And as for flight simulators; there are the obvious Microsoft Flight Simulators but I think I haven't spent as much time flying in any other game than I have with X-Wing Alliance. I even
cherry tapped a Super Star Destroyer into submission with a missile boat solo (took about an hour, and a few suicide runs directly into the ship itself, but damn worth it seeing it among my many, many, MANY kills). Unfortunately, I wasn't so good earlier in game, so I only ranked Lt. General and an Ace 3rd-Class. It may not sound right, but the X-Wing games always had a wonky ranking system.
If I were to play through (with the right equipment this time; old joystick didn't have as many buttons, nor a rudder system or even a throttle; I coped big time with a 4-button X/Y controller that lacked throttle and rudder, and tended to crap out once in awhile since it was also non-USB (classic 12-pin I think.)) and start from square 1, I can guarantee a Jedi ranking with my pilot's skill, and maybe General or better, maybe possibly Commodore ranking, and a medal with diamond eyes or whatever crazy decorations it gets throughout the game.
To give you a good idea of how much I played that game. I Death Star II tunnel run for fun. I fly through the Pilot Proving grounds most difficult asteroid factory course (with everything active and cluttered) with an adequate time and score; close up there to Luke Skywalker's time/score in-game. I friggin' spelunk at over 140 MGLTs (Megalights, which I assume means I scream across space at 800+ miles an hour) in a double-rocket-propelled tin can for the sheer hell of it, and actually finish alive with most of the ship miraculously still intact 1 in 4 times.
Hell, Tie Fighter's classic first TIE Fighter mission (non-TOD), I actually made it halfway through to the second wave of the Z-95 Headhunter's (or were they X-Wings?) Dodec-Squad (mind you, were top aces, all of them; and last I recall, TIE fighters lack shields and are as fragile as lead foil). This was also on Standard difficulty, as if it sounded easy enough; they were a challenge, but I could've done better. If that shmuck didn't cowardly crash into me, I could've completed the mission. A whole 45 minutes wasted.
I think I might still have my save somewhere; I gotta see how I did. I'm sure my memory is still fresh enough. I'm certain I had well over 10,000 kills. 15,000+ kills even. Of course, many of those were modded in, but still, some of those were bastards to fight as well, including, but not limited to, the Battlestar Galactica, Kilrathi Jal'Thi's, and I think even a Bulwark-II and Dauntless Cruisers from the novels. My goodness those were big. And that was also on Standard difficulty as well. All of them. Of course, only the SSD was the only one I tapped into submission. The others, I needed a squad; or a personalized A-Team of 7 other fighters of my choice (like a small band of pirates gathered, totaling to a team of 8 assorted fighters) to work with in taking down something (or many somethings) with maybe the help of a simple Veteran-skill squad of fighter/bombers.
With a bit more time and coordination, I kinda wanted to make a series of missions with that same team I always used to take advantage of the level/mission making, instead of resorting to standard skirmishes. I wanted scripted events and everything. Unique episodes and such. Even going as far as taking a few moments boarding a ship, and immediately after capturing it, it detonates and though the mission is a "failure" it's considered accomplished due to finishing the story to the mission.