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Author Topic: The adventures of YOU!  (Read 1311 times)

Deimos56

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Re: The adventures of YOU!
« Reply #15 on: March 05, 2010, 03:49:13 pm »

a "carpenter's union" mandate,

what's that?
I think that guilds based around certain professions come into existence if a member of that profession is unhappy due to insufficient jobs once the economy comes into play.

Or maybe that was a previous version.

Anyway, I'm pretty sure their mandates consist entirely of telling you to do jobs based on that profession: make a certain number of wood items, in this case. If the miners were sad, it would be to carve out a number of tiles.
« Last Edit: March 05, 2010, 03:51:04 pm by Deimos56 »
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

NW_Kohaku

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Re: The adventures of YOU!
« Reply #16 on: March 05, 2010, 05:14:13 pm »

a "carpenter's union" mandate,

what's that?

Sorry, it's "Carpenter's Guild".  And Deimos is pretty much right.

I had that tradesplosion thing I talked about in one of the threads, so I had literally thousands of random junk items lying around my fortress enterance, and I figured I'd just keep playing without cheating any further to help clean it up.  This meant that, thanks to the fairly high priority of dumping jobs, most of my fortress was going in and out of the pit that my atom smasher was near, bumping into each other in a horrific traffic snarl.  Due to this, some jobs, like wood cutter, were never being completed - they've been hauling junk for three straight months, even after I've cut new passages (which required disabling refuse hauling on my miners to get digging done), and since dwarves only get a single DB for hauling junk, those dwarves were getting very poor, since they have nice (read: expensive) furniture or walls (one of them actually took an empty noble's room, and tried to pay the thousand db rent).

Because this wound up getting them evicted from homes, they got pissed, and complained to the mayor. 

After about 3 dwarves with the same job are complaining about not being payed enough (which, since all work is payed the same, means they aren't getting enough work), they start a "guild".

Amusingly, since these were elves I was dealing with, I had about a hundred logs just lying around in my front hallway, so my mayor ordered "15 carpentry jobs" (which is any job with wood involved, basically) done, so I just had her make 15 assorted beds, bins, and barrels to complete her own mandate that was supposed to help the wood cutters.

Even though I took refuse hauling off those dwarves, and they have been cutting down trees (I have nobody hauling wood, though, the logs just sit out in the open for now until the carpenters pick them up to take directly to the carpentry shop), they somehow got angry with my mayor for responding to their lack of work by just making more barrels, and they apparently got together enough votes to put someone else in office.  (Apparently, either my fortress has a 2% voter turnout rate so that a four-person voting block can upset elections, or everyone just votes for themselves, so the mayor, with her huge honking list of 9 friends is the most popular woman around.)

When they elected her out of office, I can only assume they chose Luna because she has the best "social/administrative" skill list that isn't on a noble or a child.  (Legendary bookkeeper, legendary appraiser, competent judge of intent, competent persuader, competent negotiator, comedian, intimidator, novice pacifier, novice consoler, novice conversationalist.  No liar or flatterer skill.)
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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