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Author Topic: The Elder Council (community fort)  (Read 1548 times)

addictgamer

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The Elder Council (community fort)
« on: March 03, 2010, 12:48:01 am »

23’rd felsite, late spring. The year is 302. In the second year of this fort, first year of the Elder Council’s reign.

Somewhere, in a different world, lays a fort. A dwarven fort.

Actually, it was supposed to be more of, “In a place far, far away, lays a fort.  A drwaven fort.”
But that would be too much like star wars.

Anyway, this fort is ruled by a council. Well, it wasn’t until the second immigration wave, which was in year 2.

Now, to continue.

This fort currently has only 2 members: “Heyanina” and “BobNinja”.
The first being a legendary miner and the second being the clerk.

What happenens in the reign of this council?
Let’s take a stroll and find out.

To make it simpler, I shall skip writing the history of the fort before the council was formed.
It’s only 1 year anyway.
-----------------------------------



Alright guys, let the requests for dwarfs come in.
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Elder Council (community fort)
« Reply #1 on: March 03, 2010, 02:24:09 am »

Summer. The year is 302. In the second year of this fort, first year of the elder council’s reign.
Well, a lizard man caravan arrived early summer. So not very eventful.

The council held a meeting, and decided to create a trade depot maze.
Why is it called a trade depot maze? After a trade depot has been used once, it is dismantled, a new are is dug out, and a new trade depot is built.
Why? This fort exists solely for the minds of the engineers to go wild.

Anyway, on the mountain peak…
A dwarf stands taking a break on the mountain peak, when he sees nothing else but a caravan from the southwest. Who? THE ORCS.
But a few seconds later, a raccoon caravan appears from the northwest.
“What the!? How’d that happen? Better go tell the council we have more traders to steal from trade with.”

The council decided to hold a second meeting.

“So bob, why are you placing orders for so many doors?”
“It’s part of my engineering plan, you see. I want to have every part of the fort secured with doors.
This will A) Limit catsplosions and B) Provide entry level security. Besides, whoever would control the doors and bridges throughout the fort would control the fort…It’s part of my fort domination plan, in a way.”
“Ok.”
Narrator: Operation Dictator Door has begun.
All the dwarfs stop and look at eachother.
“What’s operation Dictator Door?”
“Probably some experiment by the council to use doors to make booze faster.”
“Ah. Dibs on the granite door whip vine wine!”
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Elder Council (community fort)
« Reply #2 on: March 03, 2010, 03:08:02 am »

Late Summer. The year is 302. In the second year of this fort, first year of the elder council’s reign.

Taking a stroll through the fort, ‘BobNinja’ came across the bedrooms area.
He noticed that most of the rooms were rather large.
Taking this into note, he put forward a new plan.
Let’s outline his plan:
The larger rooms in the main bedroom area are going to be reserved for named dwarves and anybody else who the council decides deserves it.
There will be a new bedroom area build near the barracks at the entrance.
They will be tiny rooms, meant to be cheap and affordable.
Also, the peasants who sleep there will be the first to die if a siege gets through our first line of outer defenses.
Narrator: Operation Peasant House is underway.
The dwarfs stop, stare blankly at each other, then resume working.

On a lighter note, the merchants left.
We didn’t manage to give them any of our garbage due to a lack of organization.

“Our esteemed rulers have decided to make this mound of rock right here our new entrance!
It shall bring a greater feeling of security, as it is more easily defendable. In fact, we have already filled the halls with dogs! Also, peasants, go enjoy the enlarged barracks where you will be sleeping while the new peasants’ quarters are being constructed.”


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Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Elder Council (community fort)
« Reply #3 on: March 03, 2010, 04:53:02 pm »

Late Late Summer. The year is 302. In the second year of this fort, first year of the elder council’s reign.

Narrator: Now it’s time for some breaking news!
All the dwarfs run into the courtyard and eagerly wait.

Narrator: As if to commemorate the opening of the new entrance, Ingiz Mosusibesh, Axedwarf has been crushed by a bridge. Not just any bridge though, but the one and only old entrance’s bridge! I wonder who "PULL THE LEVER"'d the old entrance's lever ;)
All the dwarfs applaud and resume working.


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Barony. A 3D, multiplayer roguelike I am developing.

100killer9

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Re: The Elder Council (community fort)
« Reply #4 on: March 04, 2010, 11:37:42 pm »

I'll take any dwarf.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

addictgamer

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Re: The Elder Council (community fort)
« Reply #5 on: March 05, 2010, 01:00:58 am »

Ok, I'll upload a recording and post the next update after I figure how to upload the recording from df.

I also seem to have lost most of the content of the recording; only the end of the long battle plays.
« Last Edit: March 05, 2010, 12:25:37 pm by addictgamer »
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Elder Council (community fort)
« Reply #6 on: March 05, 2010, 12:34:13 pm »

Ya...I'll try to get the update posted today...


What do you guys think of...

THE ONE AND ONLY DWARVEN WASHING MACHINE

As my next mega-project?
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

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Re: The Elder Council (community fort)
« Reply #7 on: March 05, 2010, 01:17:45 pm »

Early Autumn. The year is 302. In the second year of this fort, first year of the elder council’s reign.

Dire wolves appeared while the miners were working on preparing the mountainside for OPERATION MECHANICAL WIND.

The council looked at each other and agreed silently on the next move.
The miners would go inside while the military would dispatch their training targets.

Narrator: Hey guys, go out onto the courtyard walls and watch the funniest show ever. 4 Military dwarfs trying to kill 3 dire wolfs!
All the dwarfs gather and watch as the axe recruit chases after a lone wolf.
Narrator: Hehehe, looks like the wolf has major injuries to the neck, brain, stomach, and pancreas. But he still lives!
That soldier: “Where’s my drink.”

What else happened? Goatman caravan.
Babies.
Child grew up into a peasant.

The elder council held a vote for the last event, and they decided to make him a miner/mason/engraver.

Right after that, the dwarven caravan arrived.
--------------------------------------------

I've decided to split this update into 2 or 3 parts.
Please be patient as I rewrite part 2.
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.