Jedidiah wakes from the self-induced haze that had fogged his mind. He realizes that the galaxy had not folded in upon itself after all. These feelings of doom are not at all common for Jed. Some say that it is due to spending way to many a night in the dark void of deep space. 'Space crazy' is what it is called. Interstellar pilots are worked in crews to avoid the condition. There is no backup crew for a Space Cowboy. There is no replacement for the time lost.
JJ strokes his XB-49 Space modulator as he finally steps off of the ship and onto the hard metal-ceramic alloy of the CSS Roanoke.
<my apologies to all in this thread, I literally forgot about this game, I will be very active from here forward.>
(It's alright, I understand how that can happen and don't take offense.)
You pass through the airlock in time to see Joshua disappear down a maintenance hatch towards the sound of some large explosions.
Joshua realizes that he didn't have to enter the medicine room, and could follow Joe down the maintinence hatch to help save the competition. He climbs down and takes out his sword, preparing for battle.
You will enter combat on round 3 as you emerge into the engineering room.
"..Reinforcement request in queue. Escalation request in queue."
Joe was stunned. Yes, he was prone on the deck from the bot's hydraulic kick.. but he was really stunned from the idea that his attack did not disable it. And now it is hunkering down to call for backup.
Joe rolls in to a crouch, then ducks behind a nearby bulkhead for cover. With his PDA be begins to hack the local comm relay- if he can intercept and interrupt this signal, maybe everyone will live today.
((Would this be considered leaving combat?))
(Yes, if you wish to leave combat you may flee, so long as you are not the only one in combat. In this case, you may move back from the defensive position without incident.)
Marcus lifts and fires his assault rifle(1), aiming for the security turret(2), pausing to take cover(3). "Jackson, use an EMP charge on that security bot! We can't let it get repaired!"(4) He finishes reloading his rifle(5) and continues to spray lead at the turret(6).
half to attack half to defense.
I count 6 dice, 3 attack and 3 defense.
Combat will progress at the end of the day (12 midnight EST, since I am running it) or when I get the remaining combatant's narratives.