jasonred79: 4.01.4 keeps track of the effectiveness numbers rising each month, and one of the bullet points for the immediately previous version has sleepers who lay low listed as being able to very slowly gain infiltration. Now, that could just be the game lying to me, but none of my sleepers have ever been caught and/or arrested when they were at 100% effectiveness. The RNG may just love me, but I highly doubt I could maintain such consistent luck, month after month, with folks who had originally started with 16% effectivness - like a young teenager-turned-political activist I had stationed at the CEO House. He really couldn't aid my cause the way I wanted him to for several game years.
In the event all of that is coincidence, however, I'm too set in my play style regarding sleepers to start using them before they're listed as having very high infiltration. It's not like I really need their help, anyway.
praguepride: To be honest, I didn't know how obscene the mutant stat numbers could get until I started this playthrough. I'm thinking some of their stats, particularly their charisma (if they're actually mutated in some form or another) shouldn't be that high at all, but I won't complain with the results. They definitely make up for my Transient who has the soul-crushing 1 Agility/Strength.
Everyone: I've finished recording the videos for the next three updates for the playthrough; as a matter-of-fact, all three of them have already been uploaded to my Dailymotion account, and you can watch them individually or through the playlist I created. I don't have the screenshot updates ready to present, however, due to fatigue on my part. Barring calamity, those updates will be available some time tomorrow, but I wanted to allow the folks who are interested in the videos the opportunity to watch them now. If you liked the first five, then you should find these equally - if not moreso enjoyable, particularly in the eighth video when I really start making mental errors. Definitely not an expert playthrough.