy insight: penalty. Base 4-6 in d6 = success.


Cautious nature
"You have been always cautious after you've played a lot of computer games. You like to step aside from a lift door, imagining soldiers inside, and you look around your shoulder when you walk, imagining monsters crawling after you. At first you did it for fun, but with time it became your habit."

When you encounter a creature, you can quickly hide before it notices you.
There should be some obstacle to hide behind.

Agility/2: bonus, Enemy insight: penalty. Base 4-6 in d6 = success.
« Last Edit: March 07, 2010, 02:59:24 pm by Deon »
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RandomNumberGenerator

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Re: Jack's mind. "Panopticum".
« Reply #207 on: March 07, 2010, 02:57:51 pm »

BWOMB!

Spring Attack(Passive)
Can attack after sprinting

Charge(Active)
The player can attack on same turn that he sprints.

Bull Rush(Active)
Charges directly into an opponent, attacking them and gaining a bonus to attack and damage

Fast(Passive)
Additional AGI+ to evade checks. Forward speed: +1/2 AGI

Dash(Passive)
Can move an extra tile when sprinting.

---

Dexterous(Passive)
Gains an additional bonus to hit an opponent.

Flurry(Attack)
Fast attack that strikes twice in a single melee round.

Blitz(Attack)
Lightning-fast attacks that strike an opponent three times in a single melee round.

Critical Strike(Attack)
Well-aimed attack that hits an opponent's weak spot. Opponent must have a discernible anatomy.

Piercethrough(Attack)
Fast attack that penetrates through armor, ignoring a percentage of their physical resistance if it hits.

Phase Blade(Attack)
Attack that phases directly through an opponent's armor, ignoring it completely.
-----

Aggressive(Passive)
Player gains a small bonus to attack.

Strikedown(Attack)
Powerful attack that does extra damage if it hits an opponent.

Heavy Strike(Attack)
Very powerful attack that does heavy damage if it hits an opponent.

Colossal Strike(Attack)
Extremely powerful attack that does extracritical damage if it hits an opponent, but has slight accuracy penalties.


Frenzy(Activated Mode)
Ability that grants a +1 bonus to attack and a +1 bonus to damage when activated, but the player suffers a -1 penalty to dodge.

Lacerate(Passive)
Attacks are aimed to inflict heavy wounds on the target, giving a chance to cause bleeding wounds with each attack

Rend(Active)
Fueled by rage, the creature/character inflicts critical wounds on the target, causing heavy damage and bleeding.

Rage(Passive)
Gives an additional +1 bonus to attack and +1 bonus to damage when the player is in a frenzied state.

Ignore Pain(Passive)
When in a frenzied state, the character ignores any negative effects from pain.

Revelry(Passive)
The player has learned to savor combat and the pain that comes with it. Gains bonuses to attack when wounded.

---

Tough(Passive)
The player gains a +1 bonus to physical resistance.

Resilient(Passive)
The player gains another +1 to physical resistance and can better resist poison and disease.

Strong Skeleton(Passive)
The player has a reduced chance to suffer fractures or broken bones.

Taunt(Active)
The player goads a single enemy into attacking them instead of their current target.

Provoke(Active)
The player infuriates multiple targets, goading them into attacking the player instead of others.

Porter(Passive)
The player is strong enough to carry 50% more weight without being encumbered.

---
Cautious(Passive)
The player is wary of their surroundings and gains a +1 bonus to dodge attacks.

Defensive Fighter(Passive)
The player is skilled at dodging attacks, and gains another +1 bonus to dodging.

Dodger(Passive)
The player has become a master at avoiding attacks, and gains an extra +2 bonus to dodging attacks.

Coward(Mode)
The player has self-preservation in mind, and can flee from battle with +1 movement and +2 dodge. The player can not attack in this mode.

---

Strong Will(Passive)
The player has a strong mind and gains a +1 bonus to willpower checks.

Concentrate(Passive)
The player can resist distractions of all kinds, and gains another +1 bonus to willpower and a +1 investigative bonus.

Delay Warp(Active)
The player can focus his thoughts to slow the advance of a warp.

Telekinesis(Active)
The player's concentration is so strong that he can move objects just by thinking about it.

Force Wave(Active)
The player's telekinesis is so powerful, he can knock opponents backwards.

Confusion(Active)
The player's mental state is superior to most creatures, and he can enter their mind and confuse them. If this fails against a stronger foe, he suffers psychic backlash.

Control(Active)
The player can temporarily manipulate a target's mental state so they do what he wants them to. Strong targets can fight back.

Dominate(Active)
The player forcibly rearranges the target's thoughts to permanently sway them to his side.


________________________________________________

I'm working on rearranging them into a skill tree now. If any are objectionable, they may be thrown out. Note that the earlier ones in each 'section' are tier I, while that later ones are tier III or even tier IV. Some talents require multiple prerequisites, which is why I'm working on the tree.
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Deon

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Re: Jack's mind. "Panopticum".
« Reply #208 on: March 07, 2010, 03:00:06 pm »

Wow, seriously. You've made some nice feats there.

The only setbacks that I have a Power as toughness AND strength, and there's no "broken bone" state so:
Quote
Tough(Passive)
The player gains a +1 bonus to physical resistance.

Resilient(Passive)
The player gains another +1 to physical resistance and can better resist poison and disease.

Strong Skeleton(Passive)
The player has a reduced chance to suffer fractures or broken bones.

Taunt(Active)
The player goads a single enemy into attacking them instead of their current target.

Provoke(Active)
The player infuriates multiple targets, goading them into attacking the player instead of others.

Porter(Passive)
The player is strong enough to carry 50% more weight without being encumbered.
would transform to:

Tough(Passive)
The player gains a +1 power bonus to toughness checks (vs pain)

Resilient(Passive)
The player gains another +2 power bonus to toughness checks


Strong Skeleton(Passive)
The player has a chance 6 out of d6 + (Toughness check/2) chance to avoid a damage to a bodypart below 2/5

Taunt(Active)
The player goads a single enemy into attacking them instead of their current target.

Provoke(Active)
The player infuriates multiple targets, goading them into attacking the player instead of others.



Also I don't have a weight system (at least yet) so the weight of equipment is generally determined by a (my) common sense.

Quote
Delay Warp(Active)
The player can focus his thoughts to slow the advance of a warp.

This is a bit early. You don't even know what is it yet :P. Although, a good guess.
« Last Edit: March 07, 2010, 03:06:53 pm by Deon »
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Diablous

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Re: Jack's mind. "Panopticum".
« Reply #209 on: March 07, 2010, 03:02:17 pm »

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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

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