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Author Topic: A conversation with my trigonometry teacher...  (Read 4884 times)

Julius Clonkus

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Re: A conversation with my trigonometry teacher...
« Reply #15 on: March 02, 2010, 12:21:13 am »

I must be living in the wrong country since most of the awesome teachers are somewhere else, or so it seems.

You have two choices.
1. Introduce him to the madness that is Dwarf Fortress and the nice batshit insane nice people with their normal freaky normal discussions about elf-genocide and the 13th annual mermaid harvest. And have him see your participation in those discussions.
2. Don't tell him so he'll never, ever experience Fun.

Spoiler (click to show/hide)
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Particleman

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Re: A conversation with my trigonometry teacher...
« Reply #16 on: March 02, 2010, 02:40:19 am »

dorf hammering Ariel.

I think there are already websites that feature that …

 :o

I mean smacking her with an adamantine hammer till her brain asplodes.

Kinky.
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Acanthus117

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Re: A conversation with my trigonometry teacher...
« Reply #17 on: March 02, 2010, 02:51:07 am »

How can killing mermaids be kinky?!
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Particleman

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Re: A conversation with my trigonometry teacher...
« Reply #18 on: March 02, 2010, 02:57:35 am »

Read it in a dirtier frame of mind.
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Acanthus117

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Re: A conversation with my trigonometry teacher...
« Reply #19 on: March 02, 2010, 03:03:10 am »

GAH MY EYES ARE BURNING.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

XSI

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Re: A conversation with my trigonometry teacher...
« Reply #20 on: March 02, 2010, 03:25:02 am »

As someone who gave his teacher an USB stick thingy with DF on it, I can safely say it's a good idea to just say it's an open ended game which is far ahead of it's time, ideology-wise.

Mention the ASCII graphics don't needlessly suck away the budget so all money is used to make a good game, not a shiny game. (If you're confident he/she is fine with ASCII)

Boatmurdered is a good start, but it's even better if you mention nothing of it was scripted, everything in it came to be because of a combination of player willpower and random events.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

roguester

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Re: A conversation with my trigonometry teacher...
« Reply #21 on: March 02, 2010, 07:59:55 am »

Don't forget to mention that it's developed by a math teacher.
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Untouchable

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Re: A conversation with my trigonometry teacher...
« Reply #22 on: March 02, 2010, 08:59:03 am »


Mention the ASCII graphics don't needlessly suck away the budget so all money is used to make a good game, not a shiny game. (If you're confident he/she is fine with ASCII)


Nethack remember. It's only really a rung above Dwarf Fortress graphics wise.

Ninjabob

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Re: A conversation with my trigonometry teacher...
« Reply #23 on: March 02, 2010, 09:42:38 am »

Semirelated; I got my sociology teacher into LCS when I went to high school. Hehe.
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Volatar

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Re: A conversation with my trigonometry teacher...
« Reply #24 on: March 02, 2010, 10:32:45 am »


Mention the ASCII graphics don't needlessly suck away the budget so all money is used to make a good game, not a shiny game. (If you're confident he/she is fine with ASCII)


Nethack remember. It's only really a rung above Dwarf Fortress graphics wise.

Actually, I think its a rung below...
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Yes, you should always apply more magma.

MC Dirty

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Re: A conversation with my trigonometry teacher...
« Reply #25 on: March 02, 2010, 05:58:13 pm »

Semirelated; I got my sociology teacher into LCS when I went to high school. Hehe.
Sociology teacher? Haha, if LCS wouldn't be so ridiculously over-the-top, this would be all kinds of wrong. ;D
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Untouchable

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Re: A conversation with my trigonometry teacher...
« Reply #26 on: March 02, 2010, 07:07:30 pm »


Mention the ASCII graphics don't needlessly suck away the budget so all money is used to make a good game, not a shiny game. (If you're confident he/she is fine with ASCII)


Nethack remember. It's only really a rung above Dwarf Fortress graphics wise.

Actually, I think its a rung below...

Well, It's on an adjacent rung.

Jay

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Re: A conversation with my trigonometry teacher...
« Reply #27 on: March 02, 2010, 07:15:29 pm »

@jaybud4:  Why would it be akward?  It would rock to be able to talk about roguelikes with a math teacher.
It'd be awkward if they saw this thread.
I mean, look at it.
It went from trying to get a teacher to play DF to kinky mermaids.
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Rossco

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Re: A conversation with my trigonometry teacher...
« Reply #28 on: March 02, 2010, 07:16:55 pm »

@jaybud4:  Why would it be akward?  It would rock to be able to talk about roguelikes with a math teacher.
It'd be awkward if they saw this thread.
I mean, look at it.
It went from trying to get a teacher to play DF to kinky mermaids.

But it's a perfect example of chaos theory. He'd be impressed.
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Acanthus117

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Re: A conversation with my trigonometry teacher...
« Reply #29 on: March 02, 2010, 09:37:58 pm »

And the worst part is, I never meant it to be kinky.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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