Your team gathers on the lift and it starts to rise painfully slowly.
The second engine on the transport flames out, now cherry red and sagging under the heat. You've never seen engine casing flow like liquid before! Bright coppery pools of molten metal are collecting along the wall.
Fire suppression systems kick in and arms swing down from the ceiling, taking aim over the ship. They are ridiculously inadequate for this task however, and the foam spray is consumed or boiled away almost immediately. You hear a somber female voice say in a measured tone, "Alert. Fire in the cargo bay. Fire suppression failed, emergency venting initiated. All crew, clear the cargo bay."
A blast door ratchets shut below you as the lift clears the cargo bay, and you are plunged into silence again. The air here smells scorched from the heat which escaped before the door closed. At least it is marginally warmer.
The lift rises smoothly up the transit shaft and stops. You hear a soft chime, and the doors open. This looks like a mess hall, with long rows of tables and bench seating. You see a galley in the back and doorways which lead out to hallways. The place is quiet and dark, once again lit only by what you brought with you. It smells like noone has been here for a long long time.
---
The team is now split. Three people remain in the cargo hold, which is now vented of all atmosphere and sealed. They will deal with that when they start playing. External cargo doors are open, and small red emergency lights are flashing. Fire suppression goo is EVERYWHERE, making the deck slippery and treacherous. The wreck of Phoenix's ship smolders against one wall of the hold.
The neat and tidy maintenance area has been blown into disarray as the air was evacuated from the hold, and the pile of bodies are no longer present, having blown out with the atmosphere. The tarp remains, caught on a stray console.